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Environment:
Host System: Mac OSX
Guest System: Ubuntu 13.10 virtualized in Parallels
I compiled your example code without any error. When executing OpenGLTest however, the program crashes with a Segmentation fault.
Using cgdb, it tells me that segfault happens in mesh.cpp in Line 19:
glGenVertexArrays(1, &m_vertexArrayObject);
I followed your tutorial on youtube and used glGenVertexArrays without problems. My OpenGL also works perfect in the VM, since my own program works. Now I wonder, why the segmentation fault might happen. Any idea how to debug it?
The text was updated successfully, but these errors were encountered:
Environment:
Host System: Mac OSX
Guest System: Ubuntu 13.10 virtualized in Parallels
I compiled your example code without any error. When executing OpenGLTest however, the program crashes with a Segmentation fault.
Using cgdb, it tells me that segfault happens in mesh.cpp in Line 19:
glGenVertexArrays(1, &m_vertexArrayObject);
I followed your tutorial on youtube and used glGenVertexArrays without problems. My OpenGL also works perfect in the VM, since my own program works. Now I wonder, why the segmentation fault might happen. Any idea how to debug it?
The text was updated successfully, but these errors were encountered: