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Getting Started |
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The source object is typically a high-resolution mesh, such as a dynamic topology sculpt, but any mesh object will work.
With RetopoFlow activated, select the source object (your original mesh) in Object Mode and then activate one of the RetopoFlow tools from the Retopology tab of the 3D View Toolbar (T). Or press CTRL+SHIFT+V to call a menu.
Upon calling either Contours, Polystrips, or Polypen you will be placed into a modal operator (a session), during which you can use the tool to retopologize a portion or all of the source object. Once you're happy with the results press Enter / Return to generate the mesh, or ESC to cancel.
With all tools there is an onscreen help box for the active tool, giving you quick access to hotkeys, actions, and tips. Click to show the help, click again to hide it.Learn how to use each of the tools specifically on the [Tools page]({{ site.baseurl }}/tools).
The object you wish to retopologize. All RetopoFlow tools use this object as the snap surface, such that all generated, or modified geometry, conforms to this original surface.
There are three ways to specify the Source object:
- Click into field and choose object from dropdown
- Activate Eyedropper and click in the viewport onto the desired source object
- Leave field blank, select desired source object, activate any RetopoFlow tool. Source will be auto-detected.
If set this is the object you'll be adding new geometry data to. If left blank RetopoFlow will create a new object.
There are three ways to specify the Target object:
- Click into field and choose object from dropdown
- Activate Eyedropper and click in the viewport onto the desired target object
- Leave Blank; activating any RetopoFlow tool while a Source is set, or while an object is selected, will auto-set the Target to a new object.
- Note: in Edit Mode the Target object is always the active object.