diff --git a/Adeptus Titanicus 2018.gst b/Adeptus Titanicus 2018.gst
index c5247c3..8448947 100644
--- a/Adeptus Titanicus 2018.gst
+++ b/Adeptus Titanicus 2018.gst
@@ -1,5 +1,5 @@
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Now with a whole lot less STRUCTURE
Create a Legio Battlegroup by adding a Battlegroup to your Roster. Maniples and Reinforcements can be added directly to a Legio Battlegroup!
@@ -7,9 +7,7 @@ To create a Household Battlegroup add a Household to your Roster. Each Lance is
NOTE: On mobile, the 'add force' dialog adds a Lance automatically when selecting the 'Household' catalog in the 'Select Catalogue' step (so basically you select 'Household' twice). This is more clear on the desktop version of the app where you can clearly see you are selecting a Lance. This is an issue with BS, most likely because there is only 1 Force to choose from.
-NOTE 2: If after this you can see the Lance,but can't add any banners to it, please make sure that the 'force navigation' option from the kebab menu (top right), is NOT set to merged. 'Nested' will make the Lance clickable and you then you can add banners, or if you set it to 'flattened' everything will work normally.
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+NOTE 2: If after this you can see the Lance,but can't add any banners to it, please make sure that the 'force navigation' option from the kebab menu (top right), is NOT set to merged. 'Nested' will make the Lance clickable and you then you can add banners, or if you set it to 'flattened' everything will work normally.
@@ -23,11 +21,11 @@ NOTE 2: If after this you can see the Lance,but can't add any banners to it
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@@ -210,8 +208,7 @@ Note that it is not necessary to make the Hit rolls - these hits are automatic.
- A Banner is made up of a number of Knights acting as a single unit. The reverse of a Banner's Command Terminal describes its exact composition, along with any options. When a Banner is activated, all of the Knights within it act; individual Knights cannot be activated.
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+ A Banner is made up of a number of Knights acting as a single unit. The reverse of a Banner's Command Terminal describes its exact composition, along with any options. When a Banner is activated, all of the Knights within it act; individual Knights cannot be activated.
@@ -278,24 +275,24 @@ Note that it is not necessary to make the Hit rolls - these hits are automatic.
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@@ -433,7 +430,7 @@ If the Destroying Terrain special rule is in use, the terrain takes hits as norm
• A Lance may not contain any Freeblade Banners.
• At least two Banners within a Lance must be of the same type (for example, a Lance may contain two Questoris Banners and one Cerastus Banner, but not one Questoris, one Cerastus and one Acastus ). The Knights within each Banner must be armed alike, as described previously, but each Banner within the Lance may be armed differently.
• One Banner within the Lance must be designated as the High Scion's Banner (see page 37).
-• All of the Banners within a Lance count as a single unit for the purposes of deployment and activation.
+• All of the Banners within a Lance count as a single unit for the purposes of deployment and activation.
@@ -441,8 +438,7 @@ If the Destroying Terrain special rule is in use, the terrain takes hits as norm
- Before forces are deployed, when choosing Stratagems, the presence of the High Scion adds +1 Stratagem points.
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+ Before forces are deployed, when choosing Stratagems, the presence of the High Scion adds +1 Stratagem points.
• One Banner within each Lance must be designated as containing the High Scion in command of that Lance, rather than a Lord Scion.
@@ -450,7 +446,7 @@ If the Destroying Terrain special rule is in use, the terrain takes hits as norm
• While the High Scion is part of the Banner, add 2 to the result of any Command checks for it.
- A High Scion is a mighty warrior. Knights in their Banner may re-roll Hit rolls of 1 when using their Weapon Skill.
+ A High Scion is a mighty warrior. Knights in their Banner may re-roll Hit rolls of 1 when using their Weapon Skill.
@@ -485,19 +481,19 @@ If the Destroying Terrain special rule is in use, the terrain takes hits as norm
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@@ -1316,20 +1312,20 @@ Traits: Barrage
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@@ -1337,17 +1333,17 @@ Traits: Barrage
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When the Banner is activated in the Combat phase, each Knight with twin autocannon can target an enemy unit within 6". That unit suffers a Strength 4 hit
@@ -3194,8 +3190,8 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -3354,15 +3350,15 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -3373,15 +3369,15 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -3401,8 +3397,8 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -3457,27 +3453,27 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -3537,35 +3533,35 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -3575,23 +3571,23 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -3604,16 +3600,16 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -3622,26 +3618,26 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -3694,27 +3690,27 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -3725,20 +3721,20 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -3760,8 +3756,8 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -3783,8 +3779,8 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -3839,15 +3835,15 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -3855,34 +3851,34 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -3937,15 +3933,15 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -3953,39 +3949,39 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -4006,22 +4002,22 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -4032,15 +4028,15 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -4057,15 +4053,15 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -4076,15 +4072,15 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -4101,13 +4097,13 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -4127,20 +4123,20 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -4152,8 +4148,8 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -4186,8 +4182,8 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -4198,15 +4194,15 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -4220,13 +4216,13 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -4237,13 +4233,13 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -4263,8 +4259,8 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -4272,8 +4268,8 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -4281,14 +4277,14 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -4302,8 +4298,8 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -4312,13 +4308,13 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -4327,7 +4323,7 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -4364,8 +4360,8 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -4379,8 +4375,8 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -4395,8 +4391,8 @@ targets (within the weapon’s firing arc, within range etc). Each target counts
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@@ -4411,8 +4407,8 @@ The fire then goes out.
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@@ -4426,8 +4422,8 @@ The fire then goes out.
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@@ -4441,8 +4437,8 @@ The fire then goes out.
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@@ -4451,13 +4447,13 @@ The fire then goes out.
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@@ -4466,7 +4462,7 @@ The fire then goes out.
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@@ -4478,8 +4474,8 @@ The fire then goes out.
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@@ -4503,7 +4499,7 @@ The fire then goes out.
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@@ -4530,8 +4526,8 @@ The fire then goes out.
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@@ -4575,11 +4571,11 @@ The fire then goes out.
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The maximum number of Additional Mutations a Legio Infernus Corrupted Titan can purchase is increased by 1.
@@ -4590,8 +4586,8 @@ The fire then goes out.
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@@ -4613,20 +4609,20 @@ The fire then goes out.
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@@ -4695,8 +4691,8 @@ The fire then goes out.
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@@ -4706,15 +4702,15 @@ The fire then goes out.
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A Legio Audax Titan of Scale 6 or lower can be fitted with Reinforced Plating for +15 points. Subtract 1 from the result of Armour rolls made against a Titan with Reinforced Plating.
@@ -4725,8 +4721,8 @@ The fire then goes out.
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@@ -4741,12 +4737,12 @@ Subtract 1 from all Hit rolls for attacks made in this way. After resolving any
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@@ -4761,12 +4757,12 @@ a target claimed by a different friendly Titan, the claim is forfeit and this ru
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@@ -4780,12 +4776,12 @@ it is required to roll a Reactor dice during the first and second round of the g
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@@ -4798,12 +4794,12 @@ it is required to roll a Reactor dice during the first and second round of the g
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@@ -4813,12 +4809,12 @@ it is required to roll a Reactor dice during the first and second round of the g
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@@ -4831,12 +4827,12 @@ it is required to roll a Reactor dice during the first and second round of the g
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@@ -4848,12 +4844,12 @@ In addition, when fielding a Fortis maniple, a Legio Krytos player may take a si
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@@ -4868,12 +4864,12 @@ If the Titan is a Corrupted Titan, it instead rolls two dice on the Awakened Ent
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@@ -4883,12 +4879,12 @@ If the Titan is a Corrupted Titan, it instead rolls two dice on the Awakened Ent
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@@ -4910,10 +4906,10 @@ If the Titan is a Corrupted Titan, it instead rolls two dice on the Awakened Ent
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@@ -4922,8 +4918,8 @@ If the Titan is a Corrupted Titan, it instead rolls two dice on the Awakened Ent
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@@ -4937,8 +4933,8 @@ If the Titan is a Corrupted Titan, it instead rolls two dice on the Awakened Ent
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@@ -4952,8 +4948,8 @@ If the Titan is a Corrupted Titan, it instead rolls two dice on the Awakened Ent
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@@ -4967,8 +4963,8 @@ If the Titan is a Corrupted Titan, it instead rolls two dice on the Awakened Ent
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@@ -4982,8 +4978,8 @@ If the Titan is a Corrupted Titan, it instead rolls two dice on the Awakened Ent
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@@ -4997,11 +4993,11 @@ If the Titan is a Corrupted Titan, it instead rolls two dice on the Awakened Ent
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@@ -5016,11 +5012,11 @@ If the Titan is a Corrupted Titan, it instead rolls two dice on the Awakened Ent
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@@ -5034,11 +5030,11 @@ If the Titan is a Corrupted Titan, it instead rolls two dice on the Awakened Ent
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@@ -5048,8 +5044,7 @@ If the Titan is a Corrupted Titan, it instead rolls two dice on the Awakened Ent
1 - Dark Embrace: The Titan gains the Charge order. It must move toward the nearest visible enemy Titan or Knight Banner by the shortest route possible, stopping if it reaches base contact with another model, and then make a smash attack, or attack with a single weapon with the Melee trait.
2 - Weapon Overload: The Titan gains the First Fire order. When the Titan would fire in the Movement phase, randomly choose one of the Titan's weapons without the Melee trait and make an atack with this weapon against the nearest enemy Titan or Knight Banner, counting the weapon's Strength as 2 higher than normal and its Dice as 1 higher than normal. After the attack has be resolved, disable the chosen weapon.
- 3 - Static Scream: All Titans and Knight Banners, both friendly and foe, within 12"of the Titan must remove their Orders, except Emergency Repair orders. Titans who lost their Orders before activated are not subject to any of the lost Order's restrictions
-
+ 3 - Static Scream: All Titans and Knight Banners, both friendly and foe, within 12"of the Titan must remove their Orders, except Emergency Repair orders. Titans who lost their Orders before activated are not subject to any of the lost Order's restrictions
@@ -5057,8 +5052,8 @@ If the Titan is a Corrupted Titan, it instead rolls two dice on the Awakened Ent
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@@ -5080,9 +5075,9 @@ If the Titan is a Corrupted Titan, it instead rolls two dice on the Awakened Ent
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@@ -5091,8 +5086,8 @@ If the Titan is a Corrupted Titan, it instead rolls two dice on the Awakened Ent
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@@ -5114,11 +5109,11 @@ If the Titan is a Corrupted Titan, it instead rolls two dice on the Awakened Ent
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@@ -5127,8 +5122,8 @@ If the Titan is a Corrupted Titan, it instead rolls two dice on the Awakened Ent
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@@ -5150,10 +5145,10 @@ If the Titan is a Corrupted Titan, it instead rolls two dice on the Awakened Ent
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@@ -5163,8 +5158,8 @@ If the Titan is a Corrupted Titan, it instead rolls two dice on the Awakened Ent
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@@ -5186,10 +5181,10 @@ If the Titan is a Corrupted Titan, it instead rolls two dice on the Awakened Ent
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@@ -5198,8 +5193,8 @@ If the Titan is a Corrupted Titan, it instead rolls two dice on the Awakened Ent
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@@ -5216,11 +5211,11 @@ If the Titan is a Corrupted Titan, it instead rolls two dice on the Awakened Ent
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@@ -5234,11 +5229,11 @@ If the Titan is a Corrupted Titan, it instead rolls two dice on the Awakened Ent
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@@ -5252,11 +5247,11 @@ If the Titan is a Corrupted Titan, it instead rolls two dice on the Awakened Ent
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@@ -5267,11 +5262,11 @@ If the Titan is a Corrupted Titan, it instead rolls two dice on the Awakened Ent
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@@ -5287,11 +5282,11 @@ A model can only be affected by this rule once per round and Legio Mordaxis Tita
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@@ -5307,23 +5302,23 @@ Legio Audax Squadrons can contain up to five Titans, unless they can normally co
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@@ -5331,25 +5326,25 @@ Legio Audax Squadrons can contain up to five Titans, unless they can normally co
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@@ -5357,25 +5352,25 @@ Legio Audax Squadrons can contain up to five Titans, unless they can normally co
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@@ -5383,25 +5378,25 @@ Legio Audax Squadrons can contain up to five Titans, unless they can normally co
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@@ -5409,25 +5404,25 @@ Legio Audax Squadrons can contain up to five Titans, unless they can normally co
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@@ -5435,20 +5430,20 @@ Legio Audax Squadrons can contain up to five Titans, unless they can normally co
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@@ -5458,25 +5453,25 @@ Legio Audax Squadrons can contain up to five Titans, unless they can normally co
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@@ -5484,25 +5479,25 @@ Legio Audax Squadrons can contain up to five Titans, unless they can normally co
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@@ -5510,25 +5505,25 @@ Legio Audax Squadrons can contain up to five Titans, unless they can normally co
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@@ -5536,25 +5531,25 @@ Legio Audax Squadrons can contain up to five Titans, unless they can normally co
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@@ -5566,25 +5561,25 @@ A Titan that arrives in this way cannot be activated in the Strategy phase or Mo
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@@ -5592,25 +5587,25 @@ A Titan that arrives in this way cannot be activated in the Strategy phase or Mo
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@@ -5618,25 +5613,25 @@ A Titan that arrives in this way cannot be activated in the Strategy phase or Mo
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@@ -5644,25 +5639,25 @@ A Titan that arrives in this way cannot be activated in the Strategy phase or Mo
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@@ -5670,13 +5665,13 @@ A Titan that arrives in this way cannot be activated in the Strategy phase or Mo
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@@ -5686,24 +5681,24 @@ A Titan that arrives in this way cannot be activated in the Strategy phase or Mo
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@@ -5713,23 +5708,23 @@ A Titan that arrives in this way cannot be activated in the Strategy phase or Mo
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@@ -5737,13 +5732,13 @@ A Titan that arrives in this way cannot be activated in the Strategy phase or Mo
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@@ -5752,13 +5747,13 @@ A Titan that arrives in this way cannot be activated in the Strategy phase or Mo
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@@ -5767,7 +5762,7 @@ A Titan that arrives in this way cannot be activated in the Strategy phase or Mo
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@@ -5779,8 +5774,8 @@ A Titan that arrives in this way cannot be activated in the Strategy phase or Mo
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@@ -5790,24 +5785,24 @@ A Titan that arrives in this way cannot be activated in the Strategy phase or Mo
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@@ -5817,23 +5812,23 @@ A Titan that arrives in this way cannot be activated in the Strategy phase or Mo
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@@ -5843,23 +5838,23 @@ A Titan that arrives in this way cannot be activated in the Strategy phase or Mo
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@@ -5871,8 +5866,8 @@ A Titan that arrives in this way cannot be activated in the Strategy phase or Mo
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@@ -5882,29 +5877,29 @@ A Titan that arrives in this way cannot be activated in the Strategy phase or Mo
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@@ -5912,25 +5907,25 @@ A Titan that arrives in this way cannot be activated in the Strategy phase or Mo
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@@ -5938,25 +5933,25 @@ A Titan that arrives in this way cannot be activated in the Strategy phase or Mo
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@@ -5968,20 +5963,20 @@ A Titan that arrives in this way cannot be activated in the Strategy phase or Mo
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@@ -5989,26 +5984,26 @@ A Titan that arrives in this way cannot be activated in the Strategy phase or Mo
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@@ -6016,26 +6011,26 @@ A Titan that arrives in this way cannot be activated in the Strategy phase or Mo
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@@ -6043,25 +6038,25 @@ A Titan that arrives in this way cannot be activated in the Strategy phase or Mo
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@@ -6069,25 +6064,25 @@ A Titan that arrives in this way cannot be activated in the Strategy phase or Mo
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@@ -6097,49 +6092,49 @@ A Titan that arrives in this way cannot be activated in the Strategy phase or Mo
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ThisStratagem can be purchased by any Legio Kulisaetai player. Play this Strategem during any Shooting phase. Add 6" to the Short Range (but not the Long Range) characteristic of all weapons without the Melee trait carried by a Legio Kulisaetai Titan during the Combat phase, so long as it has not moved (voluntarily or involuntarily) already this round.
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@@ -6147,25 +6142,25 @@ A Titan that arrives in this way cannot be activated in the Strategy phase or Mo
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@@ -6173,25 +6168,25 @@ A Titan that arrives in this way cannot be activated in the Strategy phase or Mo
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@@ -6200,12 +6195,12 @@ A Titan that arrives in this way cannot be activated in the Strategy phase or Mo
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@@ -6216,13 +6211,13 @@ their Reactor Status marker by 2. The Titan automatically fails their Command ch
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@@ -6232,16 +6227,16 @@ their Reactor Status marker by 2. The Titan automatically fails their Command ch
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Legio Venator Titans ignore the Princeps Wounded Critical Damage effect. In addition, friendly Legio Venator Titans add 1 to the result of any Command check they make while within 6" of a Legio Venator Princeps Seniores’ Titan.
@@ -6254,13 +6249,13 @@ their Reactor Status marker by 2. The Titan automatically fails their Command ch
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@@ -6273,13 +6268,13 @@ their Reactor Status marker by 2. The Titan automatically fails their Command ch
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@@ -6289,13 +6284,13 @@ their Reactor Status marker by 2. The Titan automatically fails their Command ch
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@@ -6305,22 +6300,22 @@ their Reactor Status marker by 2. The Titan automatically fails their Command ch
Note that for the purposes of the maniple’s rules, the replacement Titan does not count as the Titan type it is replacing
- Add 1 to command checks made by friendly Legio Tritonis Titans for each enemy Titan previously destroyed during this battle. Capped at +3
+ Add 1 to command checks made by friendly Legio Tritonis Titans for each enemy Titan previously destroyed during this battle. Capped at +3
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When activated in the Movement phase, a Legio Damicium Titan may choose to ignore a single Critical Damage effect.
This lasts until the end of the Combat phase. In addition, Legio Damicium Titans can repair Critical Damage effects on a roll of a 4+ instead of a 5+.
@@ -6329,13 +6324,13 @@ This lasts until the end of the Combat phase. In addition, Legio Damicium Titans
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@@ -6345,12 +6340,12 @@ This lasts until the end of the Combat phase. In addition, Legio Damicium Titans
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@@ -6360,18 +6355,18 @@ This lasts until the end of the Combat phase. In addition, Legio Damicium Titans
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@@ -6379,12 +6374,12 @@ This lasts until the end of the Combat phase. In addition, Legio Damicium Titans
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@@ -6394,45 +6389,45 @@ This lasts until the end of the Combat phase. In addition, Legio Damicium Titans
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Any Legio Kulisaetai Titan armed with either Apocalypse Missile Launchers or an Apocalypse Missile Launcher may be equipped with Accelerated Autoloaders for +20 points, so long as that Titan does not already have an upgrade affecting that weapon. Each weapon a Titan is armed with must be upgraded separately. After resolving an attack made by a weapon with this upgrade, the Titan may immediately make a second attack with this weapon against the same target, applying a -1 modifier to all Hit rolls for that attack. After resolving the second attack, the weapon is disabled and the upgrade has no further effect for the remainder of the battle, even if the weapon is subsequently repaired.
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Any Legio Tritonis Titan armed with either Apocalypse Missile Launchers or an Apocalypse Missile Launcher may be equipped with Radiative Warheads for +25 points, so long as that Titan does not already have an upgrade affecting that weapon. Each weapon a Titan is armed with must be upgraded separately. When making an attack with a weapon with this upgrade against a target with active Void Shields, each Hit roll of a 6 counts as two hits.
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Any Legio Damicium Titan may take Secondary Plating for +10 points.
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- This Stratagem can be purchased by any Legio Astorum player. Play this Stratagem when a Titan's void shields collapse. Immediately roll a number of D6 equal to the Titan's Servitor Clades characteristic. For each roll of a 5 or 6, restore the Titan's void shields by 1. Note, this is not a Repair roll and does not benefit from any effects which influence or modify Repair rolls.
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+ This Stratagem can be purchased by any Legio Astorum player. Play this Stratagem when a Titan's void shields collapse. Immediately roll a number of D6 equal to the Titan's Servitor Clades characteristic. For each roll of a 5 or 6, restore the Titan's void shields by 1. Note, this is not a Repair roll and does not benefit from any effects which influence or modify Repair rolls.
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@@ -9061,12 +9055,12 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9074,8 +9068,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9083,8 +9077,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9092,8 +9086,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9101,8 +9095,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9110,8 +9104,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9119,8 +9113,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9128,8 +9122,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9137,15 +9131,15 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9153,8 +9147,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9163,12 +9157,12 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9176,8 +9170,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9185,8 +9179,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9194,8 +9188,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9203,8 +9197,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9213,21 +9207,21 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9236,144 +9230,144 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9382,37 +9376,37 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9429,21 +9423,21 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9452,12 +9446,12 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9465,8 +9459,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9474,8 +9468,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9483,8 +9477,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9492,15 +9486,15 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9508,8 +9502,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9518,12 +9512,12 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9531,8 +9525,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9540,8 +9534,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9550,102 +9544,102 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9654,34 +9648,34 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9699,8 +9693,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9714,33 +9708,33 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9749,12 +9743,12 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9762,8 +9756,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9771,8 +9765,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9780,8 +9774,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9789,8 +9783,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9798,8 +9792,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9807,8 +9801,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9816,8 +9810,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9825,8 +9819,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9835,21 +9829,21 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9858,28 +9852,28 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9887,8 +9881,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9897,12 +9891,12 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9910,8 +9904,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9919,8 +9913,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9928,8 +9922,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9937,8 +9931,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9947,21 +9941,21 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -9970,28 +9964,28 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10000,129 +9994,129 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10131,44 +10125,43 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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- When a Titan in a Fortis Battle maniple is in base contact with another Titan in the maniple, and neither Titan moved in the Movement phase, the Titan ignores Armour roll modifiers resulting from Structural Damage or being attacked in the flank or rear (see page 34 of the Adeptus Titanicus rulebook). In addition, Titans in a Fortis Battle maniple may merge their void shields (see page 45 of te Adeptus Titanicus rulebook)
-
+ When a Titan in a Fortis Battle maniple is in base contact with another Titan in the maniple, and neither Titan moved in the Movement phase, the Titan ignores Armour roll modifiers resulting from Structural Damage or being attacked in the flank or rear (see page 34 of the Adeptus Titanicus rulebook). In addition, Titans in a Fortis Battle maniple may merge their void shields (see page 45 of te Adeptus Titanicus rulebook)
@@ -10179,56 +10172,56 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10237,28 +10230,28 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10266,8 +10259,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10275,8 +10268,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10287,12 +10280,12 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10300,8 +10293,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10309,8 +10302,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10318,8 +10311,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10327,8 +10320,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10336,8 +10329,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10345,8 +10338,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10354,8 +10347,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10363,8 +10356,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10373,21 +10366,21 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10396,21 +10389,21 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10419,12 +10412,12 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10432,8 +10425,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10441,8 +10434,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10450,8 +10443,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10459,8 +10452,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10469,21 +10462,21 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10492,88 +10485,88 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10582,64 +10575,64 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10648,34 +10641,34 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10692,21 +10685,21 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10715,12 +10708,12 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10728,8 +10721,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10737,8 +10730,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10746,8 +10739,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10755,8 +10748,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10764,8 +10757,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10773,8 +10766,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10782,8 +10775,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10791,8 +10784,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10801,21 +10794,21 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10824,21 +10817,21 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10847,12 +10840,12 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10860,8 +10853,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10870,12 +10863,12 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10883,8 +10876,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10892,8 +10885,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10901,8 +10894,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10910,8 +10903,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -10920,151 +10913,151 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -11073,40 +11066,40 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -11123,21 +11116,21 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -11146,12 +11139,12 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -11159,8 +11152,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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+
@@ -11168,8 +11161,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -11177,35 +11170,35 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -11213,8 +11206,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -11222,15 +11215,15 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -11238,8 +11231,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -11248,39 +11241,39 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -11288,8 +11281,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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+
@@ -11297,8 +11290,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -11307,73 +11300,73 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -11382,48 +11375,48 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -11432,28 +11425,28 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -11462,37 +11455,37 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -11510,12 +11503,12 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -11523,8 +11516,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
-
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+
+
@@ -11532,8 +11525,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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+
@@ -11541,8 +11534,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
-
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+
@@ -11550,8 +11543,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
-
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+
+
@@ -11559,8 +11552,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
-
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+
+
@@ -11568,8 +11561,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
-
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+
+
@@ -11577,8 +11570,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
-
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+
+
@@ -11586,8 +11579,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -11596,21 +11589,21 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -11619,21 +11612,21 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -11642,12 +11635,12 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -11655,8 +11648,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -11664,8 +11657,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -11673,8 +11666,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -11682,8 +11675,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -11691,8 +11684,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -11701,106 +11694,106 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -11809,28 +11802,28 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -11839,34 +11832,34 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -11883,33 +11876,33 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -11918,12 +11911,12 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -11931,8 +11924,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -11940,8 +11933,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -11949,8 +11942,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -11958,8 +11951,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -11967,8 +11960,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -11976,8 +11969,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -11985,8 +11978,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -11994,15 +11987,15 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -12010,8 +12003,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -12020,12 +12013,12 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -12033,8 +12026,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -12042,8 +12035,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -12051,8 +12044,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -12060,8 +12053,8 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -12070,21 +12063,21 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -12093,149 +12086,149 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -12244,37 +12237,37 @@ The first Critical Hit a Titan with this upgrade receives is downgraded to a Dev
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@@ -12291,7 +12284,7 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -12299,8 +12292,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -12309,50 +12302,50 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -12362,28 +12355,28 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -12392,12 +12385,12 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -12405,8 +12398,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -12414,8 +12407,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -12423,8 +12416,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -12432,8 +12425,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -12441,8 +12434,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -12450,8 +12443,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -12459,8 +12452,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -12468,8 +12461,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -12478,21 +12471,21 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -12501,21 +12494,21 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -12524,12 +12517,12 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -12537,8 +12530,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -12546,8 +12539,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -12555,8 +12548,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -12564,8 +12557,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -12574,21 +12567,21 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -12597,8 +12590,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -12747,34 +12740,34 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -12814,12 +12807,12 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -12827,8 +12820,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -12836,8 +12829,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -12845,8 +12838,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -12854,8 +12847,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -12864,12 +12857,12 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -12877,8 +12870,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -12886,8 +12879,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -12896,21 +12889,21 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -12919,125 +12912,125 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -13079,12 +13072,12 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -13188,21 +13181,21 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -13211,12 +13204,12 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -13233,8 +13226,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -13242,8 +13235,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -13251,8 +13244,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -13294,152 +13287,152 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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Due to Heavy Scout Titan, Audax MUST replace the single mandatory reaver and can't select any optional ones.
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@@ -13490,13 +13483,13 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -13509,12 +13502,12 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -13522,8 +13515,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -13531,8 +13524,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -13734,34 +13727,34 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -13774,25 +13767,25 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -13801,12 +13794,12 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -13814,8 +13807,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -13823,8 +13816,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -13832,8 +13825,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -13841,8 +13834,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -13850,8 +13843,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -13859,8 +13852,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -13868,8 +13861,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -13877,8 +13870,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -13886,8 +13879,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -13895,8 +13888,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -13904,8 +13897,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -13913,8 +13906,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -13923,40 +13916,40 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -13964,8 +13957,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -13974,12 +13967,12 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -13987,8 +13980,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -13996,8 +13989,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -14005,8 +13998,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -14014,8 +14007,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -14023,8 +14016,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -14032,8 +14025,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -14041,8 +14034,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -14051,21 +14044,21 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -14074,26 +14067,26 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -14214,59 +14207,59 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -14275,15 +14268,15 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -14292,8 +14285,8 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -14302,94 +14295,94 @@ If a player has more than one Canis Light Maniple, each maniple beyond the first
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@@ -14405,82 +14398,82 @@ If a player's battlegroup contains any Squadrons, they can choose this Stra
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@@ -14488,8 +14481,8 @@ If a player's battlegroup contains any Squadrons, they can choose this Stra
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@@ -14615,7 +14608,7 @@ If a player's battlegroup contains any Squadrons, they can choose this Stra
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@@ -14645,7 +14638,7 @@ If a player's battlegroup contains any Squadrons, they can choose this Stra
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@@ -14666,12 +14659,12 @@ If a player's battlegroup contains any Squadrons, they can choose this Stra
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@@ -14680,7 +14673,7 @@ If a player's battlegroup contains any Squadrons, they can choose this Stra
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@@ -14688,7 +14681,7 @@ If a player's battlegroup contains any Squadrons, they can choose this Stra
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@@ -14696,16 +14689,16 @@ If a player's battlegroup contains any Squadrons, they can choose this Stra
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@@ -14713,16 +14706,16 @@ If a player's battlegroup contains any Squadrons, they can choose this Stra
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@@ -14730,16 +14723,16 @@ If a player's battlegroup contains any Squadrons, they can choose this Stra
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@@ -14747,16 +14740,16 @@ If a player's battlegroup contains any Squadrons, they can choose this Stra
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@@ -14764,16 +14757,16 @@ If a player's battlegroup contains any Squadrons, they can choose this Stra
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@@ -14781,16 +14774,16 @@ If a player's battlegroup contains any Squadrons, they can choose this Stra
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@@ -14798,16 +14791,16 @@ If a player's battlegroup contains any Squadrons, they can choose this Stra
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@@ -14815,16 +14808,16 @@ If a player's battlegroup contains any Squadrons, they can choose this Stra
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@@ -14832,16 +14825,16 @@ If a player's battlegroup contains any Squadrons, they can choose this Stra
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@@ -14849,16 +14842,16 @@ If a player's battlegroup contains any Squadrons, they can choose this Stra
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@@ -14866,16 +14859,16 @@ If a player's battlegroup contains any Squadrons, they can choose this Stra
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@@ -14883,16 +14876,16 @@ If a player's battlegroup contains any Squadrons, they can choose this Stra
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@@ -14900,16 +14893,16 @@ If a player's battlegroup contains any Squadrons, they can choose this Stra
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@@ -14917,16 +14910,16 @@ If a player's battlegroup contains any Squadrons, they can choose this Stra
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@@ -14934,18 +14927,18 @@ If a player's battlegroup contains any Squadrons, they can choose this Stra
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@@ -14953,7 +14946,7 @@ If a player's battlegroup contains any Squadrons, they can choose this Stra
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@@ -14961,13 +14954,13 @@ If a player's battlegroup contains any Squadrons, they can choose this Stra
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@@ -14975,13 +14968,13 @@ If a player's battlegroup contains any Squadrons, they can choose this Stra
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@@ -14994,13 +14987,13 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -15022,13 +15015,13 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -15036,13 +15029,13 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -15050,20 +15043,20 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -15071,20 +15064,20 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -15113,13 +15106,13 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -15127,13 +15120,13 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -15141,13 +15134,13 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -15155,13 +15148,13 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -15183,13 +15176,13 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -15197,15 +15190,15 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -15469,8 +15462,8 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -15488,36 +15481,36 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -15526,7 +15519,7 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -15535,7 +15528,7 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -15544,31 +15537,31 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -15581,21 +15574,21 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -15684,7 +15677,7 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -15693,7 +15686,7 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -15711,21 +15704,21 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -15734,18 +15727,18 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -15799,7 +15792,7 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -15808,7 +15801,7 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -15817,13 +15810,13 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -16033,9 +16026,9 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -16043,8 +16036,8 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -16099,24 +16092,24 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -16125,7 +16118,7 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -16184,9 +16177,9 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -16194,8 +16187,8 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -16217,8 +16210,8 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -16226,8 +16219,8 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -16286,13 +16279,13 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -16316,19 +16309,19 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -16350,17 +16343,17 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -16382,9 +16375,9 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -16392,8 +16385,8 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -16415,9 +16408,9 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -16425,25 +16418,25 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -16480,18 +16473,18 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -16513,10 +16506,10 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -16524,8 +16517,8 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -16551,13 +16544,13 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -16581,20 +16574,20 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -16603,7 +16596,7 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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+
@@ -16623,10 +16616,10 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -16634,8 +16627,8 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -16657,19 +16650,19 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -16691,17 +16684,17 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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-
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@@ -16723,8 +16716,8 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -16732,15 +16725,15 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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-
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-
+
@@ -16749,7 +16742,7 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
-
+
@@ -16769,31 +16762,31 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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-
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@@ -16802,7 +16795,7 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
-
+
@@ -16822,78 +16815,78 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -16901,8 +16894,8 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
-
-
+
+
@@ -16923,7 +16916,7 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
-
+
@@ -16932,26 +16925,26 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
-
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-
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@@ -16960,7 +16953,7 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
-
+
@@ -16969,7 +16962,7 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
-
+
@@ -16978,19 +16971,19 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
-
+
-
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@@ -17004,18 +16997,18 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
-
+
-
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-
-
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+
@@ -17031,14 +17024,14 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
-
+
-
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+
@@ -17060,18 +17053,18 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
-
-
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-
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@@ -17093,9 +17086,9 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
-
-
-
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+
+
@@ -17103,8 +17096,8 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
-
-
+
+
@@ -17139,8 +17132,8 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
-
-
+
+
@@ -17174,8 +17167,8 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
-
-
+
+
@@ -17193,8 +17186,8 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
-
-
+
+
@@ -17202,19 +17195,19 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
-
+
-
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-
-
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@@ -17225,36 +17218,36 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -17265,15 +17258,15 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
-
+
-
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-
-
+
+
@@ -17285,13 +17278,13 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
-
+
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+
+
@@ -17313,8 +17306,8 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
-
-
+
+
@@ -17324,8 +17317,8 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
-
-
+
+
@@ -17346,7 +17339,7 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
-
+
@@ -17354,15 +17347,15 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
-
+
-
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-
-
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+
@@ -17370,32 +17363,32 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
-
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-
-
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-
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-
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@@ -17404,7 +17397,7 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
-
+
@@ -17413,8 +17406,8 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
-
-
+
+
@@ -17429,8 +17422,8 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
-
-
+
+
@@ -17441,19 +17434,19 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
-
+
-
-
+
+
-
-
+
+
@@ -17475,9 +17468,9 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
-
-
-
+
+
+
@@ -17486,8 +17479,8 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
-
-
+
+
@@ -17509,9 +17502,9 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
-
+
-
+
@@ -17519,8 +17512,8 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
-
-
+
+
@@ -17542,8 +17535,8 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -17551,8 +17544,8 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -17561,7 +17554,7 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -17581,9 +17574,9 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -17592,8 +17585,8 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -17615,18 +17608,18 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -17648,24 +17641,24 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -17674,7 +17667,7 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -17694,23 +17687,23 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -17732,9 +17725,9 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -17742,8 +17735,8 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -17767,11 +17760,11 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -17784,28 +17777,28 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -17813,24 +17806,24 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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@@ -17838,61 +17831,60 @@ For example, if the Reaver from a Venator Light Maniple was replaced with a Warl
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On the field of battle, each maniple is commanded by a Princeps Seniores - a Princeps who has proven themselves beyond reproach, and worthy of such a vaunted position.
-After assembling their battlegroup, the player should pick one Titan in their maniple to be commanded by their Princeps Seniores - note this on the roster.
+After assembling their battlegroup, the player should pick one Titan in their maniple to be commanded by their Princeps Seniores - note this on the roster.
- Add 2 to the result of any Command checks made when issuing an order to the Princeps Seniores' Titan.
-
+ Add 2 to the result of any Command checks made when issuing an order to the Princeps Seniores' Titan.
- Each Princeps Seniores has a Personal trait, which is in effect for as long as they are on the battlefield. Immediately before deploying their force, each player should roll a D6 on the table to the right to see what their trait is. If both players agree then they can each pick a Personal Trait instead of rolling a D6.
+ Each Princeps Seniores has a Personal trait, which is in effect for as long as they are on the battlefield. Immediately before deploying their force, each player should roll a D6 on the table to the right to see what their trait is. If both players agree then they can each pick a Personal Trait instead of rolling a D6.
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@@ -17902,73 +17894,73 @@ After assembling their battlegroup, the player should pick one Titan in their ma
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- This Stratagem can be purchased by any Traitor player. Play this Stratagem in the Strategy phase of the first round. The player chooses an enemy Titan or number of Titans with a Scale of 10 or more to mark for destruction. If, at the end of the battle, these marked Titans have been destroyed, the player scores 10 Victory points. If all or some of the marked Titans have not been destroyed by the end of the battle, the player loses 10 Victory points.
+ This Stratagem can be purchased by any Traitor player. Play this Stratagem in the Strategy phase of the first round. The player chooses an enemy Titan or number of Titans with a Scale of 10 or more to mark for destruction. If, at the end of the battle, these marked Titans have been destroyed, the player scores 10 Victory points. If all or some of the marked Titans have not been destroyed by the end of the battle, the player loses 10 Victory points.
-
+
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- :
+ :
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+
• One Knight within the Seneschal's Banner may be upgraded to carry the Battle Standard at a cost of 50 points.
• The Battle Standard must be clearly displayed on the model that carries it.
-• As long as the Knight carrying the Battle Standard is part of the Banner, any Banner or Lance within 12" of that Knight may re-roll any failed Command checks to see if the Banner becomes Shaken.
+• As long as the Knight carrying the Battle Standard is part of the Banner, any Banner or Lance within 12" of that Knight may re-roll any failed Command checks to see if the Banner becomes Shaken.
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@@ -17977,12 +17969,12 @@ After assembling their battlegroup, the player should pick one Titan in their ma
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@@ -17992,27 +17984,27 @@ After assembling their battlegroup, the player should pick one Titan in their ma
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A maximum of one Loyalist Titan within a battlegroup can be upgraded with an Aquila Benedictus for +15 points. A friendly Loyalist Titan within 6" of a Titan with this upgrade, including the upgraded Titan itself, suffers no penalties to Command checks. If the Titan is destroyed, all friendly Loyalist Titans within 6" of the upgraded Titan immediately roll on the Awakened Machine Spirit table, as if they had failed to quell the Machine Spirit.
-
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@@ -18021,15 +18013,15 @@ After assembling their battlegroup, the player should pick one Titan in their ma
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@@ -18039,13 +18031,13 @@ Take one selection per Dice. Reaver Gatling Blaster should have 6 selections fo
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@@ -18053,13 +18045,13 @@ Take one selection per Dice. Reaver Gatling Blaster should have 6 selections fo
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@@ -18067,40 +18059,40 @@ Take one selection per Dice. Reaver Gatling Blaster should have 6 selections fo
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Any Loyalist Titan may be upgraded with a Spark of Vengeance for +10 points. When a Titan with this upgrade is required to roll on the Awakened Machine Spirit table, they apply the Wrathful result instead.
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@@ -18108,13 +18100,13 @@ Take one selection per Dice. Reaver Gatling Blaster should have 6 selections fo
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@@ -18122,13 +18114,13 @@ Take one selection per Dice. Reaver Gatling Blaster should have 6 selections fo
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@@ -18136,13 +18128,13 @@ Take one selection per Dice. Reaver Gatling Blaster should have 6 selections fo
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@@ -18150,13 +18142,13 @@ Take one selection per Dice. Reaver Gatling Blaster should have 6 selections fo
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@@ -18164,13 +18156,13 @@ Take one selection per Dice. Reaver Gatling Blaster should have 6 selections fo
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@@ -18178,8 +18170,8 @@ Take one selection per Dice. Reaver Gatling Blaster should have 6 selections fo
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@@ -18189,8 +18181,8 @@ Take one selection per Dice. Reaver Gatling Blaster should have 6 selections fo
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@@ -18200,8 +18192,8 @@ Take one selection per Dice. Reaver Gatling Blaster should have 6 selections fo
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@@ -18215,8 +18207,8 @@ Take one selection per Dice. Reaver Gatling Blaster should have 6 selections fo
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@@ -18249,8 +18241,8 @@ Take one selection per Dice. Reaver Gatling Blaster should have 6 selections fo
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@@ -18282,8 +18274,8 @@ Take one selection per Dice. Reaver Gatling Blaster should have 6 selections fo
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@@ -18316,20 +18308,20 @@ Take one selection per Dice. Reaver Gatling Blaster should have 6 selections fo
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@@ -18337,25 +18329,25 @@ Take one selection per Dice. Reaver Gatling Blaster should have 6 selections fo
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@@ -18363,13 +18355,13 @@ Take one selection per Dice. Reaver Gatling Blaster should have 6 selections fo
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@@ -18383,13 +18375,13 @@ Take one selection per Dice. Reaver Gatling Blaster should have 6 selections fo
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@@ -18397,13 +18389,13 @@ Take one selection per Dice. Reaver Gatling Blaster should have 6 selections fo
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@@ -18411,13 +18403,13 @@ Take one selection per Dice. Reaver Gatling Blaster should have 6 selections fo
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@@ -18425,13 +18417,13 @@ Take one selection per Dice. Reaver Gatling Blaster should have 6 selections fo
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@@ -18439,20 +18431,20 @@ Take one selection per Dice. Reaver Gatling Blaster should have 6 selections fo
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@@ -18465,13 +18457,13 @@ A Corrupted Titan commanded by a Princeps Seniores rolls a D6 on the Corrupted T
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@@ -18479,8 +18471,8 @@ A Corrupted Titan commanded by a Princeps Seniores rolls a D6 on the Corrupted T
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+
@@ -18501,7 +18493,7 @@ A Corrupted Titan commanded by a Princeps Seniores rolls a D6 on the Corrupted T
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@@ -18509,8 +18501,8 @@ A Corrupted Titan commanded by a Princeps Seniores rolls a D6 on the Corrupted T
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@@ -18520,25 +18512,25 @@ A Corrupted Titan commanded by a Princeps Seniores rolls a D6 on the Corrupted T
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@@ -18547,7 +18539,7 @@ A Corrupted Titan commanded by a Princeps Seniores rolls a D6 on the Corrupted T
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@@ -18556,8 +18548,8 @@ A Corrupted Titan commanded by a Princeps Seniores rolls a D6 on the Corrupted T
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@@ -18572,8 +18564,8 @@ A Corrupted Titan commanded by a Princeps Seniores rolls a D6 on the Corrupted T
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@@ -18584,19 +18576,19 @@ A Corrupted Titan commanded by a Princeps Seniores rolls a D6 on the Corrupted T
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@@ -18621,8 +18613,8 @@ A Corrupted Titan commanded by a Princeps Seniores rolls a D6 on the Corrupted T
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@@ -18644,9 +18636,9 @@ A Corrupted Titan commanded by a Princeps Seniores rolls a D6 on the Corrupted T
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@@ -18655,8 +18647,8 @@ A Corrupted Titan commanded by a Princeps Seniores rolls a D6 on the Corrupted T
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@@ -18678,9 +18670,9 @@ A Corrupted Titan commanded by a Princeps Seniores rolls a D6 on the Corrupted T
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@@ -18689,8 +18681,8 @@ A Corrupted Titan commanded by a Princeps Seniores rolls a D6 on the Corrupted T
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@@ -18713,9 +18705,9 @@ Long: Concussive, Draining, Ordance, Quake
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@@ -18724,8 +18716,8 @@ Long: Concussive, Draining, Ordance, Quake
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@@ -18735,11 +18727,11 @@ Long: Concussive, Draining, Ordance, Quake
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@@ -18749,11 +18741,11 @@ Long: Concussive, Draining, Ordance, Quake
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@@ -18927,22 +18919,22 @@ Long: Concussive, Draining, Ordance, Quake
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@@ -18951,8 +18943,8 @@ Long: Concussive, Draining, Ordance, Quake
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@@ -18961,63 +18953,63 @@ Long: Concussive, Draining, Ordance, Quake
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@@ -19026,57 +19018,57 @@ Long: Concussive, Draining, Ordance, Quake
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@@ -19085,21 +19077,21 @@ Long: Concussive, Draining, Ordance, Quake
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@@ -19125,8 +19117,8 @@ Long: Concussive, Draining, Ordance, Quake
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@@ -19152,8 +19144,8 @@ Long: Concussive, Draining, Ordance, Quake
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@@ -19179,108 +19171,108 @@ Long: Concussive, Draining, Ordance, Quake
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@@ -19306,8 +19298,8 @@ Long: Concussive, Draining, Ordance, Quake
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@@ -19334,8 +19326,8 @@ Long: Concussive, Draining, Ordance, Quake
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@@ -19361,14 +19353,14 @@ Long: Concussive, Draining, Ordance, Quake
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@@ -19388,8 +19380,8 @@ Long: Concussive, Draining, Ordance, Quake
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@@ -19449,8 +19441,8 @@ Long: Concussive, Draining, Ordance, Quake
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@@ -19458,80 +19450,80 @@ Long: Concussive, Draining, Ordance, Quake
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@@ -19591,15 +19583,15 @@ Long: Concussive, Draining, Ordance, Quake
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@@ -19608,20 +19600,20 @@ Long: Concussive, Draining, Ordance, Quake
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@@ -19630,20 +19622,20 @@ Long: Concussive, Draining, Ordance, Quake
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@@ -19651,22 +19643,22 @@ Long: Concussive, Draining, Ordance, Quake
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@@ -19674,8 +19666,8 @@ Long: Concussive, Draining, Ordance, Quake
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@@ -19683,8 +19675,8 @@ Long: Concussive, Draining, Ordance, Quake
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-
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+
@@ -19692,8 +19684,8 @@ Long: Concussive, Draining, Ordance, Quake
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@@ -19701,8 +19693,8 @@ Long: Concussive, Draining, Ordance, Quake
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@@ -19710,8 +19702,8 @@ Long: Concussive, Draining, Ordance, Quake
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@@ -19719,8 +19711,8 @@ Long: Concussive, Draining, Ordance, Quake
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@@ -19728,8 +19720,8 @@ Long: Concussive, Draining, Ordance, Quake
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+
@@ -19761,8 +19753,8 @@ Long: Concussive, Draining, Ordance, Quake
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+
@@ -19772,7 +19764,7 @@ Long: Concussive, Draining, Ordance, Quake
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@@ -19781,8 +19773,8 @@ Long: Concussive, Draining, Ordance, Quake
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@@ -19802,18 +19794,18 @@ Long: Concussive, Draining, Ordance, Quake
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@@ -19823,14 +19815,14 @@ Long: Concussive, Draining, Ordance, Quake
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@@ -19859,8 +19851,8 @@ Long: Concussive, Draining, Ordance, Quake
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@@ -19890,8 +19882,8 @@ Long: Concussive, Draining, Ordance, Quake
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@@ -19913,19 +19905,19 @@ Long: Concussive, Draining, Ordance, Quake
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@@ -19939,13 +19931,13 @@ Additionally, if the Head is chosen, in a campaign the Titan’s crew will alway
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@@ -19957,13 +19949,13 @@ Additionally, if the Head is chosen, in a campaign the Titan’s crew will alway
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@@ -19975,13 +19967,13 @@ Additionally, if the Head is chosen, in a campaign the Titan’s crew will alway
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@@ -19993,13 +19985,13 @@ Additionally, if the Head is chosen, in a campaign the Titan’s crew will alway
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@@ -20011,8 +20003,8 @@ Additionally, if the Head is chosen, in a campaign the Titan’s crew will alway
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+
+
@@ -20028,13 +20020,13 @@ Take 1 selection for each weapon you are upgrading.
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@@ -20046,13 +20038,13 @@ Take 1 selection for each weapon you are upgrading.
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@@ -20064,13 +20056,13 @@ Take 1 selection for each weapon you are upgrading.
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@@ -20082,13 +20074,13 @@ Take 1 selection for each weapon you are upgrading.
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@@ -20100,13 +20092,13 @@ Take 1 selection for each weapon you are upgrading.
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@@ -20118,8 +20110,8 @@ Take 1 selection for each weapon you are upgrading.
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@@ -20135,8 +20127,8 @@ Take the correct amount of selections to come to the total cost for the upgrade
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@@ -20152,13 +20144,13 @@ Take 1 selection for each weapon you are upgrading.
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@@ -20170,13 +20162,13 @@ Take 1 selection for each weapon you are upgrading.
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@@ -20188,13 +20180,13 @@ Take 1 selection for each weapon you are upgrading.
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@@ -20206,13 +20198,13 @@ Take 1 selection for each weapon you are upgrading.
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+
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@@ -20224,8 +20216,8 @@ Take 1 selection for each weapon you are upgrading.
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+
@@ -20241,13 +20233,13 @@ Take 1 selection for each half strength of the weapon you are upgrading.
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+
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@@ -20259,13 +20251,13 @@ Take 1 selection for each half strength of the weapon you are upgrading.
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@@ -20277,13 +20269,13 @@ Take 1 selection for each half strength of the weapon you are upgrading.
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@@ -20295,8 +20287,8 @@ Take 1 selection for each half strength of the weapon you are upgrading.
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@@ -20327,8 +20319,8 @@ Take 1 selection for each half strength of the weapon you are upgrading.
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@@ -20360,8 +20352,8 @@ Take 1 selection for each half strength of the weapon you are upgrading.
-
-
+
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@@ -20393,8 +20385,8 @@ Take 1 selection for each half strength of the weapon you are upgrading.
-
-
+
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@@ -20404,8 +20396,8 @@ Take 1 selection for each half strength of the weapon you are upgrading.
-
-
+
+
@@ -20419,8 +20411,8 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
-
+
+
@@ -20451,8 +20443,8 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
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+
+
@@ -20480,8 +20472,8 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
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@@ -20513,20 +20505,20 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
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@@ -20538,8 +20530,8 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
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@@ -20570,8 +20562,8 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
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+
+
@@ -20602,8 +20594,8 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
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+
+
@@ -20635,8 +20627,8 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
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+
@@ -20668,14 +20660,14 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
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@@ -20683,40 +20675,40 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
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@@ -20738,20 +20730,20 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
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@@ -20773,11 +20765,11 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
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-
+
@@ -20785,8 +20777,8 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
-
+
+
@@ -20808,10 +20800,10 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
+
-
+
@@ -20820,8 +20812,8 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
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@@ -20832,67 +20824,67 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
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-
+
@@ -20901,7 +20893,7 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
+
@@ -20910,104 +20902,104 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
+
-
-
+
+
-
+
-
+
-
+
-
-
+
+
-
+
-
+
-
-
+
+
-
+
-
+
-
-
+
+
-
+
-
+
-
+
-
+
-
-
+
+
-
+
-
-
+
+
@@ -21016,84 +21008,84 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
+
-
-
+
+
-
+
-
+
-
-
+
+
-
+
-
-
+
+
-
+
-
+
-
+
-
-
+
+
-
+
-
-
+
+
@@ -21101,12 +21093,12 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
+
-
+
@@ -21117,44 +21109,44 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
@@ -21163,7 +21155,7 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
+
@@ -21172,7 +21164,7 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
+
@@ -21181,12 +21173,12 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
+
-
+
@@ -21197,7 +21189,7 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
+
@@ -21206,7 +21198,7 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
+
@@ -21215,8 +21207,8 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
-
+
+
@@ -21227,13 +21219,13 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
+
-
-
+
+
@@ -21242,46 +21234,46 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
+
-
+
-
+
-
+
-
+
-
-
+
+
-
+
@@ -21290,7 +21282,7 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
+
@@ -21299,7 +21291,7 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
+
@@ -21308,7 +21300,7 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
+
@@ -21317,7 +21309,7 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
+
@@ -21326,7 +21318,7 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
+
@@ -21335,7 +21327,7 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
+
@@ -21344,7 +21336,7 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
+
@@ -21353,7 +21345,7 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
+
@@ -21364,13 +21356,13 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
+
-
-
+
+
@@ -21383,7 +21375,7 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
+
@@ -21392,7 +21384,7 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
+
@@ -21401,7 +21393,7 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
+
@@ -21410,7 +21402,7 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
+
@@ -21419,7 +21411,7 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
+
@@ -21428,7 +21420,7 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
+
@@ -21437,7 +21429,7 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
+
@@ -21446,7 +21438,7 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
+
@@ -21457,13 +21449,13 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
+
-
-
+
+
@@ -21476,7 +21468,7 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
+
@@ -21487,8 +21479,8 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
-
+
+
@@ -21499,8 +21491,8 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
-
+
+
@@ -21511,16 +21503,16 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
+
-
+
-
+
@@ -21536,8 +21528,8 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
-
+
+
@@ -21550,7 +21542,7 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
+
@@ -21562,12 +21554,12 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
+
-
+
@@ -21580,21 +21572,21 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
-
+
+
-
+
-
+
-
-
+
+
@@ -21604,8 +21596,8 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
-
+
+
@@ -21615,8 +21607,8 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
-
+
+
@@ -21626,8 +21618,8 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
-
+
+
@@ -21637,8 +21629,8 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
-
+
+
@@ -21648,8 +21640,8 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
-
+
+
@@ -21659,8 +21651,8 @@ When firing a weapon with this upgrade, the player may choose to use its Focused
-
-
+
+
@@ -21671,8 +21663,8 @@ more Titans with this mutation. Corrupted Titans are not affected by this mutati
-
-
+
+
@@ -21683,17 +21675,17 @@ more Titans with this mutation. Corrupted Titans are not affected by this mutati
-
-
+
+
-
+
-
+
@@ -21701,8 +21693,8 @@ more Titans with this mutation. Corrupted Titans are not affected by this mutati
-
-
+
+
@@ -21711,15 +21703,15 @@ more Titans with this mutation. Corrupted Titans are not affected by this mutati
-
-
+
+
-
+
@@ -21729,13 +21721,13 @@ If a Legio Mordaxis Titan takes this mutation, the above effects do not apply. I
-
-
+
+
-
+
@@ -21743,8 +21735,8 @@ If a Legio Mordaxis Titan takes this mutation, the above effects do not apply. I
-
-
+
+
@@ -21753,15 +21745,15 @@ If a Legio Mordaxis Titan takes this mutation, the above effects do not apply. I
-
-
+
+
-
+
@@ -21769,13 +21761,13 @@ If a Legio Mordaxis Titan takes this mutation, the above effects do not apply. I
-
-
+
+
-
+
@@ -21783,13 +21775,13 @@ If a Legio Mordaxis Titan takes this mutation, the above effects do not apply. I
-
-
+
+
-
+
@@ -21797,20 +21789,20 @@ If a Legio Mordaxis Titan takes this mutation, the above effects do not apply. I
-
-
+
+
-
+
-
+
@@ -21819,13 +21811,13 @@ If a unit targeting a Titan with this mutation is within 2" of this Titan,
-
-
+
+
-
+
@@ -21852,20 +21844,20 @@ This mutation cannot be used if the Titan has suffered Critical Damage to its he
-
-
+
+
-
+
-
+
@@ -21873,20 +21865,20 @@ This mutation cannot be used if the Titan has suffered Critical Damage to its he
-
-
+
+
-
+
-
+
@@ -21896,8 +21888,8 @@ If the check is failed, and the unit is a Titan, increase the Titan’s reactor
-
-
+
+
@@ -21906,15 +21898,15 @@ If the check is failed, and the unit is a Titan, increase the Titan’s reactor
-
-
+
+
-
+
@@ -21922,13 +21914,13 @@ If the check is failed, and the unit is a Titan, increase the Titan’s reactor
-
-
+
+
-
+
@@ -21936,8 +21928,8 @@ If the check is failed, and the unit is a Titan, increase the Titan’s reactor
-
-
+
+
@@ -21956,14 +21948,14 @@ If the check is failed, and the unit is a Titan, increase the Titan’s reactor
-
+
-
+
@@ -21972,13 +21964,13 @@ If the check is failed, and the unit is a Titan, increase the Titan’s reactor
-
+
-
-
+
+
@@ -21987,7 +21979,7 @@ If the check is failed, and the unit is a Titan, increase the Titan’s reactor
-
+
@@ -21997,8 +21989,8 @@ If the check is failed, and the unit is a Titan, increase the Titan’s reactor
-
-
+
+
@@ -22008,8 +22000,8 @@ If the check is failed, and the unit is a Titan, increase the Titan’s reactor
-
-
+
+
@@ -22019,8 +22011,8 @@ If the check is failed, and the unit is a Titan, increase the Titan’s reactor
-
-
+
+
@@ -22031,13 +22023,13 @@ If the check is failed, and the unit is a Titan, increase the Titan’s reactor
-
+
-
-
+
+
@@ -22046,7 +22038,7 @@ If the check is failed, and the unit is a Titan, increase the Titan’s reactor
-
+
@@ -22056,8 +22048,8 @@ If the check is failed, and the unit is a Titan, increase the Titan’s reactor
-
-
+
+
@@ -22067,8 +22059,8 @@ If the check is failed, and the unit is a Titan, increase the Titan’s reactor
-
-
+
+
@@ -22078,8 +22070,8 @@ If the check is failed, and the unit is a Titan, increase the Titan’s reactor
-
-
+
+
@@ -22090,13 +22082,13 @@ If the check is failed, and the unit is a Titan, increase the Titan’s reactor
-
+
-
-
+
+
@@ -22105,19 +22097,18 @@ If the check is failed, and the unit is a Titan, increase the Titan’s reactor
-
+
- The Princeps adds 3 to Command checks when issuing Orders to their own Titan, rather than 2. If you roll a 1 when making a Command check, no further Command checks can be made for their Battlegroup, regardless of re-rolls or other special rules.
-
+ The Princeps adds 3 to Command checks when issuing Orders to their own Titan, rather than 2. If you roll a 1 when making a Command check, no further Command checks can be made for their Battlegroup, regardless of re-rolls or other special rules.
-
-
+
+
@@ -22127,8 +22118,8 @@ If the check is failed, and the unit is a Titan, increase the Titan’s reactor
-
-
+
+
@@ -22139,8 +22130,8 @@ to its Body, bypassing void shields
-
-
+
+
@@ -22151,13 +22142,13 @@ to its Body, bypassing void shields
-
+
-
-
+
+
@@ -22166,7 +22157,7 @@ to its Body, bypassing void shields
-
+
@@ -22176,8 +22167,8 @@ to its Body, bypassing void shields
-
-
+
+
@@ -22187,20 +22178,19 @@ to its Body, bypassing void shields
-
-
+
+
- The first rime the Princeps Titan suffers Catastrophic Damage, roll a D10. On a 6,7, 8 or 9, it is ignored and has no effect. On any other result, count the Catastrophic Damage roll as a Catastrophic Meltdown.
-
+ The first rime the Princeps Titan suffers Catastrophic Damage, roll a D10. On a 6,7, 8 or 9, it is ignored and has no effect. On any other result, count the Catastrophic Damage roll as a Catastrophic Meltdown.
-
-
+
+
@@ -22211,13 +22201,13 @@ to its Body, bypassing void shields
-
+
-
-
+
+
@@ -22226,7 +22216,7 @@ to its Body, bypassing void shields
-
+
@@ -22236,8 +22226,8 @@ to its Body, bypassing void shields
-
-
+
+
@@ -22247,8 +22237,8 @@ to its Body, bypassing void shields
-
-
+
+
@@ -22258,8 +22248,8 @@ to its Body, bypassing void shields
-
-
+
+
@@ -22270,13 +22260,13 @@ to its Body, bypassing void shields
-
+
-
-
+
+
@@ -22285,7 +22275,7 @@ to its Body, bypassing void shields
-
+
@@ -22295,8 +22285,8 @@ to its Body, bypassing void shields
-
-
+
+
@@ -22306,8 +22296,8 @@ to its Body, bypassing void shields
-
-
+
+
@@ -22317,8 +22307,8 @@ to its Body, bypassing void shields
-
-
+
+
@@ -22329,13 +22319,13 @@ to its Body, bypassing void shields
-
+
-
-
+
+
@@ -22344,7 +22334,7 @@ to its Body, bypassing void shields
-
+
@@ -22354,8 +22344,8 @@ to its Body, bypassing void shields
-
-
+
+
@@ -22365,8 +22355,8 @@ to its Body, bypassing void shields
-
-
+
+
@@ -22377,8 +22367,8 @@ Note, Shutdown orders and other effects that change a Titan’s current Order ar
-
-
+
+
@@ -22389,13 +22379,13 @@ Note, Shutdown orders and other effects that change a Titan’s current Order ar
-
+
-
-
+
+
@@ -22404,7 +22394,7 @@ Note, Shutdown orders and other effects that change a Titan’s current Order ar
-
+
@@ -22414,8 +22404,8 @@ Note, Shutdown orders and other effects that change a Titan’s current Order ar
-
-
+
+
@@ -22425,8 +22415,8 @@ Note, Shutdown orders and other effects that change a Titan’s current Order ar
-
-
+
+
@@ -22436,8 +22426,8 @@ Note, Shutdown orders and other effects that change a Titan’s current Order ar
-
-
+
+
@@ -22464,19 +22454,19 @@ their savage dominance.
Any weapon disabled by the Tiger Eyes Princeps using a
Smash Attack, or a weapon with the Melee trait, is harder
to repair; these require a dice score r higher than normal
-when making Repair actions.
+when making Repair actions.
-
+
-
-
+
+
@@ -22485,7 +22475,7 @@ when making Repair actions.
-
+
@@ -22495,8 +22485,8 @@ when making Repair actions.
-
-
+
+
@@ -22506,8 +22496,8 @@ when making Repair actions.
-
-
+
+
@@ -22517,8 +22507,8 @@ when making Repair actions.
-
-
+
+
@@ -22545,19 +22535,19 @@ to a maximum of +3.
are swiftly crushed underfoot with little thought of honour or
mercy- after all, what mercy does the boot give the ant?
When making attacks against units with a Scale of 5 or
-lower, increase the Strength of any hits by 2.
+lower, increase the Strength of any hits by 2.
-
+
-
-
+
+
@@ -22566,7 +22556,7 @@ lower, increase the Strength of any hits by 2.
-
+
@@ -22576,31 +22566,30 @@ lower, increase the Strength of any hits by 2.
-
-
+
+
- Any weapon disabled or Critical Damage caused by the Tiger Eyes Princeps using a Smash Attack, or a weapon with the Melee trait, is harder to repair; these require a dice score 1 higher than normal when making Repair actions.
+ Any weapon disabled or Critical Damage caused by the Tiger Eyes Princeps using a Smash Attack, or a weapon with the Melee trait, is harder to repair; these require a dice score 1 higher than normal when making Repair actions.
-
-
+
+
- When targeting a Titan that is within 8'', the Princeps Seniores may add 1 to the Armour rolls of any hits, provided that the targeted Titan has a Scale either equal to or greater than their own.
-
+ When targeting a Titan that is within 8'', the Princeps Seniores may add 1 to the Armour rolls of any hits, provided that the targeted Titan has a Scale either equal to or greater than their own.
-
-
+
+
@@ -22611,13 +22600,13 @@ lower, increase the Strength of any hits by 2.
-
+
-
-
+
+
@@ -22626,7 +22615,7 @@ lower, increase the Strength of any hits by 2.
-
+
@@ -22636,19 +22625,19 @@ lower, increase the Strength of any hits by 2.
-
-
+
+
- When making attacks against units with a Scale of 5 or lower, increase the Strength of any hits by 2.
+ When making attacks against units with a Scale of 5 or lower, increase the Strength of any hits by 2.
-
-
+
+
@@ -22658,8 +22647,8 @@ lower, increase the Strength of any hits by 2.
-
-
+
+
@@ -22670,13 +22659,13 @@ lower, increase the Strength of any hits by 2.
-
+
-
-
+
+
@@ -22685,7 +22674,7 @@ lower, increase the Strength of any hits by 2.
-
+
@@ -22695,8 +22684,8 @@ lower, increase the Strength of any hits by 2.
-
-
+
+
@@ -22706,8 +22695,8 @@ lower, increase the Strength of any hits by 2.
-
-
+
+
@@ -22717,8 +22706,8 @@ lower, increase the Strength of any hits by 2.
-
-
+
+
@@ -22729,13 +22718,13 @@ lower, increase the Strength of any hits by 2.
-
+
-
-
+
+
@@ -22744,18 +22733,18 @@ lower, increase the Strength of any hits by 2.
-
+
-
+
During the Combat phase, the Princeps may choose one of their Titan’s weapons. Add 1 to the result of all Armour rolls made with the chosen weapon. If the Princeps is targeting a Titan from Legio Mortis or Legio Tempestus, the Princeps may choose two of the Princeps’ Titan’s weapons to add 1 to the result.
-
-
+
+
@@ -22765,8 +22754,8 @@ lower, increase the Strength of any hits by 2.
-
-
+
+
@@ -22776,8 +22765,8 @@ lower, increase the Strength of any hits by 2.
-
-
+
+
@@ -22788,13 +22777,13 @@ lower, increase the Strength of any hits by 2.
-
+
-
-
+
+
@@ -22803,7 +22792,7 @@ lower, increase the Strength of any hits by 2.
-
+
@@ -22814,8 +22803,8 @@ phase or Combat phase of that round as normal.
-
-
+
+
@@ -22825,8 +22814,8 @@ phase or Combat phase of that round as normal.
-
-
+
+
@@ -22836,25 +22825,25 @@ phase or Combat phase of that round as normal.
-
-
+
+
-
+
-
+
-
-
+
+
@@ -22863,7 +22852,7 @@ phase or Combat phase of that round as normal.
-
+
@@ -22873,8 +22862,8 @@ phase or Combat phase of that round as normal.
-
-
+
+
@@ -22884,8 +22873,8 @@ phase or Combat phase of that round as normal.
-
-
+
+
@@ -22895,8 +22884,8 @@ phase or Combat phase of that round as normal.
-
-
+
+
@@ -22907,13 +22896,13 @@ phase or Combat phase of that round as normal.
-
+
-
-
+
+
@@ -22922,18 +22911,18 @@ phase or Combat phase of that round as normal.
-
+
-
- Enemy units within 8" of the Princeps’ Titan subtract 1 from any Command check they make.
+
+ Enemy units within 8" of the Princeps’ Titan subtract 1 from any Command check they make.
-
-
+
+
@@ -22943,8 +22932,8 @@ phase or Combat phase of that round as normal.
-
-
+
+
@@ -22954,8 +22943,8 @@ phase or Combat phase of that round as normal.
-
-
+
+
@@ -22966,13 +22955,13 @@ phase or Combat phase of that round as normal.
-
+
-
-
+
+
@@ -22981,20 +22970,19 @@ phase or Combat phase of that round as normal.
-
+
Once per game, when the Princeps’ Titan suffers Critical Damage, the Titan may respond in kind.
-After resolving all the effects of the attack that caused the Critical Damage, the Princeps’ Titan may immediately make a single attack with any of its non-disabled weapons against the unit that caused the Critical Damage. If this attack destroys the enemy unit, the opponent’s activation ends.
-
+After resolving all the effects of the attack that caused the Critical Damage, the Princeps’ Titan may immediately make a single attack with any of its non-disabled weapons against the unit that caused the Critical Damage. If this attack destroys the enemy unit, the opponent’s activation ends.
-
-
+
+
@@ -23005,19 +22993,19 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
-
+
+
- While the Princeps is on the battlefield, the player may re-roll the dice when determining who will be the First Player. If they do so, the Princeps’ Titan cannot be activated in the following Strategy phase.
+ While the Princeps is on the battlefield, the player may re-roll the dice when determining who will be the First Player. If they do so, the Princeps’ Titan cannot be activated in the following Strategy phase.
-
-
+
+
@@ -23028,13 +23016,13 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
+
-
-
+
+
@@ -23043,7 +23031,7 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
+
@@ -23053,8 +23041,8 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
-
+
+
@@ -23064,8 +23052,8 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
-
+
+
@@ -23075,8 +23063,8 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
-
+
+
@@ -23087,13 +23075,13 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
+
-
-
+
+
@@ -23102,7 +23090,7 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
+
@@ -23112,8 +23100,8 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
-
+
+
@@ -23123,8 +23111,8 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
-
+
+
@@ -23134,8 +23122,8 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
-
+
+
@@ -23146,13 +23134,13 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
+
-
-
+
+
@@ -23161,7 +23149,7 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
+
@@ -23171,8 +23159,8 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
-
+
+
@@ -23182,20 +23170,19 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
-
+
+
- Once per game, if the Princeps’ Titan fails a Command check, it can choose to pass it instead.
-
+ Once per game, if the Princeps’ Titan fails a Command check, it can choose to pass it instead.
-
-
+
+
@@ -23206,13 +23193,13 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
+
-
-
+
+
@@ -23221,7 +23208,7 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
+
@@ -23231,32 +23218,30 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
-
+
+
- The Princeps’ Titan never suffers penalties to their Command checks and may ignore effects that force them to re-roll successful Command checks.
-
+ The Princeps’ Titan never suffers penalties to their Command checks and may ignore effects that force them to re-roll successful Command checks.
-
-
+
+
- If the machine spirit of a Legio Lysanda Titan awakens, the Titan may apply the Wrathful result instead of rolling on the Awakened Machine Spirit table.
-
+ If the machine spirit of a Legio Lysanda Titan awakens, the Titan may apply the Wrathful result instead of rolling on the Awakened Machine Spirit table.
-
-
+
+
@@ -23267,13 +23252,13 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
+
-
-
+
+
@@ -23282,7 +23267,7 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
+
@@ -23292,8 +23277,8 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
-
+
+
@@ -23303,8 +23288,8 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
-
+
+
@@ -23314,8 +23299,8 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
-
+
+
@@ -23326,13 +23311,13 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
+
-
-
+
+
@@ -23341,7 +23326,7 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
+
@@ -23351,8 +23336,8 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
-
+
+
@@ -23362,8 +23347,8 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
-
+
+
@@ -23373,8 +23358,8 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
-
+
+
@@ -23385,13 +23370,13 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
+
-
-
+
+
@@ -23400,7 +23385,7 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
+
@@ -23410,8 +23395,8 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
-
+
+
@@ -23421,8 +23406,8 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
-
+
+
@@ -23432,8 +23417,8 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
-
+
+
@@ -23444,13 +23429,13 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
+
-
-
+
+
@@ -23459,7 +23444,7 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
+
@@ -23469,8 +23454,8 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
-
+
+
@@ -23480,8 +23465,8 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
-
+
+
@@ -23491,8 +23476,8 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
-
+
+
@@ -23503,13 +23488,13 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
+
-
-
+
+
@@ -23518,7 +23503,7 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
+
@@ -23528,8 +23513,8 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
-
+
+
@@ -23539,8 +23524,8 @@ After resolving all the effects of the attack that caused the Critical Damage, t
-
-
+
+
@@ -23551,8 +23536,8 @@ After resolving the effects of the weapon attack, the weapon suffers the Detonat
-
-
+
+
@@ -23563,13 +23548,13 @@ After resolving the effects of the weapon attack, the weapon suffers the Detonat
-
+
-
-
+
+
@@ -23578,7 +23563,7 @@ After resolving the effects of the weapon attack, the weapon suffers the Detonat
-
+
@@ -23588,8 +23573,8 @@ After resolving the effects of the weapon attack, the weapon suffers the Detonat
-
-
+
+
@@ -23599,8 +23584,8 @@ After resolving the effects of the weapon attack, the weapon suffers the Detonat
-
-
+
+
@@ -23610,8 +23595,8 @@ After resolving the effects of the weapon attack, the weapon suffers the Detonat
-
-
+
+
@@ -23622,13 +23607,13 @@ After resolving the effects of the weapon attack, the weapon suffers the Detonat
-
+
-
-
+
+
@@ -23637,7 +23622,7 @@ After resolving the effects of the weapon attack, the weapon suffers the Detonat
-
+
@@ -23647,8 +23632,8 @@ After resolving the effects of the weapon attack, the weapon suffers the Detonat
-
-
+
+
@@ -23658,8 +23643,8 @@ After resolving the effects of the weapon attack, the weapon suffers the Detonat
-
-
+
+
@@ -23669,8 +23654,8 @@ After resolving the effects of the weapon attack, the weapon suffers the Detonat
-
-
+
+
@@ -23681,13 +23666,13 @@ After resolving the effects of the weapon attack, the weapon suffers the Detonat
-
+
-
-
+
+
@@ -23696,7 +23681,7 @@ After resolving the effects of the weapon attack, the weapon suffers the Detonat
-
+
@@ -23706,19 +23691,19 @@ After resolving the effects of the weapon attack, the weapon suffers the Detonat
-
-
+
+
-
+
-
+
Once per round, during the End Phase, the player can choose a Knight Banner that is Shaken and make a Command Check using this Princeps' Command value. If the test is passed, the Banner is no longer shaken.
-
-
+
+
@@ -23728,8 +23713,8 @@ After resolving the effects of the weapon attack, the weapon suffers the Detonat
-
-
+
+
@@ -23740,13 +23725,13 @@ After resolving the effects of the weapon attack, the weapon suffers the Detonat
-
+
-
-
+
+
@@ -23755,7 +23740,7 @@ After resolving the effects of the weapon attack, the weapon suffers the Detonat
-
+
@@ -23765,8 +23750,8 @@ After resolving the effects of the weapon attack, the weapon suffers the Detonat
-
-
+
+
@@ -23776,8 +23761,8 @@ After resolving the effects of the weapon attack, the weapon suffers the Detonat
-
-
+
+
@@ -23787,8 +23772,8 @@ After resolving the effects of the weapon attack, the weapon suffers the Detonat
-
-
+
+
@@ -23799,13 +23784,13 @@ After resolving the effects of the weapon attack, the weapon suffers the Detonat
-
+
-
-
+
+
@@ -23814,7 +23799,7 @@ After resolving the effects of the weapon attack, the weapon suffers the Detonat
-
+
@@ -23826,8 +23811,8 @@ If the Princeps’ Titan is a Corrupted Titan, it instead rolls two dice, re-rol
-
-
+
+
@@ -23837,8 +23822,8 @@ If the Princeps’ Titan is a Corrupted Titan, it instead rolls two dice, re-rol
-
-
+
+
@@ -23848,8 +23833,8 @@ If the Princeps’ Titan is a Corrupted Titan, it instead rolls two dice, re-rol
-
-
+
+
@@ -23860,13 +23845,13 @@ If the Princeps’ Titan is a Corrupted Titan, it instead rolls two dice, re-rol
-
+
-
-
+
+
@@ -23875,7 +23860,7 @@ If the Princeps’ Titan is a Corrupted Titan, it instead rolls two dice, re-rol
-
+
@@ -23885,8 +23870,8 @@ If the Princeps’ Titan is a Corrupted Titan, it instead rolls two dice, re-rol
-
-
+
+
@@ -23896,8 +23881,8 @@ If the Princeps’ Titan is a Corrupted Titan, it instead rolls two dice, re-rol
-
-
+
+
@@ -23908,8 +23893,8 @@ immediately push their reactor to make an attack with one of its weapons.
-
-
+
+
@@ -23918,12 +23903,12 @@ immediately push their reactor to make an attack with one of its weapons.
-
+
-
+
@@ -23933,8 +23918,8 @@ immediately push their reactor to make an attack with one of its weapons.
-
-
+
+
@@ -23945,8 +23930,8 @@ can be re-rolled.
-
-
+
+
@@ -23956,8 +23941,8 @@ can be re-rolled.
-
-
+
+
@@ -23968,8 +23953,8 @@ result of a single D6.
-
-
+
+
@@ -23979,19 +23964,19 @@ result of a single D6.
-
-
+
+
- The first time a Catastrophic Damage roll is made for the Princeps Seniores' Titan, roll a Dro. If the score equals or beats the result of the Catastrophic Damage roll, it is ignored and has no effect.
+ The first time a Catastrophic Damage roll is made for the Princeps Seniores' Titan, roll a Dro. If the score equals or beats the result of the Catastrophic Damage roll, it is ignored and has no effect.
-
-
+
+
@@ -24000,12 +23985,12 @@ result of a single D6.
-
+
-
+
@@ -24015,8 +24000,8 @@ result of a single D6.
-
-
+
+
@@ -24026,8 +24011,8 @@ result of a single D6.
-
-
+
+
@@ -24037,8 +24022,8 @@ result of a single D6.
-
-
+
+
@@ -24048,8 +24033,8 @@ result of a single D6.
-
-
+
+
@@ -24059,8 +24044,8 @@ result of a single D6.
-
-
+
+
@@ -24070,8 +24055,8 @@ result of a single D6.
-
-
+
+
@@ -24087,7 +24072,7 @@ result of a single D6.
A weapon’s firing arc (explained on page 26) is represented by a graphic. The graphic assumes that the Titan is facing towards the top of the Command Terminal - most weapons (particularly arm-mounted ones) generally have the Titan’s Front arc as their firing arc.
- This shows the weapon’s range in inches. Weapons have two ranges: Short and Long. These are primarily used to determine the Accuracy modifier (which affects any Hit rolls made for the weapon), but might also be referenced by other in-game effects.
+ This shows the weapon’s range in inches. Weapons have two ranges: Short and Long. These are primarily used to determine the Accuracy modifier (which affects any Hit rolls made for the weapon), but might also be referenced by other in-game effects.
A weapon’s Dice value shows how many dice are rolled when attacking with it. In essence, it is a representation of how rapidly the weapon can fire - a gun with Dice 6 fires a lot more shots in one go than one with Dice 1.
@@ -24102,7 +24087,7 @@ result of a single D6.
The Moderatii overseeing the gunnery crews have been hit. Any Hit rolls made for the Titan have a -1 modifier.
- The attack has grievously wounded the Princeps, who is at risk of passing out. At the start of each Strategy phase, roll a D6. On a roll of 1, the Titan takes Shutodown orders. In addition, the Titan automatically fails Command checks it makes.
+ The attack has grievously wounded the Princeps, who is at risk of passing out. At the start of each Strategy phase, roll a D6. On a roll of 1, the Titan takes Shutodown orders. In addition, the Titan automatically fails Command checks it makes.
The Titan's reactor containment fields are failing. In each End phase, advance the Titan's Reactor Status marker a number of times as shown in the brackets.
@@ -24117,7 +24102,7 @@ result of a single D6.
The Titan staggers as its stabilizers struggle to keep it upright. In each End phase, roll a D6 for the Titan. On a 1-3, it turns 45 degrees to the left. On a 4-6, it turns 45 degrees to the right.
- Massive gears within the Titan's legs grind as it tries to move. The Titan's Speed and Manoeuver characteristics (both the normal and boosted values) are halved, rounding down. If this reduces a normal value to 0, the Titan must push the reactor to use the boosted value it it wishes to move/turn.
+ Massive gears within the Titan's legs grind as it tries to move. The Titan's Speed and Manoeuver characteristics (both the normal and boosted values) are halved, rounding down. If this reduces a normal value to 0, the Titan must push the reactor to use the boosted value it it wishes to move/turn.
The Titan's legs and toros are frozen in place. It cannot move or make any turns.
@@ -24141,4 +24126,4 @@ result of a single D6.
Each maniple in a battlegroup may replace a single optional Warhound Titan with a Dire Wolf Titan. Legio Audax maniples may replace a single mandatory Reaver or a single optional Warhound Titan with a Dire Wolf Titan instead; this allows the fielding of Legio Audax maniples that were previously inaccessible to the Legio, such as Ferrox or Venator maniples, so long as the maniple includes no Titan of Scale 7 or more when assembled. Dire Wolf Titans count as the Warhound or Reaver they replace for the purposes of maniple rules.
-
\ No newline at end of file
+
diff --git a/Battlegroup.cat b/Battlegroup.cat
index a457a5f..1be3d48 100644
--- a/Battlegroup.cat
+++ b/Battlegroup.cat
@@ -1,5 +1,5 @@
-
+
@@ -9,8 +9,8 @@
-
-
+
+
@@ -20,16 +20,16 @@
-
+
-
-
+
+
-
-
+
+
@@ -38,13 +38,13 @@
-
+
-
+
@@ -53,59 +53,59 @@
-
+
-
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-
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-
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-
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-
+
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+
-
+
@@ -113,7 +113,7 @@
-
+
@@ -123,17 +123,17 @@
-
+
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+
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+
@@ -141,11 +141,11 @@
-
+
-
+
@@ -153,19 +153,19 @@
-
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-
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+
@@ -173,127 +173,127 @@
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+
@@ -304,7 +304,7 @@
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+
@@ -313,23 +313,23 @@
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+
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@@ -348,26 +348,26 @@
-
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@@ -377,34 +377,34 @@
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@@ -412,288 +412,288 @@
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@@ -702,12 +702,12 @@
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@@ -716,76 +716,76 @@
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@@ -793,24 +793,24 @@
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@@ -818,12 +818,12 @@
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@@ -831,53 +831,53 @@
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@@ -917,7 +917,7 @@
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@@ -932,7 +932,7 @@
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@@ -941,7 +941,7 @@
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+
@@ -950,7 +950,7 @@
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@@ -960,21 +960,21 @@
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-
\ No newline at end of file
+
diff --git a/Household.cat b/Household.cat
index 87f47d2..c4ccaa7 100644
--- a/Household.cat
+++ b/Household.cat
@@ -1,5 +1,5 @@
-
+
@@ -7,12 +7,10 @@
Where several Lances are brought together, the most senior noble will assume the rank of Seneschal and take command of all forces in the field. Their decades of experience as both a warrior and statesman prove invaluable in melding the forces under their command into a seamless and efficient fighting force. Knight Scions are bombastic and cantankerous, and Lances drawn from different keeps are often prone to letting competition and internal politics interfere. Without the strong leadership of a respected Seneschal, a Household army risks losing much of its discipline and martial might.
- Before forces are deployed, when choosing Stratagems, the presence of the Seneschal adds +2 Stratagem points.
-
+ Before forces are deployed, when choosing Stratagems, the presence of the Seneschal adds +2 Stratagem points.
- Unlike other Banners that are part of a Lance in a Household force, the individual Knights within the Seneschal's Banner may be equipped differently, following the options available to a Support Banner of the same type of Knight. This allows the player to better represent the unique, elite warriors that make up the Seneschal's companions. However, if this option is taken, the Banner may not be issued with Coordinated Strike orders.
-
+ Unlike other Banners that are part of a Lance in a Household force, the individual Knights within the Seneschal's Banner may be equipped differently, following the options available to a Support Banner of the same type of Knight. This allows the player to better represent the unique, elite warriors that make up the Seneschal's companions. However, if this option is taken, the Banner may not be issued with Coordinated Strike orders.
If the Seneschal is removed as the result of a Targeted Attack, the controlling player rolls a D6. On a 6, the Seneschal is saved by the sacrifice of one of the Knights in their Banner. The controlling player chooses one other Knight in the Banner to remove instead. If the Seneschal is the last remaining model in the Banner, this rule has no effecr.
@@ -24,16 +22,15 @@
• As long as the Knight carrying the Battle Standard is part of the Banner, any Banner or Lance within 12" of that Knight may re-roll any failed Command checks to see if the Banner becomes Shaken.
- The Seneschal is the mightiest warrior in the force. Knights in their Banner may re-roll Hit rolls of 1 when using their Ballistic Skill or Weapon Skill.
-
+ The Seneschal is the mightiest warrior in the force. Knights in their Banner may re-roll Hit rolls of 1 when using their Ballistic Skill or Weapon Skill.
-
-
+
+
@@ -44,24 +41,24 @@
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@@ -70,13 +67,13 @@
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@@ -97,11 +94,11 @@
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@@ -119,11 +116,11 @@
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@@ -141,17 +138,17 @@
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• All Knight Banners within a Lance as part of a Questoris Oblitus Household force are referred to as Questoris Oblitus Banners.
• A Questoris Oblitus Household force can purchase Stratagems available to any Knight Household and to Questoris Oblitus Households.
• A Questoris Oblitus Household force can include Blackshield Titans of Legend as reinforcements.
@@ -160,30 +157,30 @@
• A Questoris Oblitus Household force cannot purchase Stratagems available to Questor Imperialis, Questoris Mechanicus, or Questoris Traitoris Households.
- Once per round, a Banner within a Questoris Oblitus Lance that must take a Command check to see if they become Shaken can choose to pass the Command check instead of rolling.
+ Once per round, a Banner within a Questoris Oblitus Lance that must take a Command check to see if they become Shaken can choose to pass the Command check instead of rolling.
-
-
+
+
-
-
+
+
- This stratagem can only be played on a Freeblade Banner. Play this card at the end of the battle. Nominate one Free blade Banner that was completely destroyed. The opposing player gains no Victory points for this unit.
+ This stratagem can only be played on a Freeblade Banner. Play this card at the end of the battle. Nominate one Free blade Banner that was completely destroyed. The opposing player gains no Victory points for this unit.
-
+
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+
@@ -193,11 +190,11 @@
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@@ -207,11 +204,11 @@
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@@ -235,11 +232,11 @@
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@@ -249,39 +246,39 @@
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+
- Play this Stratagem immediately after an enemy unit finishes moving or making a turn. That unit suffers D3 Strength 10 hits. If the unit is a Titan, these will be ro its Legs. Void Shield saves cannot be made against the hits, but Ion Shield saves can be made.
+ Play this Stratagem immediately after an enemy unit finishes moving or making a turn. That unit suffers D3 Strength 10 hits. If the unit is a Titan, these will be ro its Legs. Void Shield saves cannot be made against the hits, but Ion Shield saves can be made.
-
+
-
-
+
+
- Play this at the end of the battle. At the start of the battle, secretly nominate one enemy unit and make a note of this. At the end of the battle, reveal the nominated unit. If the nominated unit is a Titan, score 2 additional Victory points if it is Structurally Compromised, 3 additional Victory points if it is destroyed. If the nominated unit is a Knight Banner, score l additional Victory point if it is below half of its starting strength (rounding up), or 2 additional Victory points if it is destroyed.
+ Play this at the end of the battle. At the start of the battle, secretly nominate one enemy unit and make a note of this. At the end of the battle, reveal the nominated unit. If the nominated unit is a Titan, score 2 additional Victory points if it is Structurally Compromised, 3 additional Victory points if it is destroyed. If the nominated unit is a Knight Banner, score l additional Victory point if it is below half of its starting strength (rounding up), or 2 additional Victory points if it is destroyed.
-
+
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@@ -291,11 +288,11 @@
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@@ -305,32 +302,32 @@
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@@ -342,46 +339,46 @@
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@@ -394,8 +391,8 @@
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@@ -404,7 +401,7 @@
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@@ -424,7 +421,7 @@
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@@ -434,7 +431,7 @@
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@@ -457,8 +454,8 @@
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@@ -482,14 +479,14 @@
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@@ -497,173 +494,173 @@
Freeblade
-
+
Freeblade
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Freeblade
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Freeblade
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Freeblade
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@@ -671,25 +668,25 @@
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- The Seneschal is a secret member of the forbidden Serpent Cult, their personality warped and their bravery increased by its dark. and disturbing rituals. When making a Command check to see if they become Shaken, all Banners within the Seneschal's Lance add 1 to the dice roll.
-
+ The Seneschal is a secret member of the forbidden Serpent Cult, their personality warped and their bravery increased by its dark. and disturbing rituals. When making a Command check to see if they become Shaken, all Banners within the Seneschal's Lance add 1 to the dice roll.
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- The Seneschal is one of Cyprian Devine's old inner circle and doggedly adheres to their duty and the traditions of the House no matter the cost. Banners within the Seneschal's Lance can never become Shaken. However, at least one Banner within the Seneschal's Lance must be given Charge orders in every round from round 2 onwards.
+
+ The Seneschal is one of Cyprian Devine's old inner circle and doggedly adheres to their duty and the traditions of the House no matter the cost. Banners within the Seneschal's Lance can never become Shaken. However, at least one Banner within the Seneschal's Lance must be given Charge orders in every round from round 2 onwards.
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- The Seneschal is a direct descendant of the ancient Preceptor himself and holds themselves to impossibly high standards. Banners within the Seneschal's Lance may re-roll any failed Command checks.
+ The Seneschal is a direct descendant of the ancient Preceptor himself and holds themselves to impossibly high standards. Banners within the Seneschal's Lance may re-roll any failed Command checks.
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- The Seneschal is a veteran of many expeditions into the Kush and now few things slow them or those who fight at their side. Banners within the Seneschal's Lance treat Deadly terrain as if it were Dangerous terrain. Nore that even Banners with the Agile rule must test as if for Dangerous terrain should they move through Deadly terrain.
+ The Seneschal is a veteran of many expeditions into the Kush and now few things slow them or those who fight at their side. Banners within the Seneschal's Lance treat Deadly terrain as if it were Dangerous terrain. Nore that even Banners with the Agile rule must test as if for Dangerous terrain should they move through Deadly terrain.
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- The Seneschal has spent their life in the caverns beneath the Untar Mesas and knows the importance of detailed reconnaissance to help form a plan of battle. When rolling off to determine who will seize command of the battlefield, the Seneschal's controlling player may re-roll the dice.
-
+ The Seneschal has spent their life in the caverns beneath the Untar Mesas and knows the importance of detailed reconnaissance to help form a plan of battle. When rolling off to determine who will seize command of the battlefield, the Seneschal's controlling player may re-roll the dice.
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- The Seneschal has worked the stone forges of the Sacristans and knows the intricacies of their Knight's armour like their own skin. Knights within the Seneschal's Banner may re-roll any Hit roll of a 1 when using a weapon with the Melee trait.
-
+
+ The Seneschal has worked the stone forges of the Sacristans and knows the intricacies of their Knight's armour like their own skin. Knights within the Seneschal's Banner may re-roll any Hit roll of a 1 when using a weapon with the Melee trait.
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- The Seneschal is adept at commanding the fleets of Mamaragon in battle and is just as at home on the rolling deck of a war barge as dry land. Banners within the Seneschal's Lance may re-roll any failed Command checks.
-
+ The Seneschal is adept at commanding the fleets of Mamaragon in battle and is just as at home on the rolling deck of a war barge as dry land. Banners within the Seneschal's Lance may re-roll any failed Command checks.
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The Seneschal is one of Lord Erol's offspring and is infected with their sire's insufferable arrogance and reckless overconfidence. Banners within the Seneschal's Lance can never become Shaken. However, at least one Banner within the Seneschal's Lance must be given Charge orders in every round from round 2 onwards.
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- 3 Reaver Lord: The Seneschal believes in the piratical ways of their forebears and adheres to their more flexible codes of honour and concept of allies. When making a Command check to see if they become Shaken, all Banners within the Seneschal's Lance add r to the dice roll. However, the Seneschal's Banner may not include a Battle Standard.
-
+ 3 Reaver Lord: The Seneschal believes in the piratical ways of their forebears and adheres to their more flexible codes of honour and concept of allies. When making a Command check to see if they become Shaken, all Banners within the Seneschal's Lance add r to the dice roll. However, the Seneschal's Banner may not include a Battle Standard.
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- The Seneschal. fights in the style of the ancient Dervish Lords, striking like the desert wind before f al!ing back out of their enemy's grasp. The Seneschal may issue Coordinated Strike orders ro Banners within rheir Lance without the need to make a Command check. However, the Seneschal's Banner does not add 3 to the result of any of its Command checks, as described on page 38.
-
+ The Seneschal. fights in the style of the ancient Dervish Lords, striking like the desert wind before f al!ing back out of their enemy's grasp. The Seneschal may issue Coordinated Strike orders ro Banners within rheir Lance without the need to make a Command check. However, the Seneschal's Banner does not add 3 to the result of any of its Command checks, as described on page 38.
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- The Seneschal has earned the title Vizier of Blades by besting the finest swordsmen of the Tazkhar Steppes during the Feast of the Storm Lord. Knights within the Seneschal's Banner may re-roll any Hit roll of a I when using a weapon with rhe Melee trait.
+ The Seneschal has earned the title Vizier of Blades by besting the finest swordsmen of the Tazkhar Steppes during the Feast of the Storm Lord. Knights within the Seneschal's Banner may re-roll any Hit roll of a I when using a weapon with rhe Melee trait.
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- The Seneschal is a snake, concealing their loyalties until betrayal will deliver the deadliest of blows. During the Movement phase of the first round, so long as the Seneschal is on the battlefield, Banners within the Seneschal’s Lance can not be targeted by an enemy attack as long as they have not been activated yet that phase.
+ The Seneschal is a snake, concealing their loyalties until betrayal will deliver the deadliest of blows. During the Movement phase of the first round, so long as the Seneschal is on the battlefield, Banners within the Seneschal’s Lance can not be targeted by an enemy attack as long as they have not been activated yet that phase.
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- 3 Last of their Line: The Seneschal has so far staved off the worst of the corruption rooted within their Household and seeks an honourable death before they too are consumed. As long as the Seneschal is on the battlefield, Banners within the Seneschal’s Lance may be issued Charge orders without the need to make a Command check. However, at least one Banner within the Seneschal’s Lance must be given Charge orders in every round from round 2 onwards if possible.
+ 3 Last of their Line: The Seneschal has so far staved off the worst of the corruption rooted within their Household and seeks an honourable death before they too are consumed. As long as the Seneschal is on the battlefield, Banners within the Seneschal’s Lance may be issued Charge orders without the need to make a Command check. However, at least one Banner within the Seneschal’s Lance must be given Charge orders in every round from round 2 onwards if possible.
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@@ -5526,21 +5517,21 @@
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@@ -5548,13 +5539,13 @@
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- The Seneschal is a master hunter, capable of remaining hidden from their prey until they are ready to strike. Attacks made against the Seneschal’s Banner suffer a -2 to all Hit rolls if all models in the Banner are more than 18" away from the attacking unit or a -1 modifier if all units in the Banner are at least 12" away from
+ The Seneschal is a master hunter, capable of remaining hidden from their prey until they are ready to strike. Attacks made against the Seneschal’s Banner suffer a -2 to all Hit rolls if all models in the Banner are more than 18" away from the attacking unit or a -1 modifier if all units in the Banner are at least 12" away from
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- The Seneschal revels in fighting up close and rains blow after blow upon their opponents with no thought to their own safety. For each Hit roll of 6 made by the Seneschal’s Banner when attacking with a weapon with the Melee trait, it causes 2 hits rather than 1. However, add 1 to the result of all Armour rolls for attacks made with a weapon with the Melee trait against the Seneschal’s
+ The Seneschal revels in fighting up close and rains blow after blow upon their opponents with no thought to their own safety. For each Hit roll of 6 made by the Seneschal’s Banner when attacking with a weapon with the Melee trait, it causes 2 hits rather than 1. However, add 1 to the result of all Armour rolls for attacks made with a weapon with the Melee trait against the Seneschal’s
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- The Seneschal has never met a foe they cannot kill, laying waste to some of the greatest champions of civilisations across the galaxy. Knights within the Seneschal’s Banner may re-roll Armour rolls of a 1 when making an attack during the Movement phase as part of a Charge
+ The Seneschal has never met a foe they cannot kill, laying waste to some of the greatest champions of civilisations across the galaxy. Knights within the Seneschal’s Banner may re-roll Armour rolls of a 1 when making an attack during the Movement phase as part of a Charge
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- I : Familiar since childhood to both their inherited duty and the unquestioning respect of others, the Seneschal is a skilled, if unpopular, commander. The Seneschal may issue Full Stride orders to Banners within their Lance without the need to make a Command check. However, deduct I from the results of any Command checks to see if any Banner within the Seneschal's Lance becomes Shaken.
-
+ I : Familiar since childhood to both their inherited duty and the unquestioning respect of others, the Seneschal is a skilled, if unpopular, commander. The Seneschal may issue Full Stride orders to Banners within their Lance without the need to make a Command check. However, deduct I from the results of any Command checks to see if any Banner within the Seneschal's Lance becomes Shaken.
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- Many years of commanding impetuous young Knights has taught the Seneschal great patience. They exude a calm that belies their righteous fury. When making a Command check to see if they become Shaken, all Banners within 12" of the Seneschal add I to the dice roll.
-
+ Many years of commanding impetuous young Knights has taught the Seneschal great patience. They exude a calm that belies their righteous fury. When making a Command check to see if they become Shaken, all Banners within 12" of the Seneschal add I to the dice roll.
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@@ -6242,18 +6231,17 @@ having won many battles during the Great Crusade
through daring plans and brilliant tactics.
If the Seneschal’s Lance benefits from the Valorous
Charge ability, Banners within the Lance add 4" to their
-Speed characteristic instead of 2".
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+Speed characteristic instead of 2".
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@@ -6261,13 +6249,13 @@ Speed characteristic instead of 2".
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@@ -6314,18 +6302,17 @@ in support of their chosen liege. Once per round, when the Seneschal’s Banner
damage, one damaging Armour roll can be reduced by
one level, i.e., a Critical Hit becomes a Devastating Hit,
a Devastating Hit becomes a Direct Hit, while a Direct
-Hit becomes a Superficial Hit.
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+Hit becomes a Superficial Hit.
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@@ -6336,18 +6323,17 @@ liberation of the Imperium or in support of the Warmaster. The weapons carried b
of higher quality than normal. Increase the Strength
value of any weapon in the Seneschal’s Banner with
a starting Strength value of 4 or higher by 1, to a
-maximum of Strength 8.
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+maximum of Strength 8.
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@@ -6363,8 +6349,8 @@ in one phase by the Questoris Mechanicus player.
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@@ -6484,13 +6470,13 @@ used in conjunction with Coordinated Strikes.
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@@ -6526,8 +6512,8 @@ Banners of the same type in a Lance)
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