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Gravity make objects fall after a change scene #276

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3 of 19 tasks
TheArzhel opened this issue Apr 24, 2020 · 1 comment
Open
3 of 19 tasks

Gravity make objects fall after a change scene #276

TheArzhel opened this issue Apr 24, 2020 · 1 comment
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Bug Something isn't working Medium Priority Second in the priority queue.

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@TheArzhel
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Bug Description

during a game build, the first game objects to load start fallin, usually they tend to go down into the void.

Type of Bug

Select the type of bug with and "x" ([x])

  • Visual
  • Physics
  • Audio
  • Particles
  • Resource Management & Save/Load
  • Materials
  • Components
  • Game Objects
  • UI/UX
  • Scripting
  • Other

Severity

Select the severity of bug affection and mark with "x" ([x])

  • Crash
  • Game stopper/slower
  • Cosmetic

Reproduction

Steps to reproduce the behavior:

  1. make two diferent scenes one like the main menu and another one with a ground and enemies

  2. place geralt right beneath the ground

  3. make a build of the game

  4. play the build, and after the main menu, see them fall through the floor

Frequency

Select the frequency with which the bug appears and mark it "x" ([x])

  • Always
  • Very Often
  • Usually
  • Few Times
  • Few Times under specific conditions

Conduct

Expected result:

objects start falling after all game objects are loaded

Actual result:

objects start falling right at the beginning

Screenshots and Illustrations:

Build

  • Please specify the build: Insert the build here
    0.4.3.4

Observations and Additional Information

Andres, Eric knows of this bug

@lucho1 lucho1 added Bug Something isn't working Medium Priority Second in the priority queue. labels Apr 27, 2020
@knela96 knela96 closed this as completed Apr 28, 2020
@knela96 knela96 reopened this May 6, 2020
@knela96
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knela96 commented May 6, 2020

Need to check this again it only happens after loading the scene and not after clicking play button

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Labels
Bug Something isn't working Medium Priority Second in the priority queue.
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