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Currently all game conditions, no matter what, will last for 1 day. This kinda sucks and doesn't make sense for all events.
i.e. 1 day of toxic fallout doesn't impact a colony at all
If the number is increased, 10 days of solar eclipse would be devastating. This problem needs a fix.
Currently it's set up to automatically generate all the game conditions from incident defs, however there is no way to programmatically figure out how much time suits which incident. The old way of including incidents was manually creating an action and triggering it through the story handler instead of the way it works now.
Ideas on how to fix this problem would be greatly appreciated
The text was updated successfully, but these errors were encountered:
Currently all game conditions, no matter what, will last for 1 day. This kinda sucks and doesn't make sense for all events.
i.e. 1 day of toxic fallout doesn't impact a colony at all
If the number is increased, 10 days of solar eclipse would be devastating. This problem needs a fix.
Currently it's set up to automatically generate all the game conditions from incident defs, however there is no way to programmatically figure out how much time suits which incident. The old way of including incidents was manually creating an action and triggering it through the story handler instead of the way it works now.
Ideas on how to fix this problem would be greatly appreciated
The text was updated successfully, but these errors were encountered: