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keyboardinput.py
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keyboardinput.py
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# Copyright (C) 2013-2014 Jean-Francois Romang ([email protected])
# Shivkumar Shivaji ()
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import threading
import chess
import logging
from utilities import *
class KeyboardInput(Observable, threading.Thread):
def __init__(self):
super(KeyboardInput, self).__init__()
def run(self):
while True:
cmd = input('PicoChess v'+version+':>')
try:
move=chess.Move.from_uci(cmd)
self.fire(Event.USER_MOVE, move=move)
except ValueError:
logging.warning('Invalid user input [%s]', cmd)
class TerminalDisplay(Display, threading.Thread):
def __init__(self):
super(TerminalDisplay, self).__init__()
def run(self):
while True:
#Check if we have something to display
message = self.message_queue.get()
if message == Message.BOOK_MOVE:
print('Book move')
elif message == Message.COMPUTER_MOVE:
print('\n' + str(message.game))
print('Computer move:', message.move)
elif message == Message.START_NEW_GAME:
print('New game')
elif message == Message.SEARCH_STARTED:
print('Computer is thinking...')