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This happens because the class TextAnimBase is expecting a Text() object so it creates an empty buffer at 0,0.
Changes are required to the code to make this work as expected. Currently, if you supply a Text() object to the TextAnimation.Wait animation the text will/should appear in the specified location for the duration of the Wait.
Workaround: use ImageAnimations.Wait instead.
The text was updated successfully, but these errors were encountered:
This was caused by a fault in the transparency rendering whereby the box was solid black and not transparent black. However since TextAnimations.Wait() subclasses TextAnimBase.py it requires a dummy text object otherwise it throws a wobbly.
Continue to use ImageAnimations.Wait() until I re-write TextAnimBase to fix the code expecting a fontSize etc when text=None.
This happens because the class TextAnimBase is expecting a Text() object so it creates an empty buffer at 0,0.
Changes are required to the code to make this work as expected. Currently, if you supply a Text() object to the TextAnimation.Wait animation the text will/should appear in the specified location for the duration of the Wait.
Workaround: use ImageAnimations.Wait instead.
The text was updated successfully, but these errors were encountered: