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Min_priorityStack.cpp
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Min_priorityStack.cpp
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#include <iostream>
using namespace std;
class Node
{
public:
long val;
long min_so_far;
Node* next;
Node(long value, long m)
{
val = value;
min_so_far = m;
next = NULL;
}
};
class Stack
{
private:
Node* top;
public:
Stack()
{
top = NULL;
}
void push(long element)
{
long m;
if(top == NULL)
{
m = element;
}
else
{
m = get_min() < element ? get_min() : element;
}
Node* elem = new Node(element, m);
elem->next = top;
top = elem;
}
void pop()
{
if(top == NULL)
{
cout<<"Empty stack\n";
}
else
{
Node* ptr = top;
top = ptr->next;
delete(ptr);
}
}
void show()
{
if(top == NULL)
cout<<"Empty stack\n";
else
{
Node* ptr = top;
cout<<"Stack: ";
while(ptr)
{
cout<<ptr->val<<" ";
ptr = ptr->next;
}
cout<<endl;
}
}
long get_min()
{
return top->min_so_far;
}
};
int main()
{
int ch;
long element;
Stack num;
do
{
cout<<"1. Push 2. Pop 3. Show 4. Minimum 5. Exit Enter choice:";
cin>>ch;
switch(ch)
{
case 1:
{
cout<<"Enter the value to be pushed: ";
cin>>element;
num.push(element);
break;
}
case 2:
{
cout<<"Value popped\n";
num.pop();
break;
}
case 3:
{
num.show();
break;
}
case 4:
{
cout<<"Minimum: "<<num.get_min()<<endl;
break;
}
case 5:
{
cout<<"Exiting\n";
break;
}
default:
{
cout<<"Invalid choice\n";
break;
}
}
} while(ch != 5);
}