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CHANGELOG.md

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Asset to use : Asset-BETA, available here

23/11/2020 - GOLD tag

Final, functional version of Mini Company! Build accessible here.

To edit Mini Company from Unreal Engine 4, the assets must be downloaded from here (Content-GOLD.zip). Extract the .zip to the root of the repo, so the folders Content/Asset and Content/Movies appear after extraction.

  • Combat has been heavily balanced
  • Formations now have improved, equal, or reduced damage against other formations
  • Many visual and audio feedbacks have been added
  • Refined HUD
  • Improved menus, now has more options
  • Introduction video and credits have been added
  • All required sounds have been implemented
  • Fixed many small or gamebreaking bugs
  • Cleaned assets
  • Polished animations

/!\ Known bugs:

  • While attacking, getting hit by an enemy can occasionally prevent the player from attacking. Switch to circle formation, and raise your company's shields to come back to normal
  • Spamming formation switch, melee attacks and special attacks will lock the line special attack

13/11/2020 - BETA tag

Playable version, smoothened and free of many previous bugs. Build accessible here.

  • Added a playable level (Content/Level/LevelMap.umap)
  • Proper game loop ("Victory" and "Game over" screens to come)
  • Overhaul of health system of formations
  • Intermediate checkpoint saves
  • Combat system revised and balancing
  • Chained melee attacks
  • Menus (start menu to come) and in-game HUD
  • First sounds and extra animations and animation blending/layering
  • Improved controls
  • Many bug fixes

16/10/2020 - ALPHA tag

Partial implentation of 3C, along some secondary features.

Features

  • The player controls a company of soldiers
  • The company can assume different formations: circle, triangle, or line (through the gamepad's left and right triggers)
  • The company is capable of moving as a group (left joystick)
  • The company can attack and damage enemies (gamepad left face button)
  • The company can block attacks by raising its shields, at the cost of reduced movement speed (note: still does not fully work) (gamepad right face button)
  • The company can dash while in triangle formation (other special abilities coming for the other formations) (top button on the right part of the gamepad)
  • Enemy companies are guided by a simple AI, which comes in range of the player, stays distant, waits, than repeats this cycle
  • The camera can be controlled (right joystick)
  • The camera can stay locked in a direction (gamepad right shoulder)