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Light shaders render stuff after zFar plane #43

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pavelkrupala opened this issue Jan 5, 2017 · 0 comments
Open

Light shaders render stuff after zFar plane #43

pavelkrupala opened this issue Jan 5, 2017 · 0 comments

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@pavelkrupala
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Set your zFar plane from 1000.0 to 50.0 ... you can see that ambient gets culled off, but lights render remaining geometry as "transparent" --- it's same issue when you apply projection matrix which is not right-handed but left-handed...

Does anyone please know how to solve this issue?

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