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modsettings.json
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{
"Version": "0.1",
"Sections": [
{
"Name": "General",
"Description": "General mod settings",
"IsAdvanced": false,
"Keys": [
{
"Min": 0,
"Max": 999,
"Value": 420,
"Name": "RandomSeed",
"Description": "Seed for TerrainNature random generation",
"$version": "v1",
"$type": "DaggerfallWorkshop.Game.Utility.ModSupport.ModSettings.SliderIntKey"
}
],
"$version": "v1"
},
{
"Name": "TerrainNature",
"Description": "Variables changing the vegetation distribution",
"IsAdvanced": false,
"Keys": [
{
"Value": true,
"Name": "DynamicVegetationClearance",
"Description": "Activates varying clearance distances for vegetation around different sizes of settlements",
"$version": "v1",
"$type": "DaggerfallWorkshop.Game.Utility.ModSupport.ModSettings.ToggleKey"
},
{
"Value": true,
"Name": "VegetationInsideJungleLocations",
"Description": "Activates the spawning of vegetation inside of jungle biome locations (towns, villages, farms, etc.)",
"$version": "v1",
"$type": "DaggerfallWorkshop.Game.Utility.ModSupport.ModSettings.ToggleKey"
},
{
"Min": -4.0,
"Max": 8.0,
"Value": 4.0,
"Name": "GeneralNatureClearance",
"Description": "Area around locations that is cleared from vegetation. (gets overwritten if Dynamic Vegetation Clearance is active)",
"$version": "v1",
"$type": "DaggerfallWorkshop.Game.Utility.ModSupport.ModSettings.SliderFloatKey"
}
],
"$version": "v1"
},
{
"Name": "DynamicNatureClearance",
"Description": "Variables changing the area around locations to be cleared of vegetation",
"IsAdvanced": false,
"Keys": [
{
"Min": -4.0,
"Max": 4.0,
"Value": 4.0,
"Name": "Cities",
"Description": "Biggest type of cities in Daggerfall",
"$version": "v1",
"$type": "DaggerfallWorkshop.Game.Utility.ModSupport.ModSettings.SliderFloatKey"
},
{
"Min": -4.0,
"Max": 4.0,
"Value": 2.0,
"Name": "Hamlets",
"Description": "Small towns, second biggest type of settlements in Daggerfall",
"$version": "v1",
"$type": "DaggerfallWorkshop.Game.Utility.ModSupport.ModSettings.SliderFloatKey"
},
{
"Min": -4.0,
"Max": 4.0,
"Value": 1.0,
"Name": "Villages,Homes(Wealthy),ReligiousCults",
"Description": "Small villages, Homes of wealthy folks and Temple locations",
"$version": "v1",
"$type": "DaggerfallWorkshop.Game.Utility.ModSupport.ModSettings.SliderFloatKey"
},
{
"Min": -4.0,
"Max": 4.0,
"Value": 0.5,
"Name": "Farms,Taverns,Temples,Homes(Poor)",
"Description": "The smallest types of settlements in Daggerfall",
"$version": "v1",
"$type": "DaggerfallWorkshop.Game.Utility.ModSupport.ModSettings.SliderFloatKey"
},
{
"Min": -4.0,
"Max": 4.0,
"Value": -4.0,
"Name": "Dungeons(Laybinths,Keeps,Ruins,Graveyards,Covens)",
"Description": "Daggerfalls numerous dungeon types",
"$version": "v1",
"$type": "DaggerfallWorkshop.Game.Utility.ModSupport.ModSettings.SliderFloatKey"
}
],
"$version": "v1"
},
{
"Name": "Nature",
"Description": "Activate/Deactivate nature and wildlife",
"IsAdvanced": false,
"Keys": [
{
"Value": true,
"Name": "Fireflies",
"Description": "Activate/Deactivate fireflies at night",
"$version": "v1",
"$type": "DaggerfallWorkshop.Game.Utility.ModSupport.ModSettings.ToggleKey"
},
{
"Min": 50.0,
"Max": 2000.0,
"Value": 800.0,
"Name": "FireflyActivationDistance",
"Description": "Distance at which fireflies will be activated/deactivated",
"$version": "v1",
"$type": "DaggerfallWorkshop.Game.Utility.ModSupport.ModSettings.SliderFloatKey"
},
{
"Value": true,
"Name": "ShootingStars",
"Description": "Activate/Deactivate shooting stars at night",
"$version": "v1",
"$type": "DaggerfallWorkshop.Game.Utility.ModSupport.ModSettings.ToggleKey"
},
{
"Min": 0.0,
"Max": 100.0,
"Value": 0.0,
"Name": "ShootingStarsMinChance",
"Description": "Minimum chance of shooting stars appearing",
"$version": "v1",
"$type": "DaggerfallWorkshop.Game.Utility.ModSupport.ModSettings.SliderFloatKey"
},
{
"Min": 0.0,
"Max": 100.0,
"Value": 2.0,
"Name": "ShootingStarsMaxChance",
"Description": "Maximum chance of shooting stars appearing",
"$version": "v1",
"$type": "DaggerfallWorkshop.Game.Utility.ModSupport.ModSettings.SliderFloatKey"
}
],
"$version": "v1"
}
]
}