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SDK used is out of date... #2
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@BrainSlugs83 the README says to download from here. Is that not the latest, or do you just mean the published image needs an update? |
Apologies for the late reply -- this fell completely off my radar!! The published image needs an update -- if you build from source with the latest SDK from the link you posted it should all work though. |
Hey, I got an error while building the QuakeQuest app: Is this error caused by outdated by the outdated Oculus SDK? "=> ERROR [ 4/19] RUN cd ${ANDROID_HOME}/tools/bin && sdkmanager --update && sdkmanager "lldb;3.1" "ndk-bundle" "cmake;3.10.2.4988404" "platform-tools" "p 1.0s> [ 4/19] RUN cd ${ANDROID_HOME}/tools/bin && sdkmanager --update && sdkmanager "lldb;3.1" "ndk-bundle" "cmake;3.10.2.4988404" "platform-tools" "platforms;android-21" "platforms;android-22" "platforms;android-23" "platforms;android-24" "platforms;android-25" "platforms;android-26" "platforms;android-27" "platforms;android-28" "platforms;android-29" "build-tools;21.1.2" "build-tools;22.0.1" "build-tools;23.0.3" "build-tools;24.0.3" "build-tools;25.0.3" "build-tools;26.0.3" "build-tools;27.0.3" "build-tools;28.0.3" "build-tools;29.0.1":
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I'll take a look this weekend and see if I can get the image updated; I've let this sit for far too long. Apologies. |
@BrainSlugs83 |
@discomfortingsounds if you do another docker pull to get the latest the image, it should be able to build the latest QuakeQuest by running the build command: I haven't tested it yet on my device, but it does output an .apk file. -- Let me know if it works for you or not. |
@BrainSlugs83 |
@BrainSlugs83 I was able to build QuakeQuest (couldn't test the app as I don't have Quake installed), but the Lamda1vr build gave me an error unfortunately:
Sorry for the inconvenience caused by me not telling earlier that I needed it for Lambda1vr Thank you |
I hadn't tested it with Lambda1vr before... that's the Half Life port right? -- Would love to support that; I'll take a look. |
@BrainSlugs83 It is indeed, thanks a lot! |
Just wanted to give an update on this -- I'm not sure what's causing the issue yet, but I haven't given up. Right now I'm testing other versions of the OVR Mobile SDK -- to see if there is a version that works for both Quake Quest and Lambda1VR -- if there is, I will downgrade to that version (rather than just upping it to 1.50, like I did in the last build). I will also test some of @DrBeef's other projects (Quake2Quest, etc.) to try and find the most compatible version -- if we can find one that can build all of the projects, I will update the docker image to that. If it turns out we need a plethora of different versions, I will just publish several docker images. I also want to update the build script to be more compatible with different versions of the SDK. So, I'm working through all of that right now. -- It might be another week. -- Apologies on the delay. -- I really want to get this working for everyone. |
@BrainSlugs83 Thank you for work! There is no hurry at all, so please take your time. Good luck |
Hi @BrainSlugs83 .. they should all be able to build with the latest (and possibly last) Oculus Mobile SDK, v1.50.. if you find any of them don't, then let me know and I'll see if I can make a change to get it to work. I don't think there's any reason why they shouldn't off the top of my head. |
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