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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 2.6)
project(uMario)
# Use our modified FindSDL2* modules
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${uMario_SOURCE_DIR}/cmake")
set(BIN_DIR ${uMario_SOURCE_DIR}/bin)
# Bump up warning levels appropriately for clang, gcc & msvc and build in debug mode
if (${CMAKE_CXX_COMPILER_ID} STREQUAL "GNU" OR ${CMAKE_CXX_COMPILER_ID} STREQUAL "Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -pedantic -std=c++11")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS} -g")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS} -O2")
elseif (${CMAKE_CXX_COMPILER_ID} STREQUAL "MSVC")
if (CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
string(REGEX REPLACE "/W[0-4]" "/W4" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W4")
endif()
endif()
find_package(SDL2 REQUIRED)
find_package(SDL2_Image REQUIRED)
find_package(SDL2_Mixer REQUIRED)
include_directories(${SDL2_INCLUDE_DIR} ${SDL2_IMAGE_INCLUDE_DIR} ${SDL2_MIXER_INCLUDE_DIR})
file(COPY src/files DESTINATION .)
include_directories(src)
file(GLOB_RECURSE uMario_SOURCES "src/*.cpp")
add_executable (uMario ${uMario_SOURCES})
target_link_libraries(uMario ${SDL2_LIBRARY} ${SDL2_IMAGE_LIBRARY} ${SDL2_MIXER_LIBRARY})
install(TARGETS uMario RUNTIME DESTINATION ${BIN_DIR})