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This repository has been archived by the owner on Oct 10, 2024. It is now read-only.

Releases: BitCrackers/AmongUsMenu

v1.1.0

19 Feb 23:19
6345870
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  • [871c0e9]: added some basic walk event outputting on debug console for filter testing (void*) #297
  • [9949178]: fixed event filter (kotae4) #297
  • [27065bb]: - Fixed Walk_Event logging (void*) #297
  • [a96a2bf]: - Added Getters for all event properties (void*) #297
  • [9309d5b]: - Modified some events for more target information (void*) #297
  • [1ed79c4]: - Added Report Icon to Report/Meeting event to replay (void*) #297
  • [09291d8]: - Added Task Event/Icon to Replay (void*) #297
  • [d20b082]: - Changed some data handling for filter to allow padding so we can remove unwanted events from filtering (void*) #297
  • [690ca0b]: Replaced simple dot with proper player icon which recolers to player color (void*) #297
  • [e28bcc9]: - Added Icons for all radar visualization (void*) #297
  • [0bb506b]: - Added dead body icon for radar (void*) #297
  • [27b76c0]: - Added "PlayerControl_CmdReportDeadBody" hook to catch report/meeting calls by local player for event logging (void*) #297
  • [c2b5210]: - some changes to maptype enum (void*) #297
  • [565a4f0]: added profiling to debug builds (kotae4) #297
  • [1c0abe7]: switched to flatEvents for replay (kotae4) #297
  • [e16b6e4]: changed events vectors to use std::unique_ptr (kotae4) #297
  • [a6be2d3]: replaced all 3 events with 1 flat array (void*) #297
  • [43408bd]: first pass (kotae4) #297
  • [78ef4da]: align the map properly (void*) #297
  • [39a7a43]: polyline simplification (kotae4) #297
  • [9851a55]: fixed glitchy / ugly lines (kotae4) #297
  • [0161a74]: separated WalkEvents from main events collection (kotae4) #297
  • [cb4831e]: fixed crash in ConsoleGui (kotae4) #297
  • [247ecd2]: first pass time filter (kotae4) #297
  • [c6e313d]: fixed filters, fixed simplifiedPoints, added replay settings (kotae4) #297
  • [a6e48df]: - Moved replay options to the replay tab (void*) #297
  • [14d429f]: - Replay window should now dynamically scale with map (void*) #297
  • [acf5bda]: - Added ability to switch between old radar dots and new icons (Draw Player Icons Option in Radar Tab) (void*) #297
  • [aee74ae]: Fixed polyline rendering on flipped skeld (void*) #297
  • [0052850]: Now it's fixed. promise! (void*) #297
  • [860c125]: - changed console timestamps to show min and sec in one go (void*) #297
  • [f3d4b2e]: - Console now uses liveReplayEvents instead of rawEvents (void*) #297
  • [1307e43]: Upgraded project to v143 (vs2022) and std:c++20 standard (void*) #297
  • [bf9fc20]: - Upgraded from c++20 to c++latest (void*) #297
  • [4ee3934]: Set MatchStart at beginning of match (void*) #297
  • [e95bf90]: Added SliderChrono with proper formatting and playing/live handling (TODO: add walkpath/player icon filter for currentTimeStamp; Also might want to add milliseconds instead of seconds when playing to make it smoother) (void*) #297
  • [202bf1c]: for event filters check for milliseconds difference (void*) #297
  • [e7991bb]: changed event time filter to time_point comparison (void*) #297
  • [9131270]: added maxTimeFilter to replay player icons (kotae4) #297
  • [5c35633]: fixed maxTimeFilter for replay walkpaths (kotae4) #297
  • [39b2c19]: pass time_point by ref, removed useless block (kotae4) #297
  • [dfccc67]: fixed maxTimeFilter (kotae4) #297
  • [e5f942f]: fixed 'show only last X seconds' setting (kotae4) #297
  • [e93614b]: new screenshot with replay window (void*) #297
  • [9f9b994]: - replay will...
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v1.0.28

10 Feb 19:40
ed56978
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v1.0.21

05 Feb 16:46
25998b6
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v1.0.20

05 Feb 04:52
6611044
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v1.0.19

04 Feb 19:15
4de6c91
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v1.0.18

29 Jan 05:04
0b580d1
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v1.0.17

23 Dec 03:02
36c376f
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  • [9ab1232]: [#258] disable kill when player is protected by angel guardian (#259) (void*) #259
  • [9882aac]: role names now properly toggle (#262) (kotae4) #262
  • [2e8146d]: - Added button to unlock all steam achievements (void*) #267
  • [69435a5]: - reversed guard header changes back to #pragma once (void*) #267
  • [78d4720]: - steam achievements will now be stored instantly (void*) #267
  • [fe95882]: moved gitparams too root folder (void*) #267
  • [9d29e78]: Create gitparams.h (void*) #267
  • [36c376f]: fixed gitparams not found (void*) #267

v1.0.16

20 Dec 14:58
4668a9e
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fixed an issue with event ODs causing wrong indexing due to numbers b…

v1.0.15

17 Dec 18:30
288596d
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  • [288596d]: [#258] disable kill when player is protected by angel guardian (void*) #259

v1.0.14

17 Dec 05:07
4668a9e
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  • [dd02efa]: fixed shapeshifters name in console (#256) (kotae4) #256
  • [4668a9e]: fixed an issue with event IDs causing wrong indexing due to numbers being in hexadecimal format. (it's not a good idea to create and read from an array with 0x10) (void*)