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obj_loader.h
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obj_loader.h
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#ifndef OBJ_LOADER_H_INCLUDED
#define OBJ_LOADER_H_INCLUDED
#include <glm/glm.hpp>
#include <vector>
#include <string>
struct OBJIndex
{
unsigned int vertexIndex;
unsigned int uvIndex;
unsigned int normalIndex;
bool operator<(const OBJIndex& r) const { return vertexIndex < r.vertexIndex; }
};
class IndexedModel
{
public:
std::vector<glm::vec3> positions;
std::vector<glm::vec2> texCoords;
std::vector<glm::vec3> normals;
std::vector<unsigned int> indices;
void CalcNormals();
};
class OBJModel
{
public:
std::vector<OBJIndex> OBJIndices;
std::vector<glm::vec3> vertices;
std::vector<glm::vec2> uvs;
std::vector<glm::vec3> normals;
bool hasUVs;
bool hasNormals;
OBJModel(const std::string& fileName);
IndexedModel ToIndexedModel();
private:
unsigned int FindLastVertexIndex(const std::vector<OBJIndex*>& indexLookup, const OBJIndex* currentIndex, const IndexedModel& result);
void CreateOBJFace(const std::string& line);
glm::vec2 ParseOBJVec2(const std::string& line);
glm::vec3 ParseOBJVec3(const std::string& line);
OBJIndex ParseOBJIndex(const std::string& token, bool* hasUVs, bool* hasNormals);
};
#endif // OBJ_LOADER_H_INCLUDED