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Hazards orders are incorrect #341
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this is terrible is there any reason that this should actually activate in an order as tracked by the games? a switch happens at individual times and all effects will be applied to the mon regardless |
"If multiple entry hazards are present, it is possible to interrupt their effects if an outside Ability or Item's condition is met." There is mechanics significance to implement it as a queue/stack if that's your question. |
freaking. frosmoth holding sitrus berry at 64% switches in i get it i suppose, may actually not be too bad with a new script command + editing the |
Check what the actual order is in game
Seems like Spikes -> Toxic Spikes -> Steel bits (G Max) -> Sticky Web -> Stealth Rocks
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