diff --git a/README.md b/README.md
index 110697ce..331dba67 100644
--- a/README.md
+++ b/README.md
@@ -3,11 +3,29 @@ CUDA Path Tracer
**University of Pennsylvania, CIS 565: GPU Programming and Architecture, Project 3**
-* (TODO) YOUR NAME HERE
-* Tested on: (TODO) Windows 22, i7-2222 @ 2.22GHz 22GB, GTX 222 222MB (Moore 2222 Lab)
+* Tushar Purang
-### (TODO: Your README)
+ * [Linkedin](https://www.linkedin.com/in/tpurang/)
-*DO NOT* leave the README to the last minute! It is a crucial part of the
-project, and we will not be able to grade you without a good README.
+ * [Portfolio](http://tushvr.com/)
+ * [Youtube Channel](https://www.youtube.com/channel/UC9ZTxWcJjCSAJDC54dPNbKw?view_as=subscriber)
+
+* Tested on: Windows 10, i7-7700HQ @ 2.80GHz 16GB, GTX 1060 6GB (Personal laptop)
+
+
+I have implemented a path tracer for this project. I also implemented a BSDF-kernel based shader that shades rays depending on the surfaces that it hits.If an object is specular then a specular reflection and scattering is done based on the probability set in the shader.
+
+ Diffuse surfaces use cos-weghted scatering function to generate rays in random direction. Stream compaction is implimented using partitioning function in thrust library to eliminate terminated rays.
+
+Here are some renders showcasing some of these main features that I have added.
+
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+
+
+
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+I implemented first-bounce caching for the first part of the project. Sorting intersections based on materials before shading also optimized the program. Its effectiveness stems from the fact that GPU can be efficiently utilized because of less branching since adjacent paths are generally of the same material. For this path tracer, sorting resulted in performance drop since most of the materials are same and sorting was redundant.
\ No newline at end of file
diff --git a/external/include/json.hpp b/external/include/json.hpp
new file mode 100644
index 00000000..c9af0bed
--- /dev/null
+++ b/external/include/json.hpp
@@ -0,0 +1,20406 @@
+/*
+ __ _____ _____ _____
+ __| | __| | | | JSON for Modern C++
+| | |__ | | | | | | version 3.5.0
+|_____|_____|_____|_|___| https://github.com/nlohmann/json
+
+Licensed under the MIT License .
+SPDX-License-Identifier: MIT
+Copyright (c) 2013-2018 Niels Lohmann .
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+*/
+
+#ifndef NLOHMANN_JSON_HPP
+#define NLOHMANN_JSON_HPP
+
+#define NLOHMANN_JSON_VERSION_MAJOR 3
+#define NLOHMANN_JSON_VERSION_MINOR 5
+#define NLOHMANN_JSON_VERSION_PATCH 0
+
+#include // all_of, find, for_each
+#include // assert
+#include // and, not, or
+#include // nullptr_t, ptrdiff_t, size_t
+#include // hash, less
+#include // initializer_list
+#include // istream, ostream
+#include // random_access_iterator_tag
+#include // accumulate
+#include // string, stoi, to_string
+#include // declval, forward, move, pair, swap
+
+// #include
+#ifndef NLOHMANN_JSON_FWD_HPP
+#define NLOHMANN_JSON_FWD_HPP
+
+#include // int64_t, uint64_t
+#include