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UIURescueSquad.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{1A4CA600-7BEE-4A95-A353-9E556DE3ED1C}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>UIURescueSquad</RootNamespace>
<AssemblyName>UIURescueSquad</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>None</ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>
<CodeAnalysisRuleSet>UIURescueSquad.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>None</ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>
</PropertyGroup>
<ItemGroup>
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<HintPath>packages\Lib.Harmony.2.2.2\lib\net472\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>packages\EXILED.5.3.1\lib\net472\Assembly-CSharp-Publicized.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
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</Reference>
<Reference Include="Mirror, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(EXILED_REFERENCES)\Mirror.dll</HintPath>
</Reference>
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<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
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</Reference>
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</Reference>
<Reference Include="UnityEngine.PhysicsModule">
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</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="API.cs" />
<Compile Include="Commands\SubCommands\List.cs" />
<Compile Include="Commands\SubCommands\Spawn.cs" />
<Compile Include="Commands\SubCommands\SpawnTeam.cs" />
<Compile Include="Commands\UIURescueSquadParentCommand.cs" />
<Compile Include="Configs\Config.cs" />
<Compile Include="Configs\SubConfigs\SpawnManager.cs" />
<Compile Include="Configs\SubConfigs\SupplyDrop.cs" />
<Compile Include="Configs\SubConfigs\TeamColors.cs" />
<Compile Include="Configs\SubConfigs\UiuLeader.cs" />
<Compile Include="Configs\SubConfigs\UiuAgent.cs" />
<Compile Include="Configs\SubConfigs\UiuSoldier.cs" />
<Compile Include="EventHandlers.cs" />
<Compile Include="Methods.cs" />
<Compile Include="Patches\UIUSpawn.cs" />
<Compile Include="UIURescueSquad.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Analyzer Include="packages\StyleCop.Analyzers.Unstable.1.2.0.435\analyzers\dotnet\cs\StyleCop.Analyzers.CodeFixes.dll" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>