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NatvisFile.natvis
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NatvisFile.natvis
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<?xml version="1.0" encoding="utf-8"?>
<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
<Type Name="app::GameData_PlayerInfo">
<DisplayString>{{ PlayerId={(int)fields.PlayerId} Role={fields.Role,na} }}</DisplayString>
<Expand>
<ExpandedItem>fields</ExpandedItem>
</Expand>
</Type>
<Type Name="app::String">
<DisplayString>{&(fields.m_firstChar),su}</DisplayString>
<StringView>&(fields.m_firstChar),su</StringView>
<Expand>
<Item Name="length">fields.m_stringLength</Item>
</Expand>
</Type>
<Type Name="Il2CppString">
<DisplayString>{chars,su}</DisplayString>
<StringView>chars,su</StringView>
</Type>
<Type Name="app::RoleBehaviour">
<DisplayString>{fields.Role}</DisplayString>
<Expand>
<ExpandedItem>fields</ExpandedItem>
</Expand>
</Type>
<Type Name="app::GameOptionsData">
<AlternativeType Name="app::RoleOptionsData"/>
<AlternativeType Name="app::ClientData"/>
<Expand>
<ExpandedItem>fields</ExpandedItem>
</Expand>
</Type>
<Type Name="app::PlainDoor">
<DisplayString>{{ Id={fields.Id} Room={fields.Room} }}</DisplayString>
<Expand>
<ExpandedItem>fields</ExpandedItem>
</Expand>
</Type>
<Type Name="app::PlayerTask">
<DisplayString>{{ Type={fields.TaskType} At={fields.StartAt} }}</DisplayString>
<Expand>
<ExpandedItem>fields</ExpandedItem>
</Expand>
</Type>
<Type Name="app::NormalPlayerTask">
<AlternativeType Name="app::SabotageTask"/>
<DisplayString>{{ Type={fields._.TaskType} At={fields._.StartAt} }}</DisplayString>
<Expand>
<ExpandedItem>fields</ExpandedItem>
</Expand>
</Type>
<Type Name="app::Color32">
<DisplayString>{{ r={int(r)} g={int(g)} b={int(b)} }}</DisplayString>
</Type>
<Type Name="app::PlayerControl">
<DisplayString Condition="fields._cachedData == 0">{{ PlayerId={(int)fields.PlayerId} Data=null }}</DisplayString>
<DisplayString>{fields._cachedData, na}</DisplayString>
<Expand>
<ExpandedItem>fields</ExpandedItem>
</Expand>
</Type>
<Type Name="app::GameData_PlayerOutfit">
<DisplayString>{{ playerName={fields._playerName,na} }}</DisplayString>
<StringView>fields._playerName</StringView>
<Expand>
<ExpandedItem>fields</ExpandedItem>
</Expand>
</Type>
<Type Name="app::Dictionary_2_PlayerOutfitType_GameData_PlayerOutfit_">
<AlternativeType Name="app::Dictionary_2_RoleTypes_RoleOptionsData_RoleRate_"/>
<AlternativeType Name="app::Dictionary_2_SystemTypes_ISystemType_"/>
<DisplayString>{{ size = {fields.count - fields.freeCount} }}</DisplayString>
<Expand>
<Item Name="[size]">fields.count - fields.freeCount</Item>
<CustomListItems>
<Variable Name="i" InitialValue="0"/>
<Variable Name="count" InitialValue="fields.count - fields.freeCount"/>
<Loop Condition="i < count">
<Item Name="{fields.entries->vector[i].key,na}">fields.entries->vector[i].value</Item>
<Exec>i++</Exec>
</Loop>
</CustomListItems>
</Expand>
</Type>
<Type Name="app::il2cpp::Dictionary<*>">
<DisplayString>{{ size={_Ptr->fields.count - _Ptr->fields.freeCount} }}</DisplayString>
<Expand>
<Item Name="[size]">_Ptr->fields.count - _Ptr->fields.freeCount</Item>
<CustomListItems>
<Variable Name="i" InitialValue="0"/>
<Variable Name="count" InitialValue="_Ptr->fields.count - _Ptr->fields.freeCount"/>
<Loop Condition="i < count">
<Item Name="{_Ptr->fields.entries->vector[i].key,na}">_Ptr->fields.entries->vector[i].value</Item>
<Exec>i++</Exec>
</Loop>
</CustomListItems>
</Expand>
</Type>
<Type Name="app::Object_1__Array">
<AlternativeType Name="app::PlayerVoteArea__Array"/>
<AlternativeType Name="app::PlainShipRoom__Array"/>
<AlternativeType Name="app::OpenableDoor__Array"/>
<AlternativeType Name="app::PlayerTask__Array"/>
<AlternativeType Name="app::PlayerControl__Array"/>
<AlternativeType Name="app::ClientData__Array"/>
<AlternativeType Name="app::DeadBody__Array"/>
<AlternativeType Name="app::PetData__Array"/>
<AlternativeType Name="app::HatData__Array"/>
<AlternativeType Name="app::SkinData__Array"/>
<AlternativeType Name="app::GameData_PlayerInfo__Array"/>
<AlternativeType Name="app::RoleTypes__Enum__Array"/>
<AlternativeType Name="app::Camera__Array"/>
<AlternativeType Name="app::Color32__Array"/>
<AlternativeType Name="app::Byte__Array"/>
<AlternativeType Name="app::Int32__Array"/>
<DisplayString>{{ size={max_length} }}</DisplayString>
<Expand>
<Item Name="[size]">max_length</Item>
<ArrayItems>
<Size>max_length</Size>
<ValuePointer>vector</ValuePointer>
</ArrayItems>
</Expand>
</Type>
<Type Name="app::il2cpp::Array<*>">
<DisplayString>{{ size={_Ptr->max_length} }}</DisplayString>
<Expand>
<Item Name="[size]">_Ptr->max_length</Item>
<ArrayItems>
<Size>_Ptr->max_length</Size>
<ValuePointer>_Ptr->vector</ValuePointer>
</ArrayItems>
</Expand>
</Type>
<Type Name="app::List_1_PlayerControl_">
<AlternativeType Name="app::List_1_GameData_PlayerInfo_"/>
<AlternativeType Name="app::List_1_PlayerTask_"/>
<AlternativeType Name="app::List_1_InnerNet_ClientData_"/>
<AlternativeType Name="app::List_1_HatData_"/>
<AlternativeType Name="app::List_1_PetData_"/>
<AlternativeType Name="app::List_1_SkinData_"/>
<AlternativeType Name="app::List_1_RoleTypes_"/>
<AlternativeType Name="app::List_1_RoleEffectAnimation_"/>
<AlternativeType Name="app::List_1_UnityEngine_SpriteRenderer_"/>
<DisplayString>{{ size={fields._size} }}</DisplayString>
<Expand>
<Item Name="[size]">fields._size</Item>
<Item Name="[capacity]">fields._items->max_length</Item>
<ArrayItems>
<Size>fields._size</Size>
<ValuePointer>fields._items->vector</ValuePointer>
</ArrayItems>
</Expand>
</Type>
<Type Name="app::il2cpp::List<*>">
<DisplayString>{{ size={_Ptr->fields._size} }}</DisplayString>
<Expand>
<Item Name="[size]">_Ptr->fields._size</Item>
<Item Name="[capacity]">_Ptr->fields._items->max_length</Item>
<ArrayItems>
<Size>_Ptr->fields._size</Size>
<ValuePointer>_Ptr->fields._items->vector</ValuePointer>
</ArrayItems>
</Expand>
</Type>
<Type Name="app::PlayerVoteArea">
<DisplayString>{{ TargetId={(int)fields.TargetPlayerId} VotedFor={(int)fields.VotedFor} }}</DisplayString>
<Expand>
<ExpandedItem>fields</ExpandedItem>
</Expand>
</Type>
<Type Name="app::VoteSpreader">
<DisplayString>{{ Votes={fields.Votes,na} }}</DisplayString>
<Expand>
<ExpandedItem>fields</ExpandedItem>
</Expand>
</Type>
<Type Name="app::MeetingHud">
<DisplayString>{{ State={fields.state} }}</DisplayString>
<Expand>
<ExpandedItem>fields</ExpandedItem>
</Expand>
</Type>
<Type Name="Il2CppClass">
<DisplayString>{{ Assembly={image->name,na} Namespaze={namespaze,na} Name={name,na} }}</DisplayString>
</Type>
</AutoVisualizer>