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lights_refresher.sv
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lights_refresher.sv
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module lights_refresher (refresh_done, lights, main_vector, state, win_case, clk);
output reg [17:0] lights;
output reg refresh_done;
input [1:0] main_vector [8:0];
input [2:0] state;
input [5:0]win_case; // 1b_tie? 1b_winning? 1b_XO? 3b_win_case?
input clk;
reg [7:0] counter = 8'b0000_0000;
//reg is_winner;
reg is_repeating = 0;
//assign is_winner = win_case[4]; //fixed by doing that
parameter s_refreshing = 3'b100, s_start_game = 3'b000;
always @ (posedge clk)
begin
if((state == s_refreshing | state == s_start_game) & refresh_done == 0)
begin
if(is_repeating == 0 ) // if user finishes his turn or computer finishes his turn
begin
lights[0] = (main_vector[0] == 2'b01 | main_vector[0] == 2'b11)? 1 : 0;
lights[1] = (main_vector[1] == 2'b01 | main_vector[1] == 2'b11)? 1 : 0;
lights[2] = (main_vector[2] == 2'b01 | main_vector[2] == 2'b11)? 1 : 0;
lights[3] = (main_vector[3] == 2'b01 | main_vector[3] == 2'b11)? 1 : 0;
lights[4] = (main_vector[4] == 2'b01 | main_vector[4] == 2'b11)? 1 : 0;
lights[5] = (main_vector[5] == 2'b01 | main_vector[5] == 2'b11)? 1 : 0;
lights[6] = (main_vector[6] == 2'b01 | main_vector[6] == 2'b11)? 1 : 0;
lights[7] = (main_vector[7] == 2'b01 | main_vector[7] == 2'b11)? 1 : 0;
lights[8] = (main_vector[8] == 2'b01 | main_vector[8] == 2'b11)? 1 : 0;
lights[9] = (main_vector[0] == 2'b10 | main_vector[0] == 2'b11)? 1 : 0;
lights[10] = (main_vector[1] == 2'b10 | main_vector[1] == 2'b11)? 1 : 0;
lights[11] = (main_vector[2] == 2'b10 | main_vector[2] == 2'b11)? 1 : 0;
lights[12] = (main_vector[3] == 2'b10 | main_vector[3] == 2'b11)? 1 : 0;
lights[13] = (main_vector[4] == 2'b10 | main_vector[4] == 2'b11)? 1 : 0;
lights[14] = (main_vector[5] == 2'b10 | main_vector[5] == 2'b11)? 1 : 0;
lights[15] = (main_vector[6] == 2'b10 | main_vector[6] == 2'b11)? 1 : 0;
lights[16] = (main_vector[7] == 2'b10 | main_vector[7] == 2'b11)? 1 : 0;
lights[17] = (main_vector[8] == 2'b10 | main_vector[8] == 2'b11)? 1 : 0;
refresh_done = 1; //refresh has been finished
end
if(win_case[5] == 1) //if game ended
begin
is_repeating = 1;
if(counter == 0)
counter = 20;
if(win_case[4] == 1)
begin
if(win_case[3] == 1) // if winner is x
begin
if(win_case[2:0] == 3'b000) // first horizontal line
begin
lights[0] = ~lights[0];
lights[1] = ~lights[1];
lights[2] = ~lights[2];
end
if(win_case[2:0] == 3'b001) // second horizontal line
begin
lights[3] = ~lights[3];
lights[4] = ~lights[4];
lights[5] = ~lights[5];
end
if(win_case[2:0] == 3'b010) // third horizontal line
begin
lights[6] = ~lights[6];
lights[7] = ~lights[7];
lights[8] = ~lights[8];
end
if(win_case[2:0] == 3'b011) // first vertical line
begin
lights[0] = ~lights[0];
lights[3] = ~lights[3];
lights[6] = ~lights[6];
end
if(win_case[2:0] == 3'b100) // second vertical line
begin
lights[1] = ~lights[1];
lights[4] = ~lights[4];
lights[7] = ~lights[7];
end
if(win_case[2:0] == 3'b101) // third vertical line
begin
lights[2] = ~lights[2];
lights[5] = ~lights[5];
lights[8] = ~lights[8];
end
if(win_case[2:0] == 3'b110) // backward slash line
begin
lights[0] = ~lights[0];
lights[4] = ~lights[4];
lights[8] = ~lights[8];
end
if(win_case[2:0] == 3'b111) // forward slash line
begin
lights[2] = ~lights[2];
lights[4] = ~lights[4];
lights[6] = ~lights[6];
end
end
else // meaning it is 0 not 1
if(win_case[3] == 0) // if winner is O
begin
if(win_case[2:0] == 3'b000) // first horizontal line
begin
lights[9] = ~lights[9];
lights[10] = ~lights[10];
lights[11] = ~lights[11];
end
if(win_case[2:0] == 3'b001) // second horizontal line
begin
lights[12] = ~lights[12];
lights[13] = ~lights[13];
lights[14] = ~lights[14];
end
if(win_case[2:0] == 3'b010) // third horizontal line
begin
lights[15] = ~lights[15];
lights[16] = ~lights[16];
lights[17] = ~lights[17];
end
if(win_case[2:0] == 3'b011) // first vertical line
begin
lights[9] = ~lights[9];
lights[12] = ~lights[12];
lights[15] = ~lights[15];
end
if(win_case[2:0] == 3'b100) // second vertical line
begin
lights[10] = ~lights[12];
lights[13] = ~lights[13];
lights[16] = ~lights[16];
end
if(win_case[2:0] == 3'b101) // third vertical line
begin
lights[11] = ~lights[11];
lights[14] = ~lights[14];
lights[17] = ~lights[17];
end
if(win_case[2:0] == 3'b110) // backward slash line
begin
lights[9] = ~lights[9];
lights[13] = ~lights[13];
lights[17] = ~lights[17];
end
if(win_case[2:0] == 3'b111) // forward slash line
begin
lights[11] = ~lights[11];
lights[13] = ~lights[13];
lights[15] = ~lights[15];
end
end
end
else //meaning no one won
lights = ~lights;
counter = (counter != 0) ? counter - 1 : 8'b0000_0000;
if(counter == 0)
is_repeating = 0;
if(is_repeating == 0)
begin
lights = 0;
refresh_done = 1; //refresh has been finished
end
else
refresh_done = 0;
end
else if(win_case[5] == 0)
begin
is_repeating = 0;
end
end
else
begin
refresh_done = 0;
is_repeating = 0;
end
//end
end
endmodule