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CMakeLists.txt
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CMakeLists.txt
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# Copyright (C) 2014 Barry Deeney
# Copyright (C) 2014 Benny Bobaganoosh
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
################
# CMAKE RULES! #
################
# Huge thanks to mxaddict for setting up the CMake build system!
# we need features that are 2.6 >= dependent
cmake_minimum_required(VERSION 2.6)
# lets name the project
project(3DEngineCpp)
# add the -c and -Wall flags
add_definitions(
-c
-Wall
)
if ( CMAKE_BUILD_TYPE STREQUAL "" )
# CMake defaults to leaving CMAKE_BUILD_TYPE empty. This screws up
# differentiation between debug and release builds.
set(
CMAKE_BUILD_TYPE
"Debug"
CACHE STRING
"Choose the type of build, options are: None (CMAKE_CXX_FLAGS or CMAKE_C_FLAGS used) \"Debug\" \"Release\" \"RelWithDebInfo\" \"MinSizeRel\"."
FORCE
)
endif ( CMAKE_BUILD_TYPE STREQUAL "" )
if ( CMAKE_BUILD_TYPE STREQUAL "Release" )
add_definitions( -O2 )
endif ( CMAKE_BUILD_TYPE STREQUAL "Release" )
# Lets LOAD app our headers!
file(GLOB_RECURSE HDRS ${3DEngineCpp_SOURCE_DIR}/src/*.h)
# Lets LOAD app our sources!
file(GLOB_RECURSE SRCS
${3DEngineCpp_SOURCE_DIR}/src/*.cpp
${3DEngineCpp_SOURCE_DIR}/src/*.c
)
# Define the executable
add_executable(3DEngineCpp ${HDRS} ${SRCS})
# We need a CMAKE_DIR with some code to find external dependencies
SET(3DEngineCpp_CMAKE_DIR "${3DEngineCpp_SOURCE_DIR}/cmake")
#######################################
# LOOK for the packages that we need! #
#######################################
# OpenGL
find_package(OpenGL REQUIRED)
# GLEW
INCLUDE(${3DEngineCpp_CMAKE_DIR}/FindGLEW.cmake)
# SDL2
INCLUDE(${3DEngineCpp_CMAKE_DIR}/FindSDL2.cmake)
# ASSIMP
INCLUDE(${3DEngineCpp_CMAKE_DIR}/FindASSIMP.cmake)
# Define the include DIRs
include_directories(
${3DEngineCpp_SOURCE_DIR}/headers
${3DEngineCpp_SOURCE_DIR}/sources
${OPENGL_INCLUDE_DIRS}
${GLEW_INCLUDE_DIRS}
${SDL2_INCLUDE_DIRS}
${ASSIMP_INCLUDE_DIRS}
)
# Define the link libraries
target_link_libraries( 3DEngineCpp
${OPENGL_LIBRARIES}
${GLEW_LIBRARIES}
${SDL2_LIBRARIES}
${ASSIMP_LIBRARIES}
)