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page_type languages products urlFragment extendedZipContent description
sample
cpp
gdk
simpletexture
path target
LICENSE
LICENSE
path target
Kits
Kits
path target
Media
Media
This sample implements an MSAA render target and depth/stencil buffer for a 3D scene using DirectX 12 on Xbox.

SimpleTexture

For more information see this Word document.

Privacy statement

For more information about Microsoft's privacy policies in general, see the Microsoft Privacy Statement.

Trademarks

This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow Microsoft's Trademark & Brand Guidelines. Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies.