Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Optimize WaveFunctionGenerator2D #69

Open
BenjaTK opened this issue Oct 28, 2023 · 2 comments
Open

Optimize WaveFunctionGenerator2D #69

BenjaTK opened this issue Oct 28, 2023 · 2 comments

Comments

@BenjaTK
Copy link
Owner

BenjaTK commented Oct 28, 2023

This generator is taking 10-12 seconds using the demo, which is A LOT compared to other generators.

@BenjaTK BenjaTK added this to the v1.0.0 milestone Oct 28, 2023
@MeBadDev
Copy link
Contributor

MeBadDev commented Nov 3, 2023

How can we optimize it? I don't think we can use threads

@BenjaTK BenjaTK modified the milestones: v1.0.0, v1.1.0 Nov 30, 2023
@Kristo-Art
Copy link

Hey,
I'm new, so don't blame me, but I found that people say that godot autotiling is super slow compared to other autotiling methods. Maybe this is a way? [(https://github.com/Portponky/better-terrain/issues/58)]

@BenjaTK BenjaTK removed this from the v1.1.0 milestone Aug 30, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants