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I see a past pull request changed it so bought colonists would have random xenotypes and ideologies. I wish this randomization were able to be toggled on/off, ideally separate toggles for xenotypes and ideology, so we could set it that bought pawns default to our own ideology.
The text was updated successfully, but these errors were encountered:
I see a past pull request changed it so bought colonists would have random xenotypes and ideologies. I wish this randomization were able to be toggled on/off, ideally separate toggles for xenotypes and ideology, so we could set it that bought pawns default to our own ideology.
The text was updated successfully, but these errors were encountered: