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<!DOCTYPE HTML>
<!--
Transitive by TEMPLATED
templated.co @templatedco
Released for free under the Creative Commons Attribution 3.0 license (templated.co/license)
-->
<html>
<head>
<title>Aaron Samaniego Diaz</title>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<link rel="stylesheet" href="assets/css/main.css" />
</head>
<body>
<!-- Header -->
<header id="header" class="alt">
<div class="logo"><a href="index.html">My personal site on this huge web</a></div>
<a href="#menu" class="toggle"><span>Menu</span></a>
</header>
<!-- Nav -->
<nav id="menu">
<ul class="links">
<li><a href="index.html">Home</a></li>
<li><a href="generic.html">Who i am</a></li>
<li><a href="elements.html">My projects</a></li>
<li><a href="AaronSamaniegoDiaz.pdf" target="_blank">CV</a></li>
</ul>
</nav>
<!-- Banner -->
<!--
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<section id="banner" data-video="images/banner">
<div class="inner">
<h1>Aaron Samaniego Diaz</h1>
<p>
Videogames C++ Programmer <br />
Basket and Videogames lover looking for challenges. <br />
More known as Blyron on social media.
</p>
</div>
</section>
<section id="two" class="wrapper style3">
<div class="inner">
<div id="flexgrid">
<div>
<header>
<h3>Twitter</h3>
</header>
<ul class="actions">
<li><a href="https://twitter.com/Blyron__" class="button alt" target="_blank">Link</a></li>
</ul>
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<header>
<h3>Github</h3>
</header>
<ul class="actions">
<li><a href="https://github.com/blyron" class="button alt" target="_blank">Link</a></li>
</ul>
</div>
<div>
<header>
<h3>Linkedin</h3>
</header>
<ul class="actions">
<li><a href="https://www.linkedin.com/in/aaron-samaniego-diaz-2658b115b/" class="button alt" target="_blank">Link</a></li>
</ul>
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</div>
</div>
</section>
<!-- Two -->
<section id="four" class="wrapper style3">
<div class="inner">
<header class="align-center">
<h2>My Jobs</h2>
<p>
In the last 4 years since I started learning programming, 3 of them at ESAT and 1 in Sheffield Hallam University, I have developed multiple programs and (mini) games in the section below you could see which ones.
</p>
</header>
</div>
</section>
<!-- Three -->
<section id="three" class="wrapper style2">
<div class="inner">
<div class="grid-style">
<div>
<div class="box">
<div class="image fit">
<img src="images/pic02.jpg" alt="" />
</div>
<div class="content">
<header class="align-center">
<h2>OLD TOWN STORIES</h2>
<p><a href="https://steamcommunity.com/id/SimUK/recommended/1120850/" target="_blank">SIM UK:</a> "Old Town Stories is a wonderful & truly unique VR Indie shoot’em-up with some excellent mechanics to boot."</p>
<p>Technologies: UE4 & C++</p>
</header>
<hr />
During my last year on ESAT Valencia, i was assigned to a great team with very talented programmers and artist, and we developed this demo as a final year project.
Old Town Stories is the main project of my portfolio, OTS is a VR game which belongs to wave shooter genre.
I worked in this project as Core, Debug and Optimization programmer. It´s avalibable on <a href="https://store.steampowered.com/app/1120850/Old_Town_Stories/" target="_blank">Steam </a><br />
Here you can find a list of some features i developed in it.
</div>
</div>
</div>
<div>
<div class="box">
<div class="image fit">
<img src="images/pic04.jpg" alt="" />
</div>
<div class="content">
<header class="align-center">
<h2>RASA Engine</h2>
<p>3D Component Oriented Engine</p>
<p>Technologies: OpenGL C++ & Lua</p>
</header>
<hr />
<p>
During the last year on ESAT we also were requested to make a component oriented 3D Engine, my partner <a href="https://raimundoma98.wordpress.com/" target="_blank">Jose Maria Raimundo</a> and I made this little engine. While Jose Maria made core things,
such as a Multithreading, Scripting or Model Loading, i made the render pipeline of the engine and render related things. I wanted to reach the point to get PBR pipeline but due to Old Town Stories
i did not achieve that. It is a big "TODO" for me, develop on my own PBR Engine. Meanwhile you can find a little video demo <a href="https://www.youtube.com/watch?v=aAmMTDsgNYo&feature=youtu.be" target="_blank">here</a>.
</p>
</div>
</div>
</div>
<div>
<div class="box">
<div class="image fit">
<img src="images/pic06.png" alt="" />
</div>
<div class="content">
<header class="align-center">
<h2>Bouncing Broudas</h2>
<p>Local competitive multiplayer game</p>
<p>Technologies:UE4 & C++</p>
</header>
<hr />
<p>
During the last year on SHU I develop a local multiplayer game with my classmates:
<a href="https://marinte.github.io/" target="_blank" rel="nofollow noopener">Gabriel Marin</a>,
Joaquin Rubio,
<a href=" http://www.jorgevirgos.es/" target="_blank" rel="nofollow noopener">Jorge Virgos</a>,
<a href="https://mbmdevelop.github.io/" target="_blank" rel="nofollow noopener">Mario Borrajo</a> and Conor Rogerson.<br />
You can see the trailer <a href="https://www.youtube.com/watch?v=eU6xdSKyuO0&t=13s" target="_blank">here.</a>
It is avalibable at <a href="https://marioborrajo.itch.io/bouncing-brudas?secret=CLMzpotBuap6HNt0DSsty1cshOM" target="_blank">itch.io</a>.
</p>
</div>
</div>
</div>
<div>
<div class="box">
<div class="image fit">
<img src="images/juliaset_dotsphere.png" alt="" />
</div>
<div class="content">
<header class="align-center">
<h2>DotSphere & JuliaSet</h2>
<p>Implementation and optimization of graphic algorithms in Raspberry Pi</p>
<p>Technologies: ARM Assembly & C</p>
</header>
<hr />
<p>
During the last year on ESAT we learned to work with ARM assembly using Raspberry PI. We learned some techniques about optimization. Such as fixed comma and chunk working<br />
We made a Dot sphere and Julia Set. Those were made with my partner <a href="https://raimundoma98.wordpress.com/" target="_blank">Jose Maria Raimundo</a>
</p>
</div>
</div>
</div>
<div>
<div class="box">
<div class="image fit">
<img src="images/pic03.jpg" alt="" />
</div>
<div class="content">
<header class="align-center">
<h2>UE4 Gravity Fields Simulator</h2>
<p>Very little project developed for fun in Unreal Engine 4.22.3</p>
<p>Technologies: UE4 & C++</p>
</header>
<hr />
Given my pleasure for physics and maths i decided to make a little project in order to make something fun for me. It is not something big or espcial, it was a little project i developed for fun. You can find the source code <a href="https://github.com/Blyron/GravitySimulationUE4">here</a> and a video <a href="https://twitter.com/i/status/1154688288625745920">here</a>.
</div>
</div>
</div>
<div>
<div class="box">
<div class="image fit">
<img src="images/pic05.jpg" alt="" />
</div>
<div class="content">
<header class="align-center">
<h2>Maze Game</h2>
<p>Mini game developed in Unreal Engine 4 for ESAT module</p>
<p>Technologies: UE4 & C++</p>
</header>
<hr />
<p>
During the last year on ESAT we were requested to make a videogame similar to Minotaur Maze. The player will have to hunt the npcs while they are trying to find the exit door.
So i made it and i developed entirely the logic of the game using experimental features of UE4 such as "Enviorment Query System", also i made the animacion logic and implemented
a basic "Inverse Kinematics" logic for players character´s foots. <br />
All assets are from Unreal Store. <br />
You can find a little Gameplay <a href="https://youtu.be/FmXMsSLekzo" target="_blank">here</a>.
</p>
</div>
</div>
</div>
<div>
<div class="box">
<div class="image fit">
<img src="images/ptf.jpg" alt="" />
</div>
<div class="content">
<header class="align-center">
<h2>Pursuit the falcon</h2>
<p>I know, the name it is not the best, but it was ok in our heads...</p>
<p>Technologies: Unity & C#</p>
</header>
<hr />
<p>
During second year on ESAT, my partner and I developed a little Unity game for mobile and we published it. It´s an endless runner were you have to collect teseracts while avoiding asteroids.
You can find the game <a href="https://play.google.com/store/apps/details?id=com.Unityy.TestDemo" target="_blank">here</a>.
All assets are from Unity Store.
</p>
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