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Set your zFar plane from 1000.0 to 50.0 ... you can see that ambient gets culled off, but lights render remaining geometry as "transparent" --- it's same issue when you apply projection matrix which is not right-handed but left-handed...
Does anyone please know how to solve this issue?
The text was updated successfully, but these errors were encountered:
Set your zFar plane from 1000.0 to 50.0 ... you can see that ambient gets culled off, but lights render remaining geometry as "transparent" --- it's same issue when you apply projection matrix which is not right-handed but left-handed...
Does anyone please know how to solve this issue?
The text was updated successfully, but these errors were encountered: