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Original file line number | Diff line number | Diff line change |
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export ANDROID_SDK_ROOT := /opt/android-sdk | ||
export ANDROID_NDK_HOME := /opt/android-sdk/ndk/21.2.6472646 | ||
# gomodcache location for gomobile build pkgs. Set to tmp folder, because writing access is needed. | ||
export GOMODCACHE_ROOT := /tmp/gomodcache/pkg/mod |
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Original file line number | Diff line number | Diff line change |
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@@ -1,11 +1,10 @@ | ||
include ../../android-env.mk.inc | ||
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# go mod makes the Android build hang forever. Remove this once we move to go modules in a controlled fashion. | ||
# Probably a variation of https://github.com/golang/go/issues/27234 - solution is to build it using vendored deps | ||
# by turning off GO111MODULE. See also: https://github.com/golang/go/issues/34181#issuecomment-640260162 | ||
# GOMODCACHE to /tmp directory, because gomobile needs to write pkgs. | ||
# Also set -glflags to fix the vendor issue with gomobile, see: https://github.com/golang/go/issues/67927#issuecomment-2241523694 | ||
build-android: | ||
GO111MODULE=off ANDROID_HOME=${ANDROID_SDK_ROOT} gomobile bind -x -a -ldflags="-s -w" -target android . | ||
GOMODCACHE=${GOMODCACHE_ROOT} ANDROID_HOME=${ANDROID_SDK_ROOT} gomobile bind -x -a -glflags="-mod=readonly" -ldflags="-s -w" -target android . | ||
build-ios: | ||
GO111MODULE=off gomobile bind -x -a -ldflags="-s -w" -target ios,iossimulator . | ||
GOMODCACHE=${GOMODCACHE_ROOT} gomobile bind -x -a -glflags="-mod=readonly" -ldflags="-s -w" -target ios,iossimulator . | ||
clean: | ||
rm -f mobileserver.aar mobileserver-sources.jar |
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Original file line number | Diff line number | Diff line change |
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// This file imports the packages required by gomobile so they can be vendored. | ||
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package mobileserver | ||
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import ( | ||
_ "golang.org/x/mobile/bind" | ||
_ "golang.org/x/mobile/bind/java" | ||
_ "golang.org/x/mobile/bind/objc" | ||
) |
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