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I have always questioned myself why this mode of fly was never added to Liquidbounce, as its a very useful mode especially for NCP-based servers, and be compatible with almost every NCP-fork, the way the BowFly mode will work is to shoot an arrow at yourself to gain a boost and with momentum, it achieves fly, of course to be able to fly, whilst standing and shooting yourself, timer should be set to 0.1, and during the boost of the bow(and maybe additional motion), timer will be 1.0, then when the boost has ended, it will go back to 0.1 and shoot yourself once again to boost yourself further. In list without all the chatter:
Fly activates, Timer is set to 0.1
Bow shoots arrow at minimal charge
boost of knockback, timer is 1.0
boost has ended, back to 0.1 to shoot another arrow,
so on and so for.
Additional context
This idea got to my head from a memory of how Sigma5's bowfly worked before the client was discontinued. Because of Sigma5 not working like a normal client, I am not able to provide neither screenshots or video examples.
The text was updated successfully, but these errors were encountered:
This idea got to my head from a memory of how Sigma5's bowfly worked before the client was discontinued. Because of Sigma5 not working like a normal client, I am not able to provide neither screenshots or video examples.
LiquidBounce Branch
Nextgen
Describe your feature request.
I have always questioned myself why this mode of fly was never added to Liquidbounce, as its a very useful mode especially for NCP-based servers, and be compatible with almost every NCP-fork, the way the BowFly mode will work is to shoot an arrow at yourself to gain a boost and with momentum, it achieves fly, of course to be able to fly, whilst standing and shooting yourself, timer should be set to 0.1, and during the boost of the bow(and maybe additional motion), timer will be 1.0, then when the boost has ended, it will go back to 0.1 and shoot yourself once again to boost yourself further. In list without all the chatter:
Fly activates, Timer is set to 0.1
Bow shoots arrow at minimal charge
boost of knockback, timer is 1.0
boost has ended, back to 0.1 to shoot another arrow,
so on and so for.
Additional context
This idea got to my head from a memory of how Sigma5's bowfly worked before the client was discontinued. Because of Sigma5 not working like a normal client, I am not able to provide neither screenshots or video examples.
The text was updated successfully, but these errors were encountered: