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Is your feature request related to a problem? Please describe.
I have a Limit on Dirt and Grass to prevent Huge crop farms. the issue is that players are placing grass and turning it into dirt.
This bypasses the Dirt limit. So i limited grass as well but now players place 10 grass make it dirt recount and then place 10 more grass.
Describe the solution you'd like
If i was able to set a combined limit for grass and dirt. ( maybe path blocks too. ) The players would then not be able to bypass the limit. so effectively a group of blocks with a single limit.
Describe alternatives you've considered
adding more limits players just bypassed with the recount command.
Additional context
None just trying to stop lag and its not working.
The text was updated successfully, but these errors were encountered:
Huh. How about limiting the crops that you think are creating lag?
its well documented here that things like cactus and sugarcane can all bypass the limits with ease, It also just makes too many individual limits that players would have to then upgrade individually would be better to just have 1 limit for crops.
Is your feature request related to a problem? Please describe.
I have a Limit on Dirt and Grass to prevent Huge crop farms. the issue is that players are placing grass and turning it into dirt.
This bypasses the Dirt limit. So i limited grass as well but now players place 10 grass make it dirt recount and then place 10 more grass.
Describe the solution you'd like
If i was able to set a combined limit for grass and dirt. ( maybe path blocks too. ) The players would then not be able to bypass the limit. so effectively a group of blocks with a single limit.
Describe alternatives you've considered
adding more limits players just bypassed with the recount command.
Additional context
None just trying to stop lag and its not working.
The text was updated successfully, but these errors were encountered: