forked from bartwe/StaxelTranslations
-
Notifications
You must be signed in to change notification settings - Fork 0
/
nl_NL.lang
5988 lines (5907 loc) · 319 KB
/
nl_NL.lang
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
language.code=nl-NL
language=Nederlands
//[Reference] 'Achievement unlocked: {0-achievement}!'
achievements.achievementUnlocked={0-achievement} behaald!
//[Reference] 'Buy:'
catalogue.buy=Kopen:
//[Reference] 'Clear'
catalogue.clear=Wissen
//[Reference] 'Not enough money!'
catalogue.notEnoughMoney=Niet genoeg geld!
//[Reference] 'This item cannot be sold!'
catalogue.notSellable=Dit item kan niet worden verkocht!
//[Reference] 'Sell'
catalogue.performSale=Verkopen
//[Reference] 'Sell:'
catalogue.sell=Verkopen:
//[Reference] 'Total'
catalogue.total=Totaal
//[Reference] 'Accept'
characterDesigner.accept=Accepteren
//[Reference] 'Accessories'
characterDesigner.accessories=Accessoires
//[Reference] 'Cancel'
characterDesigner.cancel=Annuleren
//[Reference] 'Eyes'
characterDesigner.eyes=Ogen
//[Reference] 'Gender'
characterDesigner.gender=Geslacht
//[Reference] 'Hair'
characterDesigner.hair=Haar
//[Reference] 'Hat'
characterDesigner.hat=Hoed
//[Reference] 'Make yourself pretty and stuff'
characterDesigner.info=Maak jezelf mooi en dergelijke
//[Reference] 'Name'
characterDesigner.name=Naam
//[Reference] 'Next'
characterDesigner.next=Volgende
//[Reference] 'None'
characterDesigner.none=Geen
//[Reference] 'Personality'
characterDesigner.personality=Persoonlijkheid
//TODO Translate [Reference] 'Presets'
characterDesigner.presets=
//[Reference] 'Random'
characterDesigner.random=Willekeurig
//TODO Translate [Reference] 'Shirt'
characterDesigner.shirt=
//[Reference] 'Shoes'
characterDesigner.shoes=Schoenen
//[Reference] 'Skin'
characterDesigner.skinColour=Huid
//[Reference] 'Species'
characterDesigner.species=Ras
//[Reference] 'Dress'
characterDesigner.subcategory.dress=Jurk
//[Reference] 'Glasses'
characterDesigner.subcategory.glasses=Bril
//[Reference] 'Hat'
characterDesigner.subcategory.hat=Hoed
//TODO Translate [Reference] 'Hi-Tops'
characterDesigner.subcategory.hitops=
//[Reference] 'Hoodie'
characterDesigner.subcategory.hoodie=Capuchontrui
//[Reference] 'Jeans'
characterDesigner.subcategory.jeans=Spijkerbroek
//[Reference] 'Long'
characterDesigner.subcategory.long=Lang
//[Reference] 'Longsleeve'
characterDesigner.subcategory.longsleeve=Lange mouw
//TODO Translate [Reference] 'Medium'
characterDesigner.subcategory.medium=
//[Reference] 'Sandals'
characterDesigner.subcategory.sandals=Sandalen
//[Reference] 'Short'
characterDesigner.subcategory.short=Kort
//[Reference] 'Shorts'
characterDesigner.subcategory.shorts=Korte broek
//TODO Translate [Reference] 'Straptop'
characterDesigner.subcategory.straptop=
//[Reference] 'Trainers'
characterDesigner.subcategory.trainers=Sneakers
//TODO Translate [Reference] 'T-Shirt'
characterDesigner.subcategory.tshirt=
//TODO Translate [Reference] 'Vest'
characterDesigner.subcategory.vest=
//[Reference] 'Character Creation'
characterDesigner.title=Character ontwerpen
//[Reference] 'Bottoms'
characterDesigner.trousers=Broeken
//[Reference] 'advanceTime amount(0.0-1.0)'
commands.advanceTime.description=Tijd vooruit(0,0-1,0)
//[Reference] 'Enter a float by which to advance time. 1.0 is a full day'
commands.advanceTime.enterFloat=Ga vooruit in de tijd; 1.0 is een volledige dag
//[Reference] 'failed: arg(1) must be a number. Floating points OK'
commands.advanceTime.mustBeNumber=mislukt: arg(1) moet een getal zijn. Komma-getallen zijn toegestaan
//[Reference] 'Advancing time by {0-time}...'
commands.advanceTime.success=Tijd doorspoelen met {0-time}...
//[Reference] 'ban playerName (optional)reason'
commands.ban.description=ban spelerNaam (optioneel)reden
//[Reference] 'Unable to ban {0-player}: player is an admin or already banned.'
commands.ban.failure=Kan {0-player} niet bannen: speler is een admin, of is al gebanned.
//[Reference] '{0-player} has been banned from the server.'
commands.ban.success={0-player} is verbannen van de server.
//TODO Translate [Reference] 'bla'
commands.bla.description=
//[Reference] 'Moved to a new location in debug region: {0-region}'
commands.bla.success=Verhuisd naar een nieuwe locatie in debugregio: {0-region}
//TODO Translate [Reference] 'cameraCapture'
commands.cameraCapture.description=
//[Reference] 'Captured player camera'
commands.cameraCapture.success=Opgenomen spelercamera
//[Reference] 'cameraCapture savedCameraFilePath'
commands.cameraLoad.description=cameraCapture savedCameraBestandnaam
//[Reference] 'Loaded player camera from file: {0-filename}'
commands.cameraLoad.success=Spelercamera geladen uit bestand: {0-filename}
//[Reference] 'cameraPlay (optional)duration(0.0-1.0) (optional)loop(true/false) (optional)savedCameraFilePath'
commands.cameraPlay.description=cameraPlay (optioneel)duratie(0,0-1,0) (optioneel)herhaal(true/false) (optioneel)savedCameraBestandnaam
//[Reference] 'Playing back player camera'
commands.cameraPlay.success=Afspelen spelercamera
//TODO Translate [Reference] 'cameraReset'
commands.cameraReset.description=
//[Reference] 'Reset player camera'
commands.cameraReset.success=Reset spelercamera
//[Reference] 'cameraSave cameraSaveFilePath'
commands.cameraSave.description=cameraSave cameraSaveBestandnaam
//[Reference] 'Saved player camera to file: {0-filename}'
commands.cameraSave.success=Spelercamera bewaard als bestand: {0-filename}
//TODO Translate [Reference] 'cameraStop'
commands.cameraStop.description=
//[Reference] 'Stopped camera mode'
commands.cameraStop.success=Cameramodus gestopt
//[Reference] 'creative (optional)playerName (optional)startCreativeMode(true/false)'
commands.creative.description=creative (optioneel)spelerNaam (optioneel)startCreativeMode(true/false)
//[Reference] 'Temporarily switched creative mode for {0-user} to {1-creative}'
commands.creative.success=Creative modus voor {0-user} tijdelijk geswitched naar {1-creative}
//TODO Translate [Reference] 'currentTime'
commands.currentTime.description=
//[Reference] 'The day is {0-day} and phase is {1:G2-phase}.'
commands.currentTime.success=De dag is {0-day}, de fase {1:G2-phase}.
//[Reference] 'demoMode (optional)on(true/false)'
commands.demoMode.description=demoMode (optioneel)aan(true/false)
//[Reference] 'Switched server demo mode to {0-demoMode}'
commands.demoMode.success=Server demo-modus geswitched naar {0-demoMode}
//[Reference] 'describeitem (optional)playerName'
commands.describeItem.description=describeitem (optioneel)spelerNaam
//[Reference] 'Item description: {0-itemDesc}'
commands.describeItem.success=Item omschrijving: {0-itemDesc}
//TODO Translate [Reference] 'entityInfo entityID'
commands.entityInfo.description=
//[Reference] 'You need to include an EntityID!'
commands.entityInfo.entityNumber=Voeg een EntityID toe!
//[Reference] 'Invalid EntityID!'
commands.entityInfo.mustBeNumber=Ongeldige EntityID!
//[Reference] 'There is no such entity on the server'
commands.entityInfo.noSuchEntity=Deze entiteit bestaat niet op de server
//[Reference] 'Entity data: {0-data}'
commands.entityInfo.success=Entiteitgegevens: {0-data}
//[Reference] 'fly (optional)playerName (optional)startFlying(true/false)'
commands.flyMode.description=fly (optioneel)spelerNaam (optioneel)startFlying(true/false)
//[Reference] 'Switched flying mode to: {0-flymode}'
commands.flyMode.success=Vliegmodus geswitched naar: {0-flymode}
//[Reference] 'Give all recipes (optional)playerName'
commands.giveallrecipes.description=Give all recipes (optioneel)spelerNaam
//[Reference] 'Done!'
commands.giveallrecipes.success=Gedaan!
//[Reference] 'givepetals playerName amount'
commands.givePetals.description=givepetals spelerNaam hoeveelheid
//[Reference] 'Petal amount needs to be a positive number'
commands.givePetals.invalidNumber=Hoeveelheid moet een positief getal zijn
//[Reference] 'Gave {0-player} {1-amount} petals'
commands.givePetals.success={1-amount} bloemblaadjes gegeven aan {0-player}
//[Reference] '? (optional)commandName'
commands.help.altDescription=? (optioneel)commandoNaam
//[Reference] 'Command not found: '{0-command}''
commands.help.commandNotFound=Commando niet gevonden: '{0-command}'
//[Reference] 'help (optional)commandName'
commands.help.description=help (optioneel)commandoNaam
//[Reference] 'Command list (() brackets denote possible values):'
commands.help.success=Commandolijst (()-haakjes geven mogelijke waarden aan):
commands.inspect.success=
//[Reference] 'invalid args'
commands.invalidArgs=ongeldige argumenten
//[Reference] 'kick playerName'
commands.kick.description=kick spelerNaam
//[Reference] 'Unable to kick {0-player}: player is an admin or not online.'
commands.kick.failure=Kan {0-player} niet kicken: speler is een admin, of is niet online.
//[Reference] '{0-player} has been ejected from the server.'
commands.kick.success={0-player} is van de server geschopt
//[Reference] 'model (optional)playerName (optional)modelFileName'
commands.model.description=model (optioneel)spelerNaam (optioneel)modelBestandnaam
//[Reference] 'Could not switch to character model '{0-model}' not found in assets.'
commands.model.notFound=Kon niet overschakelen naar karaktermodel '{0-model}', niet gevonden in assets.
//[Reference] 'Switched character model to: {0-model}'
commands.model.success=Karaktermodel overgeschakeld naar: {0-model}
//[Reference] 'mute playerName (optional[default 60])lengthInMinutes'
commands.mute.description=mute spelerNaam (optioneel[standaard 60])duratieInMinuten
//[Reference] 'Unable to mute {0-player}: player is an admin.'
commands.mute.failure=Kan {0-player} niet muten: speler is een admin.
//[Reference] 'Invalid time (should be in whole minutes)'
commands.mute.invalidTime=Ongeldige tijd (waarde moet in volledige minuten)
//[Reference] '{0-player} has been silenced.'
commands.mute.success={0-player} is het zwijgen opgelegd.
//[Reference] 'noclip (optional)playerName (optional)startNoclip(true/false)'
commands.noClip.description=noclip (optioneel)spelernaam (optioneel)startNoclip(true/false)
//[Reference] 'Switched noclip mode to: {0-noclip}'
commands.noClip.success=Switched noclip naar: {0-noclip}
//[Reference] '{0-user} does not have the correct rights to use this command'
commands.noRights={0-user} heeft niet de juiste rechten om dit commando te gebruiken
//[Reference] 'No such player '{0-player}''
commands.noSuchPlayer=Speler '{0-player}' bestaat niet
//[Reference] 'Not a player entity.'
commands.notAPlayer=Dit is geen spelerentiteit.
//[Reference] 'plantgrowth'
commands.plantGrowth.description=plantengroei
//[Reference] 'Not a plant.'
commands.plantGrowth.noPlant=Geen plant.
//[Reference] 'Plant {0-plant} at stage {1-stage}'
commands.plantGrowth.success=Plant {0-plant} in fase {1-stage}
//[Reference] 'Player Entity not found'
commands.playerEntityNotFound=Speler-entiteit niet gevonden
//[Reference] 'players'
commands.players.description=spelers
//[Reference] 'Players: {0-playerlist}'
commands.players.success=Spelers: {0-playerlist}
//[Reference] 'position (optional)playerName'
commands.position.description=position (optioneel)spelernaam
//[Reference] 'Failed to find player'
commands.position.failed=Speler niet gevonden
//[Reference] 'Position: {0-position}, Heading: {1-heading}'
commands.position.success=Positie: {0-position}, Richting: {1-heading}
commands.rain.success=
//[Reference] 'reload'
commands.reload.description=herladen
//[Reference] 'Reload requested.'
commands.reload.success=Herladen aangevraagd.
//TODO Translate [Reference] 'resetplayer'
commands.resetPlayer.description=
//[Reference] 'Reset successful.'
commands.resetPlayer.success=Reset succesvol.
//[Reference] 'creativeMode (optional)on(true/false)'
commands.serverCreative.description=creativeMode (optioneel)aan(true/false)
//[Reference] 'Switched server creative mode to {0-creative} (persistent)'
commands.serverCreative.success=Creatieve modus van server is nu {0-creative} (persistent)
//[Reference] 'spawncoins playerName petalAmount'
commands.spawnCoins.description=spawncoins spelerNaam hoeveelheid
//[Reference] 'Spawned {0-amount} petals in coins for {1-player}'
commands.spawnCoins.success={0-amount} bloemblaadjes gegenereerd in muntstukken voor {1-player}
//[Reference] 'spawnitem playerName item(kind/specification{})'
commands.spawnItem.description=spawnitem spelerNaam item(soort/specificatie{})
//[Reference] 'Item not found.'
commands.spawnItem.notFound=Item niet gevonden.
//[Reference] 'Spawn item successful.'
commands.spawnItem.success=Item succesvol gegenereerd
//[Reference] 'spawnmaterial playerName materialCode'
commands.spawnMaterial.description=spawnmaterial spelerNaam materiaalCode
//[Reference] 'Material kind not found.'
commands.spawnMaterial.notFound=Materiaalsoort niet gevonden.
//[Reference] 'Spawn material successful'
commands.spawnMaterial.success=Materiaal succesvol gegenereerd
//[Reference] 'spawntile playerName tileCode'
commands.spawnTile.description=spawntile spelerNaam tileCode
//[Reference] 'Tile kind not found.'
commands.spawnTile.notFound=Tilesoort niet gevonden.
//[Reference] 'Spawn tile successful.'
commands.spawnTile.success=Tile succesvol gegenereerd.
commands.sun.success=
//[Reference] 'teleport (optional)playerName location({0,0,0})'
commands.teleport.description=teleport (optioneel)spelerNaam locatie({0,0,0})
//[Reference] '{0-position} is too far to teleport'
commands.teleport.distance={0-position} is te ver om naar te teleporteren
//[Reference] 'Failed to parse position {0-position}'
commands.teleport.fail=Kan positie ontleden {0-position}
//[Reference] 'Teleport successful.'
commands.teleport.success=Teleporteren succesvol.
//[Reference] 'tp movingPlayerName destinationPlayerName'
commands.teleportPlayer.description=tp movingSpelerNaam doelSpelerNaam
commands.textToSpeech.success=
//[Reference] 'tileAt (optional)location({0,0,0})'
commands.tileAt.description=tileAt (optioneel) locatie({0,0,0})
//[Reference] 'Failed to parse position {0-position}'
commands.tileAt.failParse=Kon positie {0-position} niet parsen
//[Reference] 'Tile not found'
commands.tileAt.notFound=Tile niet gevonden
//[Reference] 'Tile code: {0-tilecode} at {1-position}'
commands.tileAt.success=Tile code: {0-tilecode} op {1-position}
commands.traceStart.description=
commands.traceStart.success=
commands.traceStop.description=
commands.traceStop.success=
//[Reference] 'unban playerName'
commands.unban.description=unban spelerNaam
//[Reference] 'Unable to unban {0-player}: player was not banned.'
commands.unban.failure=Kan {0-player} niet unbannen: speler was niet gebanned.
//[Reference] '{0-player} has been unbanned from the server.'
commands.unban.success={0-player} is geunbanned van de server.
//[Reference] 'Unknown command :'{0-command}''
commands.unknown=Onbekend commando: '{0-command}'
//[Reference] 'Unknown error.'
commands.unknownError=Onbekende fout.
//[Reference] 'unmute playerName'
commands.unmute.description=unmute spelerNaam
//[Reference] 'Unable to unmute {0-player}: player is not muted.'
commands.unmute.failure=Kan {0-player} niet unmuten: speler is niet gemute.
//[Reference] '{0-player} has regained the ability to speak.'
commands.unmute.success={0-player} heeft weer de mogelijkheid om te spreken.
//[Reference] 'Unrecognised command :'{0-command}''
commands.unrecognised=Commando niet herkend: '{0-command}'
//[Reference] 'Item Hotkeys'
controllerHints.hotkeys=Item Sneltoetsen
//[Reference] 'Inventory'
controllerHints.inventory=Inventaris
//[Reference] 'Material Quick-Pick'
controllerHints.materialPick=Materiaal Snelkeuze
//[Reference] 'Movement'
controllerHints.movement=Beweging
//[Reference] 'Place and Rotate'
controllerHints.placeAndRotate=Plaats en roteer
//[Reference] 'Bake'
crafting.action.keyword.bake=Bakken
//[Reference] 'Boil'
crafting.action.keyword.boil=Koken
crafting.action.keyword.combine=Combineren
//[Reference] 'Cut'
crafting.action.keyword.cut=Snijden
crafting.action.keyword.fry=Frituren
//[Reference] 'Mix'
crafting.action.keyword.mix=Mengen
//TODO Translate [Reference] '{0-itemOne}, {1-itemTwo}'
crafting.action.task.listedItems=
//[Reference] '{0-keyword} {1-listedItems} and {2-lastListedItem}'
crafting.action.task.multiItem={0-keyword} {1-listedItems} en {2-lastListedItem}
//TODO Translate [Reference] '{0-count}x {1-item}'
crafting.action.task.multiples=
//TODO Translate [Reference] '{0-keyword} {1-item}'
crafting.action.task.oneItem=
//[Reference] 'That wasn't a recipe, Oops!'
crafting.notifications.failedCraft=Dat was geen recept, Oeps!
//[Reference] 'You completed the recipe for {0-item}!'
crafting.recipeComplete=Je hebt het recept voltooid voor {0-item}!
//[Reference] 'Helped out with the Staxel interface.'
credits.13lueWolf.description=Hielp met de Staxel interface.
//[Reference] 'He helped out a bunch with the programming of the game.'
credits.amos.description=Heeft erg geholpen met de programmering van het spel.
//[Reference] 'Back to main menu'
credits.back=Terug naar hoofdmenu
//[Reference] 'He is the lead developer, responsible for the coding and general awesomeness behind the game. He streams often so feel free to join him on twitch and ask some questions! Yep, he used to work on Starbound.'
credits.bartwe.description=Hij is de lead developer, verantwoordelijk voor de code en de algemene awesomeness van het spel. Hij streamt geregeld dus voel je vrij om hem te vergezellen op twitch, en vragen stellen! Yep, hij werkte voorheen aan Starbound.
//[Reference] 'She was always on hand to help out with additional coding and bug fixes.'
credits.beth.description=Ze stond altijd klaar om te helpen met programmeren en bugfixes.
//[Reference] 'He is a talented musician who has been creating lush soundtracks to help immerse you into the Staxel universe.'
credits.curtis.description=Hij is een getalenteerde muzikant die je met zijn levendige soundtracks onderdompelt in de wereld van Staxel.
//[Reference] 'Helped out with writing all sorts.'
credits.demanRisu.description=Hielp bij het schrijven op allerlei gebieden.
//[Reference] 'A faceless entity between realms; only exists when you’re not looking. In its spare time, programs.'
credits.moocowtg.description=Een anonieme entiteit die slechts bestaat.. als je niet kijkt. In zijn vrije tijd programmeert hij.
//[Reference] 'He is a programmer who writes music and fiction in his spare time. His cat writes approximately half of his code.'
credits.moomba.description=Hij is een programmeur die in zijn vrije tijd muziek en fictie schrijft. Zijn kat schrijft ongeveer de helft van zijn code.
//[Reference] 'Razz is a 3D artist working closely with Steampunkstein to bring you guys cute furniture sets and anything else she can come up with.'
credits.razzleberryFox.description=Razz is een 3D-artieste die nauw samenwerkt met Steampunkstein om jullie leuke meubelsets en andere creatieve spullen te geven.
//[Reference] 'Job title is Project Manager, in charge of making sure people actually make a game I suppose?'
credits.sledra.description=Met een titel als Project Manager is sledra vermoedelijk verantwoordelijk voor het aanzetten van mensen om een spel te maken.
//[Reference] 'He has contributed some lovely soundtracks for Staxel.'
credits.solatrus.description=Hij heeft een paar lieflijke soundtracks voor Staxel gecomponeerd.
//[Reference] 'He is the artist. He has worked hard to produce all the in game models, and make the game as visually appealing as possible.'
credits.steampunkstein.description=Hij is de kunstenaar. Hij heeft hard gewerkt om alle ingame modellen te ontwerpen, en het spel visueel zo aantrekkelijk mogelijk te maken.
//[Reference] 'He is Staxel’s PR and community manager, additionally acts as Staxel’s Chief Lacky and helps out with the game design.'
credits.teaGadd.description=Hij is Staxel's PR- en communitymanager, tevens fungeert hij als Staxel's Chef Lakei en helpt met het gamedesign.
//[Reference] 'He is another programmer. Likes include: programming.'
credits.terrorcell.description=Hij is een programmeur. Hij houdt van programmeren.
//[Reference] 'It's starting to get dark...'
dayNight.hintNightTransition=Het begint donker te worden ...
//TODO Translate [Reference] 'MissingNotification: {0-notificationCode}'
debug.MissingNotification=
//[Reference] 'Back'
error.back=Terug
//[Reference] 'The Staxel.net server appears to be offline. Please try again later.'
error.serverOffline=De Staxel.net server lijkt offline te zijn. Probeer het later opnieuw.
//TODO Translate [Reference] 'SORRY!'
error.sorry=
//[Reference] 'Back to Game'
escapeMenu.back=Terug naar het spel
//[Reference] 'Character Designer'
escapeMenu.characterDesigner=Karakter-ontwerper
//[Reference] 'Control Hints'
escapeMenu.controlHints=Besturing Hints
//[Reference] 'Exit to Desktop'
escapeMenu.desktopExit=Spel afsluiten
//[Reference] 'Go to Main Menu'
escapeMenu.mainMenu=Ga naar Hoofdmenu
//[Reference] 'Options'
escapeMenu.options=Opties
//[Reference] 'Return Home'
escapeMenu.returnHome=Terug naar huis
//[Reference] 'It got away!'
fishing.gotAway=Hij is ontsnapt!
//[Reference] 'Something is on the hook!'
fishing.hooked=Je hebt iets aan de haak geslagen!
//[Reference] 'GOT IT!'
fishing.success1=HEBBES!
//[Reference] 'SUCCESS!'
fishing.success2=HOEZEE!
//[Reference] 'YES!'
fishing.success3=JA!
//[Reference] 'Press (space) or (a) to leave bed'
hintText.bed=Druk op (spatie) of (a) om uit bed te komen
//[Reference] 'Plants won't grow here'
hintText.cantPlantHere=Planten kunnen hier niet groeien
//[Reference] 'Press (space) or (a) to leave chair'
hintText.chair=Druk op (spatie) of (a) om op te staan
//[Reference] 'Charge: {0:P1-chargeLevel}, Right Click or Left Trigger to Cancel'
hintText.charge=Opladen: {0:P1-chargeLevel}, rechtermuisknop of linker trigger om af te breken
//TODO Translate [Reference] '{0:P0-growth}'
hintText.checkPlantGrowth=
//[Reference] 'It's ready for harvesting'
hintText.checkPlantGrowth.fruited=Hij is klaar voor de oogst
//[Reference] 'It's growing healthily'
hintText.checkPlantGrowth.growing=De groei is gezond
//[Reference] 'The seeds are growing'
hintText.checkPlantGrowth.seed=De zaden groeien
//[Reference] 'It's not looking healthy'
hintText.checkPlantGrowth.wilted=Hij ziet er niet gezond uit
//[Reference] 'It's heading to the big garden in the sky'
hintText.checkPlantGrowth.withered=Hij is op weg naar de Grote Tuin in de hemel
//[Reference] 'Inventory Full'
hintText.inventoryFull=Inventaris vol
//[Reference] 'Need at least {0-count} slots in inventory'
hintText.inventorySpaceNeeded=Je hebt tenminste {0-count} plekken in je inventaris nodig
//[Reference] 'Kind: {0-itemCode}'
hintText.kind=Type: {0-ItemCode}
//[Reference] 'The light will turn on after a few seconds'
hintText.lightTurnOn=Het licht gaat aan na een paar seconden
//[Reference] 'Try planting on tilled soil'
hintText.needTilledTile=Probeer te planten op bewerkte grond
//[Reference] 'This plant needs more space to grow'
hintText.notEnoughSpaceToPlant=Deze plant heeft meer ruimte nodig om te groeien
//[Reference] 'Need at least 1 slot in inventory'
hintText.oneSlotNeeded=Je hebt minstens 1 plek in je inventaris nodig
//[Reference] 'You already know this recipe'
hintText.recipeKnown=Je kent dit recept al
//[Reference] 'You successfully learnt the recipe for {0-recipe}!'
hintText.recipeLearnt=Je hebt het recept voor {0-recept} geleerd!
//[Reference] 'Downloading bundle assets'
loading.bundles=Downloaden bundel-assets
//[Reference] 'Skip'
loading.skip=Overslaan
//[Reference] 'Back to main menu'
multiplayerMenu.back=Terug naar het hoofdmenu
//TODO Translate [Reference] 'Join Server'
multiplayerMenu.joinServer=
//TODO Translate [Reference] 'Server IP:'
multiplayerMenu.serverIP=
//[Reference] 'Server List'
multiplayerMenu.serverList=Server Lijst
//[Reference] 'Options'
options=Opties
//[Reference] 'Admin'
options.admin=Administratie
//TODO Translate [Reference] 'Debug'
options.admin.debug=
//[Reference] 'Camera Mode (ESC to exit)'
options.admin.debug.cameraMode=Camera Mode (ESC om af te sluiten)
//[Reference] 'Creative Mode'
options.admin.debug.creativeMode=Creatieve Modus
//[Reference] 'Fly Mode'
options.admin.debug.flyMode=Vliegmodus
//[Reference] 'No Clip Mode'
options.admin.debug.noClipMode=Door muren lopen modus (No Clip)
//[Reference] 'Show name tags'
options.admin.debug.showNames=Toon naamplaatjes
//[Reference] 'Wireframe Mode'
options.admin.debug.wireframeMode=Wireframe Modus
//[Reference] 'Adminy stuff'
options.admin.description=Beheer-zaken
//TODO Translate [Reference] 'Audio'
options.audio=
//[Reference] 'Set audio options here'
options.audio.description=Configureer geluid
//TODO Translate [Reference] '(X)'
options.backButton=
//TODO Translate [Reference] 'Gameplay'
options.gameplay=
//TODO Translate [Reference] 'Controller'
options.gameplay.controller=
//[Reference] 'Enable Controller Input'
options.gameplay.controller.enableController=Controller inschakelen
//[Reference] 'Flip Y Axis'
options.gameplay.controller.flipY=Y-as omdraaien
//[Reference] 'Left Thumb Curve:'
options.gameplay.controller.leftThumbCurve=Linkerduim Curve:
//[Reference] 'Left Thumb Deadzone:'
options.gameplay.controller.leftThumbDeadzone=Linkerduim Deadzone:
//[Reference] 'Right Thumb Curve:'
options.gameplay.controller.rightThumbCurve=Rechterduim Curve:
//[Reference] 'Right Thumb Deadzone:'
options.gameplay.controller.rightThumbDeadzone=Rechterduim Deadzone:
//[Reference] 'Right Thumb Velocity:'
options.gameplay.controller.rightThumbVelocity=Rechterduim Snelheid:
//[Reference] 'Set gameplay options here'
options.gameplay.description=Instellen gameplay-opties
//[Reference] 'Input'
options.gameplay.input=Invoer
//[Reference] 'Enable Repeating'
options.gameplay.input.enableRepeat=Toetsherhaling aanzetten
//[Reference] 'Keyboard'
options.gameplay.keyboard=Toetsenbord
//[Reference] 'Mouse'
options.gameplay.mouse=Muis
//[Reference] 'Flip Wheel Direction'
options.gameplay.mouse.flipWheelDirection=Muiswiel richting omdraaien
//[Reference] 'Flip Y Axis'
options.gameplay.mouse.flipY=Flip Y-as
//[Reference] 'Mouse Velocity:'
options.gameplay.mouse.mouseVelocity=Muis snelheid:
//[Reference] 'Other'
options.gameplay.other=Overige
//[Reference] 'Active Achievement Tracker'
options.gameplay.other.activeAchievement=Actieve Achievement Tracker
//[Reference] 'Chat Timestamps'
options.gameplay.other.chatTimestamps=Chat Tijdmarkering
//[Reference] 'Left Handed Mode'
options.gameplay.other.leftHandedMode=Linkshandigen-modus
//TODO Translate [Reference] 'Show Clock'
options.gameplay.other.showClock=
//[Reference] 'Crafting Keyword Tags'
options.gameplay.other.showCraftingKeywordTags=Laat Crafting Tags zien
//[Reference] 'General'
options.general=Algemeen
//TODO Translate [Reference] 'Audio'
options.general.audio=
//[Reference] 'Ambience:'
options.general.audio.ambience=Atmosfeer:
//TODO Translate [Reference] 'Master:'
options.general.audio.master=
//[Reference] 'Music:'
options.general.audio.music=Muziek:
//[Reference] 'Sound:'
options.general.audio.sound=Geluiden:
//TODO Translate [Reference] 'Graphics'
options.general.graphics=
//[Reference] 'Advanced'
options.general.graphics.advanced=Geavanceerd
//[Reference] 'Auto detect graphics settings'
options.general.graphics.autoDetect=Automatische detectie grafische instellingen
//TODO Translate [Reference] 'Bloom'
options.general.graphics.bloom=
//[Reference] 'Camera Distance:'
options.general.graphics.cameraDistance=Camera Afstand:
//[Reference] 'Fat Quads'
options.general.graphics.fatQuads=Dikke Vierkanten
//[Reference] 'Field Of View:'
options.general.graphics.fieldOfView=Gezichtsveld hoek:
//[Reference] 'Fullscreen'
options.general.graphics.fullscreen=Volledig scherm
//[Reference] 'Half Resolution'
options.general.graphics.halfResolution=Halveer resolutie
//[Reference] 'High'
options.general.graphics.high=Hoge Grafische instellingen
//[Reference] 'Increased View Range'
options.general.graphics.increasedViewRange=Hoge kijkafstand
//TODO Translate [Reference] 'LOD'
options.general.graphics.lod=
//[Reference] 'Low'
options.general.graphics.low=Lage Grafische instellingen
//[Reference] 'MedianFilter (Requires Bloom)'
options.general.graphics.medianFilter=MedianFilter (Vereist Bloom)
//TODO Translate [Reference] 'Medium'
options.general.graphics.medium=
//[Reference] 'Multi Sampling'
options.general.graphics.MultiSampling=Multisampling
//[Reference] 'Reduced View Range'
options.general.graphics.reducedViewRange=Lage kijkafstand
//[Reference] 'Shadows'
options.general.graphics.shadows=Schaduwen
//[Reference] 'Show Grid Cursor'
options.general.graphics.showGridCursor=Rastercursor tonen
//[Reference] 'Super Low'
options.general.graphics.superLow=Extra lage Grafische instellingen
//[Reference] 'Super Sampling'
options.general.graphics.superSampling=Supersampling
//[Reference] 'Ultra'
options.general.graphics.ultra=Ultra hoge Grafische instellingen
//[Reference] 'Weather Particles'
options.general.graphics.WeatherParticles=Weerseffecten
//[Reference] 'Language'
options.general.language=Taal
//[Reference] 'Misc'
options.misc=Overige
//[Reference] 'Reset'
options.misc.reset=Resetten
//[Reference] 'Reset Current Changes'
options.misc.resetCurrent=Reset huidige veranderingen
//[Reference] 'Reset to Default Settings'
options.misc.resetToDefault=Reset naar standaardinstellingen
//[Reference] 'Network'
options.network=Netwerk
//[Reference] 'Preferences'
options.network.preferences=Voorkeuren
//TODO Translate [Reference] 'Video'
options.video=
//[Reference] 'Set video options here'
options.video.description=Stel video-opties in
//[Reference] 'Ban'
playerList.ban=Bannen
//[Reference] 'Kick'
playerList.kick=Kicken
//[Reference] 'Mute'
playerList.mute=Dempen
//[Reference] 'Players Online:'
playerList.playerCount=Spelers online:
//[Reference] 'Teleport To'
playerList.teleportTo=Teleport Naar
//[Reference] 'Desserts'
recipeBook.grouping.desserts=Toetjes
//[Reference] 'Fencing'
recipeBook.grouping.fencing=Hekken
//[Reference] 'Flooring'
recipeBook.grouping.flooring=Bevloering
//[Reference] 'Main Courses'
recipeBook.grouping.mainCourses=Hoofdgerechten
//[Reference] 'Roofing'
recipeBook.grouping.roofing=Dakwerk
//[Reference] 'Starters'
recipeBook.grouping.starters=Voorafjes
//[Reference] 'Walling'
recipeBook.grouping.walling=Muren
//[Reference] 'Ingredients'
recipeBook.ingredients=Ingrediënten
//[Reference] 'No recipes'
recipeBook.noRecipes=Geen recepten
//[Reference] 'Process'
recipeBook.process=Verwerken
//[Reference] 'You have been muted for {0-time} minutes.'
server.notifyPlayerMuted=Je bent gedempt voor {0-time} minuten.
//[Reference] '{0-player} has joined the server'
server.playerJoin={0-player} is binnengekomen op de server
//[Reference] '{0-player} has left the server'
server.playerLeave={0-player} heeft de server verlaten
//[Reference] 'You are currently muted and your messages will not be received by other players.'
server.youAreMuted=Je bent momenteel gedempt; je berichten zullen niet door andere spelers worden ontvangen.
//[Reference] 'You have been unmuted.'
server.youAreUnmuted=Je bent niet langer gedempt.
//[Reference] 'Back to main menu'
serverBrowser.back=Terug naar hoofdmenu
//[Reference] 'No servers or master server unreachable'
serverBrowser.noServers=Geen servers of masterserver onbereikbaar
//TODO Translate [Reference] 'Online:'
serverBrowser.online=
//[Reference] 'Server name:'
serverBrowser.serverName=Servernaam:
//[Reference] 'Cancel all'
shippingCatalogue.cancelAll=Alles annuleren
//[Reference] 'Expedite'
shippingCatalogue.expedite=Bespoedigen
//[Reference] 'Order now'
shippingCatalogue.order=Bestel nu
//[Reference] 'You have been refunded {0-amount} petals'
shippingCatalogue.refund=Je hebt {0-amount} bloemblaadjes teruggekregen
//[Reference] 'Check and cancel pending orders here'
shippingCatalogue.viewOrders.description=Check of annuleer je bestelling hier
//[Reference] 'You have claimed this shipping station!'
shippingDock.Claimed=Je hebt dit verzendstation opgeëist!
//TODO Translate [Reference] 'Cancel'
singleplayer.cancel=
//TODO Translate [Reference] 'Creative'
singleplayer.creative=
//TODO Translate [Reference] 'Creative Mode'
singleplayer.creativeMode=
//TODO Translate [Reference] 'Launch'
singleplayer.launch=
//TODO Translate [Reference] 'Storage with this name already exists'
singleplayer.nameAlreadyExists=
//TODO Translate [Reference] 'Name to short (min 3 characters)'
singleplayer.nameTooShort=
//TODO Translate [Reference] 'New World'
singleplayer.newWorld=
//TODO Translate [Reference] 'Name'
singleplayer.serverName=
//TODO Translate [Reference] 'Single Player'
singleplayer.singleplayer=
//TODO Translate [Reference] 'Village'
singleplayer.village=
//TODO Translate [Reference] 'Credits'
startMenu.credits=
//[Reference] 'Exit'
startMenu.exit=Stoppen
//[Reference] 'Multi Player'
startMenu.multiPlayer=Multiplayer
//[Reference] 'Options'
startMenu.options=Opties
//[Reference] 'Server List'
startMenu.serverList=Serverlijst
//[Reference] 'Single Player'
startMenu.singlePlayer=Singleplayer
//[Reference] 'Black Frog Hat'
staxel.accessories.characters.accessories.animalhats.BlackFrogHat=Zwarte Kikker Hoed
//[Reference] 'Frog Hat'
staxel.accessories.characters.accessories.animalhats.FrogHat=Kikker Hoed
//[Reference] 'Yellow Frog Hat'
staxel.accessories.characters.accessories.animalhats.YellowFrogHat=Gele Kikker Hoed
staxel.accessories.characters.accessories.cathats.CatHatStars.description=
//[Reference] 'Starry-Eyed Cat Hat'
staxel.accessories.characters.accessories.cathats.CatHatStars.name=Sterrenoog Kat Hoed
//[Reference] 'Pink Cat Hat'
staxel.accessories.characters.accessories.cathats.DarkPinkCatHat=Roze Kat Hoed
//[Reference] 'Purple Cat Hat'
staxel.accessories.characters.accessories.cathats.DarkPurpleCatHat=Paarse Kat Hoed
//[Reference] 'Original'
staxel.accessories.characters.accessories.generic.normalhair.OriginalHair=Origineel
//[Reference] 'Ponytail & Bowtie'
staxel.accessories.characters.accessories.generic.normalhair.PonytailHairBlueBowtie=Paardenstaart & vlinderdas
//[Reference] 'Jen's Hair'
staxel.accessories.characters.accessories.generic.normalhair.ponytails.JensHair=Jen's Haar
//[Reference] 'Short & Hairclips'
staxel.accessories.characters.accessories.generic.normalhair.ShortHairYellowHaiclips=Kort met haarspelden
staxel.accessories.characters.accessories.glasses.AEmpty.description=
//TODO Translate [Reference] 'Frame A'
staxel.accessories.characters.accessories.glasses.AEmpty.name=
staxel.accessories.characters.accessories.glasses.AGlass.description=
//[Reference] 'Glasses A'
staxel.accessories.characters.accessories.glasses.AGlass.name=Brillen A
staxel.accessories.characters.accessories.glasses.ASun.description=
//[Reference] 'Sunglasses A'
staxel.accessories.characters.accessories.glasses.ASun.name=Zonnebrillen A
staxel.accessories.characters.accessories.glasses.BEmpty.description=
//TODO Translate [Reference] 'Frame B'
staxel.accessories.characters.accessories.glasses.BEmpty.name=
staxel.accessories.characters.accessories.glasses.BGlass.description=
//[Reference] 'Glasses B'
staxel.accessories.characters.accessories.glasses.BGlass.name=Brillen B
staxel.accessories.characters.accessories.glasses.BSun.description=
//[Reference] 'Sunglasses B'
staxel.accessories.characters.accessories.glasses.BSun.name=Zonnebrillen B
staxel.accessories.characters.accessories.glasses.CEmpty.description=
//TODO Translate [Reference] 'Frame C'
staxel.accessories.characters.accessories.glasses.CEmpty.name=
staxel.accessories.characters.accessories.glasses.CGlass.description=
//[Reference] 'Glasses C'
staxel.accessories.characters.accessories.glasses.CGlass.name=Brillen C
staxel.accessories.characters.accessories.glasses.CSun.description=
//[Reference] 'Sunglasses C'
staxel.accessories.characters.accessories.glasses.CSun.name=zonnebril C
//[Reference] 'Pumpkin Hat'
staxel.accessories.characters.accessories.halloween.pumpkinhat.PumpkinHat=Pompoen Hoed
staxel.accessories.characters.accessories.hats.Headphones.description=
//[Reference] 'Headphones'
staxel.accessories.characters.accessories.hats.Headphones.name=Koptelefoon
//[Reference] 'Blue Monkey Hat'
staxel.accessories.characters.accessories.monkeyhats.BlueMonkeyHat=Blauwe Aap Hoed
//[Reference] 'Orange Monkey Hat'
staxel.accessories.characters.accessories.monkeyhats.OrangeMonkeyHat=Oranje Aap Hoed
//[Reference] 'Pink Monkey Hat'
staxel.accessories.characters.accessories.monkeyhats.PinkMonkeyHat=Roze Aap Hoed
//[Reference] 'Gold Tiara'
staxel.accessories.characters.accessories.tiaras.GoldTiara=Gouden Tiara
//[Reference] 'Silver Tiara'
staxel.accessories.characters.accessories.tiaras.SilverTiara=Zilveren Tiara
//[Reference] 'Bartwe Hair'
staxel.accessories.devavatars.bartwe.BartweHair=Bartwe Haar
staxel.accessories.devavatars.bartwe.BartweHoodie.description=
//TODO Translate [Reference] 'Bartwe Hoodie'
staxel.accessories.devavatars.bartwe.BartweHoodie.name=
staxel.accessories.devavatars.bartwe.BartweShirt.description=
//TODO Translate [Reference] 'Bartwe Shirt'
staxel.accessories.devavatars.bartwe.BartweShirt.name=
staxel.accessories.devavatars.bartwe.BartweShoes.description=
//[Reference] 'Bartwe Shoes'
staxel.accessories.devavatars.bartwe.BartweShoes.name=Bartwe Schoenen
staxel.accessories.devavatars.bartwe.BartweTrousers.description=
//[Reference] 'Bartwe Trousers'
staxel.accessories.devavatars.bartwe.BartweTrousers.name=Bartwe Broek
//[Reference] 'Callum Hair'
staxel.accessories.devavatars.callum.CallumHair=Callum Haar
staxel.accessories.devavatars.callum.CallumShirt.description=
//TODO Translate [Reference] 'Callum Shirt'
staxel.accessories.devavatars.callum.CallumShirt.name=
staxel.accessories.devavatars.callum.CallumShoes.description=
//[Reference] 'Callum Shoes'
staxel.accessories.devavatars.callum.CallumShoes.name=Callum Schoenen
staxel.accessories.devavatars.callum.CallumTrousers.description=
//[Reference] 'Callum Trousers'
staxel.accessories.devavatars.callum.CallumTrousers.name=Callum Broek
//[Reference] 'Damon Hair'
staxel.accessories.devavatars.damon.DamonHair=Damon Haar
staxel.accessories.devavatars.damon.DamonShirt.description=
//TODO Translate [Reference] 'Damon Shirt'
staxel.accessories.devavatars.damon.DamonShirt.name=
staxel.accessories.devavatars.damon.DamonShoes.description=
//[Reference] 'Damon Shoes'
staxel.accessories.devavatars.damon.DamonShoes.name=Damon Schoenen
staxel.accessories.devavatars.damon.DamonTrousers.description=
//[Reference] 'Damon Trousers'
staxel.accessories.devavatars.damon.DamonTrousers.name=Damon Broek
//[Reference] 'Joe Hair'
staxel.accessories.devavatars.joe.JoeHair=Joe Haar
staxel.accessories.devavatars.joe.JoeShirt.description=
//TODO Translate [Reference] 'Joe Shirt'
staxel.accessories.devavatars.joe.JoeShirt.name=
staxel.accessories.devavatars.joe.JoeShoes.description=
//[Reference] 'Joe Shoes'
staxel.accessories.devavatars.joe.JoeShoes.name=Joe Schoenen
staxel.accessories.devavatars.joe.JoeTrousers.description=
//[Reference] 'Joe Trousers'
staxel.accessories.devavatars.joe.JoeTrousers.name=Joe Broek
//[Reference] 'Moocow Hair'
staxel.accessories.devavatars.moocow.MoocowHair=Moocow Haar
staxel.accessories.devavatars.moocow.MoocowShirt.description=
//TODO Translate [Reference] 'Moocow Shirt'
staxel.accessories.devavatars.moocow.MoocowShirt.name=
staxel.accessories.devavatars.moocow.MoocowShoes.description=
//[Reference] 'Moocow Shoes'
staxel.accessories.devavatars.moocow.MoocowShoes.name=Moocow Schoenen
staxel.accessories.devavatars.moocow.MoocowTrousers.description=
//[Reference] 'Moocow Trousers'
staxel.accessories.devavatars.moocow.MoocowTrousers.name=Moocow Broek
//[Reference] 'Razz Hair'
staxel.accessories.devavatars.razz.RazzHair=Razz Haar
staxel.accessories.devavatars.razz.RazzShirt.description=
//[Reference] 'Razz Shirt'
staxel.accessories.devavatars.razz.RazzShirt.name=Razz shirt
staxel.accessories.devavatars.razz.RazzShoes.description=
//[Reference] 'Razz Shoes'
staxel.accessories.devavatars.razz.RazzShoes.name=Razz Schoenen
staxel.accessories.devavatars.razz.RazzTrousers.description=
//[Reference] 'Razz Trousers'
staxel.accessories.devavatars.razz.RazzTrousers.name=Razz Broek
//[Reference] 'Sledra Hair'
staxel.accessories.devavatars.sledra.SledraHair=Sledra Haar
staxel.accessories.devavatars.sledra.SledraShirt.description=
//TODO Translate [Reference] 'Sledra Shirt'
staxel.accessories.devavatars.sledra.SledraShirt.name=
staxel.accessories.devavatars.sledra.SledraShoes.description=
//[Reference] 'Sledra Shoes'
staxel.accessories.devavatars.sledra.SledraShoes.name=Sledra Schoenen
staxel.accessories.devavatars.sledra.SledraTrousers.description=
//[Reference] 'Sledra Trousers'
staxel.accessories.devavatars.sledra.SledraTrousers.name=Sledra Broek
//[Reference] 'Stein Hair'
staxel.accessories.devavatars.stein.SteinHair=Stein Haar
staxel.accessories.devavatars.stein.SteinShirt.description=
//TODO Translate [Reference] 'Stein Shirt'
staxel.accessories.devavatars.stein.SteinShirt.name=
staxel.accessories.devavatars.stein.SteinShoes.description=
//TODO Translate [Reference] 'Stein Shoes'
staxel.accessories.devavatars.stein.SteinShoes.name=
staxel.accessories.devavatars.stein.SteinTrousers.description=
//[Reference] 'Stein Trousers'
staxel.accessories.devavatars.stein.SteinTrousers.name=Stein Broek
staxel.accessories.devavatars.teagadd.TeagaddShirt.description=
//TODO Translate [Reference] 'Teagadd Shirt'
staxel.accessories.devavatars.teagadd.TeagaddShirt.name=
staxel.accessories.devavatars.teagadd.TeagaddShoes.description=
//[Reference] 'Teagadd Shoes'
staxel.accessories.devavatars.teagadd.TeagaddShoes.name=Teagadd Schoenen
staxel.accessories.devavatars.teagadd.TeagaddTrousers.description=
//[Reference] 'Teagadd Trousers'
staxel.accessories.devavatars.teagadd.TeagaddTrousers.name=Teagadd Broek
//[Reference] 'Colourful Kawaii'
staxel.accessories.eyes.colourfulKawaii=Kawaii Kleurrijk
//[Reference] 'Dark'
staxel.accessories.eyes.dark=Donker
//[Reference] 'Dark with Eyelashes'
staxel.accessories.eyes.darkEyelashes=Donker met Wimpers
//[Reference] 'Dark Kawaii'
staxel.accessories.eyes.darkKawaii=Kawaii Duister
//[Reference] 'Gradient'
staxel.accessories.eyes.gradient=Verloop
//[Reference] 'Gradient with Eyelashes'
staxel.accessories.eyes.gradientEyelashes=Verloop met Wimpers
//[Reference] 'Grumpy'
staxel.accessories.eyes.grumpy=Knorrig
//TODO Translate [Reference] 'Kawaii'
staxel.accessories.eyes.kawaii=
//[Reference] 'Kawaii with Eyelashes'
staxel.accessories.eyes.kawaiiEyelashes=Kawaii met Wimpers
//[Reference] 'Standard'
staxel.accessories.eyes.normal=Standaard
//[Reference] 'Standard with Eyelashes'
staxel.accessories.eyes.normalEyelashes=Standaard met Wimpers
//[Reference] 'Serious'
staxel.accessories.eyes.serious=Serieus
//[Reference] 'Serious with Eyelashes'
staxel.accessories.eyes.seriousEyelashes=Serieus met Wimpers
//[Reference] 'Serious-Wide'
staxel.accessories.eyes.seriousWide=Serieus-Breed
//[Reference] 'Serious-Wide with Eyelashes'
staxel.accessories.eyes.seriousWideEyelashes=Serieus-Breed met Wimpers
//[Reference] 'Sideways'
staxel.accessories.eyes.sideways=Zijwaarts
//[Reference] 'Sideways with Eyelashes'
staxel.accessories.eyes.sidewaysEyelashes=Zijwaarts met Wimpers
//[Reference] 'Small'
staxel.accessories.eyes.small=Klein
//[Reference] 'Small with Eyelashes'
staxel.accessories.eyes.smallEyelashes=Klein met Wimpers
//[Reference] 'Squint'
staxel.accessories.eyes.squint=Dichtgeknepen
//[Reference] 'Thick with Eyelashes'
staxel.accessories.eyes.thickEyelashes=Dik met Wimpers
//[Reference] 'Wise'
staxel.accessories.eyes.wise=Wijs
//[Reference] 'Temp Hair'
staxel.accessories.generic.cooking.TempBlueHair=Tijdelijk Haar
staxel.accessories.generic.cooking.TempBlueShirt.description=
//[Reference] 'Temp Shirt'
staxel.accessories.generic.cooking.TempBlueShirt.name=Tijdelijk Shirt
staxel.accessories.generic.cooking.TempBlueShoes.description=
//[Reference] 'Temp Shoes'
staxel.accessories.generic.cooking.TempBlueShoes.name=Tijdelijke Schoenen
staxel.accessories.generic.cooking.TempBlueTrousers.description=
//[Reference] 'Temp Trousers'
staxel.accessories.generic.cooking.TempBlueTrousers.name=Tijdelijke Broek
//[Reference] 'Curly with Hairbands'
staxel.accessories.hairstyles.female.long.curlyhairbands.CurlyYellowHairbands=Krullend met Haarband
//[Reference] 'Twintails'
staxel.accessories.hairstyles.female.long.floppypigtails.FloppyPigtails=Dubbele staartjes
//TODO Translate [Reference] 'Neko'
staxel.accessories.hairstyles.female.medium.catGirl=
//[Reference] 'Normal Short'
staxel.accessories.hairstyles.male.short.Male_NormalShort=Normaal kort
//[Reference] 'Short Emo'
staxel.accessories.hairstyles.male.short.ShortEmoFringe=Kort Emo
//[Reference] 'Classic Mecha'
staxel.accessories.helmets.mecha.Mecha_Classic=Klassiek Mecha
//TODO Translate [Reference] 'EG4D'
staxel.accessories.helmets.mecha.Mecha_EG4D=
//TODO Translate [Reference] 'L0V3'
staxel.accessories.helmets.mecha.Mecha_L0V3=
//TODO Translate [Reference] 'P'
staxel.accessories.helmets.mecha.Mecha_P=
//[Reference] 'Mecha Red'
staxel.accessories.helmets.mecha.Mecha_Red=Mecha Rood
//[Reference] 'Mecha Yellow'
staxel.accessories.helmets.mecha.Mecha_XYellow=Mecha Geel
staxel.accessories.princessdresses.ruffly.RufflyDress.description=__
//[Reference] 'Ruffly Dress'
staxel.accessories.princessdresses.ruffly.RufflyDress.name=Diffuse jurk
staxel.accessories.shirts.catshirts.CatShirt.description=
staxel.accessories.shirts.catshirts.CatShirt.name=
staxel.accessories.shirts.catshirts.Female_CatShirt.description=
//[Reference] 'Cat Shirt'
staxel.accessories.shirts.catshirts.Female_CatShirt.name=Shirt Kat
staxel.accessories.shirts.catshirts.Male_CatShirt.description=
//[Reference] 'Cat Shirt'
staxel.accessories.shirts.catshirts.Male_CatShirt.name=Shirt Kat
staxel.accessories.shirts.hoodies.femaleWhiteHoodie.description=
//[Reference] 'Hoodie'
staxel.accessories.shirts.hoodies.femaleWhiteHoodie.name=Capuchontrui
staxel.accessories.shirts.hoodies.maleWhiteHoodie.description=
//[Reference] 'Hoodie'
staxel.accessories.shirts.hoodies.maleWhiteHoodie.name=Capuchontrui
staxel.accessories.shirts.hoodies.WhiteHoodie.name=
staxel.accessories.shirts.splatshirts.FemaleSplatShirt.description=
//TODO Translate [Reference] 'Splat Shirt'
staxel.accessories.shirts.splatshirts.FemaleSplatShirt.name=
staxel.accessories.shirts.splatshirts.MaleSplatShirt.description=
//TODO Translate [Reference] 'Splat Shirt'