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Engine uses MouseMotion() instead of saving Current and Prev MousePositions() #405
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Bug Description
Save the current mouse pos and previous mouse pos to calculate the direction vector and get an accurate mouse movement, not SDL_Mouse_Motion which is pretty bad. See this Issue get invalidated for "not being important" when dragging the mouse through the screen x3 times the necessary distance is tedious as f*ck. >:c
Type of Bug
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UI/UX
Severity
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Reproduction
Steps to reproduce the behavior:
Rotate the camera or move it, any interaction that requires moving the camera
Frequency
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Conduct
Expected result:
Smooth and precise camera rotation, pans, and movements
Actual result:
Shitty unresponsive and inaccurate camera movements
Screenshots and Illustrations:
Build
Since 0.0.1
Observations and Additional Information
This is bad and you should feel bad Aitor, you can invalid the Issue but you can't invalid the truth: There's SDL_Mouse_Motion in your code.
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