diff --git a/src/.gitignore b/src/.gitignore
new file mode 100644
index 0000000..6e9599b
--- /dev/null
+++ b/src/.gitignore
@@ -0,0 +1,355 @@
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+##
+## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
+
+# User-specific files
+*.rsuser
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Mono auto generated files
+mono_crash.*
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+[Aa][Rr][Mm]/
+[Aa][Rr][Mm]64/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+[Ll]ogs/
+
+# Visual Studio 2015/2017 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# Visual Studio 2017 auto generated files
+Generated\ Files/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUnit
+*.VisualState.xml
+TestResult.xml
+nunit-*.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# Benchmark Results
+BenchmarkDotNet.Artifacts/
+
+# .NET Core
+project.lock.json
+project.fragment.lock.json
+artifacts/
+
+# StyleCop
+StyleCopReport.xml
+
+# Files built by Visual Studio
+*_i.c
+*_p.c
+*_h.h
+*.ilk
+*.meta
+*.obj
+*.iobj
+*.pch
+*.pdb
+*.ipdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*_wpftmp.csproj
+*.log
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+*.sap
+
+# Visual Studio Trace Files
+*.e2e
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# AxoCover is a Code Coverage Tool
+.axoCover/*
+!.axoCover/settings.json
+
+# Coverlet is a free, cross platform Code Coverage Tool
+coverage*[.json, .xml, .info]
+
+# Visual Studio code coverage results
+*.coverage
+*.coveragexml
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# Note: Comment the next line if you want to checkin your web deploy settings,
+# but database connection strings (with potential passwords) will be unencrypted
+*.pubxml
+*.publishproj
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+PublishScripts/
+
+# NuGet Packages
+*.nupkg
+# NuGet Symbol Packages
+*.snupkg
+# The packages folder can be ignored because of Package Restore
+**/[Pp]ackages/*
+# except build/, which is used as an MSBuild target.
+!**/[Pp]ackages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/[Pp]ackages/repositories.config
+# NuGet v3's project.json files produces more ignorable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+*.appx
+*.appxbundle
+*.appxupload
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!?*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.jfm
+*.pfx
+*.publishsettings
+orleans.codegen.cs
+
+# Including strong name files can present a security risk
+# (https://github.com/github/gitignore/pull/2483#issue-259490424)
+#*.snk
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+ServiceFabricBackup/
+*.rptproj.bak
+
+# SQL Server files
+*.mdf
+*.ldf
+*.ndf
+
+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+*.rptproj.rsuser
+*- [Bb]ackup.rdl
+*- [Bb]ackup ([0-9]).rdl
+*- [Bb]ackup ([0-9][0-9]).rdl
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+node_modules/
+
+# Visual Studio 6 build log
+*.plg
+
+# Visual Studio 6 workspace options file
+*.opt
+
+# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
+*.vbw
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# CodeRush personal settings
+.cr/personal
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
+
+# Cake - Uncomment if you are using it
+# tools/**
+# !tools/packages.config
+
+# Tabs Studio
+*.tss
+
+# Telerik's JustMock configuration file
+*.jmconfig
+
+# BizTalk build output
+*.btp.cs
+*.btm.cs
+*.odx.cs
+*.xsd.cs
+
+# OpenCover UI analysis results
+OpenCover/
+
+# Azure Stream Analytics local run output
+ASALocalRun/
+
+# MSBuild Binary and Structured Log
+*.binlog
+
+# NVidia Nsight GPU debugger configuration file
+*.nvuser
+
+# MFractors (Xamarin productivity tool) working folder
+.mfractor/
+
+# Local History for Visual Studio
+.localhistory/
+
+# BeatPulse healthcheck temp database
+healthchecksdb
+
+# Backup folder for Package Reference Convert tool in Visual Studio 2017
+MigrationBackup/
+
+# Ionide (cross platform F# VS Code tools) working folder
+.ionide/
+.idea/
+*.DotSettings
diff --git a/src/CactusPie.FastHealing.sln b/src/CactusPie.FastHealing.sln
new file mode 100644
index 0000000..f78156e
--- /dev/null
+++ b/src/CactusPie.FastHealing.sln
@@ -0,0 +1,25 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 17
+VisualStudioVersion = 17.2.32616.157
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CactusPie.FastHealing", "CactusPie.FastHealing\CactusPie.FastHealing.csproj", "{9C38A2B1-5F09-49FE-AC57-9FBEF7717582}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {9C38A2B1-5F09-49FE-AC57-9FBEF7717582}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {9C38A2B1-5F09-49FE-AC57-9FBEF7717582}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {9C38A2B1-5F09-49FE-AC57-9FBEF7717582}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {9C38A2B1-5F09-49FE-AC57-9FBEF7717582}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ SolutionGuid = {26F91A8D-3767-457A-821C-F66AFD620885}
+ EndGlobalSection
+EndGlobal
diff --git a/src/CactusPie.FastHealing/CactusPie.FastHealing.csproj b/src/CactusPie.FastHealing/CactusPie.FastHealing.csproj
new file mode 100644
index 0000000..673fc7d
--- /dev/null
+++ b/src/CactusPie.FastHealing/CactusPie.FastHealing.csproj
@@ -0,0 +1,49 @@
+
+
+
+ net472
+ 1.0.0
+ CactusPie
+
+
+
+
+ runtime
+
+
+
+
+
+ ..\References\EFT_Managed\Aki.Reflection.dll
+ False
+
+
+ ..\References\EFT_Managed\Assembly-CSharp.dll
+ False
+
+
+ ..\References\EFT_Managed\Comfort.dll
+ False
+
+
+ ..\References\EFT_Managed\Comfort.Unity.dll
+ False
+
+
+ D:\Games\SPTARKOV\EscapeFromTarkov_Data\Managed\Newtonsoft.Json.dll
+ False
+
+
+ ..\References\EFT_Managed\UnityEngine.dll
+ False
+
+
+ ..\References\EFT_Managed\UnityEngine.CoreModule.dll
+ False
+
+
+ ..\References\EFT_Managed\UnityEngine.InputLegacyModule.dll
+ False
+
+
+
diff --git a/src/CactusPie.FastHealing/Enums/MedsItemType.cs b/src/CactusPie.FastHealing/Enums/MedsItemType.cs
new file mode 100644
index 0000000..07b41bb
--- /dev/null
+++ b/src/CactusPie.FastHealing/Enums/MedsItemType.cs
@@ -0,0 +1,9 @@
+namespace CactusPie.FastHealing.Enums
+{
+ public enum MedsItemType
+ {
+ Medkit,
+ SurgeryKit,
+ Other,
+ }
+}
\ No newline at end of file
diff --git a/src/CactusPie.FastHealing/FastHealingPlugin.cs b/src/CactusPie.FastHealing/FastHealingPlugin.cs
new file mode 100644
index 0000000..8648958
--- /dev/null
+++ b/src/CactusPie.FastHealing/FastHealingPlugin.cs
@@ -0,0 +1,120 @@
+using BepInEx;
+using BepInEx.Configuration;
+using JetBrains.Annotations;
+
+namespace CactusPie.FastHealing
+{
+ [BepInPlugin("com.cactuspie.fasthealing", "CactusPie.FastHealing", "1.0.0")]
+ public class FastHealingPlugin : BaseUnityPlugin
+ {
+ internal static ConfigEntry SurgerySpeedMultiplier { get; set; }
+ internal static ConfigEntry SurgerySpeedMultiplierEnabled { get; set; }
+ internal static ConfigEntry HealingTimeMultiplier { get; set; }
+ internal static ConfigEntry HealingSpeedMultiplierEnabled { get; set; }
+ internal static ConfigEntry DynamicHealTimeEnabled { get; set; }
+ internal static ConfigEntry DynamicHealTimeThreshold { get; set; }
+ internal static ConfigEntry DynamicHealTimeMultiplier { get; set; }
+
+ [UsedImplicitly]
+ internal void Start()
+ {
+ // Surgery time section
+ const string surgeryTimeSection = "Surgery time settings";
+
+ SurgerySpeedMultiplierEnabled = Config.Bind
+ (
+ surgeryTimeSection,
+ "Enable surgery time multiplier",
+ true,
+ new ConfigDescription
+ (
+ "Whether or not the surgery time multiplier is enabled"
+ )
+ );
+
+ SurgerySpeedMultiplier = Config.Bind
+ (
+ surgeryTimeSection,
+ "Surgery time multiplier",
+ 0.5f,
+ new ConfigDescription
+ (
+ "Values below 1.0 will make the surgery faster, higher values will make it slower",
+ new AcceptableValueRange(0.01f, 2.0f)
+ )
+ );
+
+ // Healing time section
+ const string healingTimeSection = "Healing time settings";
+
+ HealingSpeedMultiplierEnabled = Config.Bind
+ (
+ healingTimeSection,
+ "Enable healing time multiplier",
+ true,
+ new ConfigDescription
+ (
+ "Whether or not the healing time multiplier is enabled"
+ )
+ );
+
+ HealingTimeMultiplier = Config.Bind
+ (
+ healingTimeSection,
+ "Healing time multiplier",
+ 0.8f,
+ new ConfigDescription
+ (
+ "Values below 1.0 will make the healing faster, higher values will make it slower",
+ new AcceptableValueRange(0.01f, 2.0f)
+ )
+ );
+
+ // Dynamic healing time section
+ const string dynamicHealingTimeSection = "Dynamic healing time settings";
+
+ DynamicHealTimeEnabled = Config.Bind
+ (
+ dynamicHealingTimeSection,
+ "Dynamic heal time enabled",
+ true,
+ new ConfigDescription
+ (
+ "Whether or not the healing time should be quicker for less damaged body parts"
+ )
+ );
+
+ DynamicHealTimeThreshold = Config.Bind
+ (
+ dynamicHealingTimeSection,
+ "Dynamic surgery time health threshold",
+ 50f,
+ new ConfigDescription
+ (
+ "Below this health percentage the game will not apply the dynamic healing time",
+ new AcceptableValueRange(1f, 100.0f)
+ )
+ );
+
+ DynamicHealTimeMultiplier = Config.Bind
+ (
+ dynamicHealingTimeSection,
+ "Dynamic heal time multiplier",
+ 1f,
+ new ConfigDescription
+ (
+ "Decreasing this value below 1 will further speed up healing time for less damaged limbs",
+ new AcceptableValueRange(0.01f, 5.0f)
+ )
+ );
+
+ new OverrideHealingTimePatch().Enable();
+ }
+
+ [UsedImplicitly]
+ public void OnDestroy()
+ {
+ Destroy(this);
+ }
+ }
+}
diff --git a/src/CactusPie.FastHealing/OverrideHealingTimePatch.cs b/src/CactusPie.FastHealing/OverrideHealingTimePatch.cs
new file mode 100644
index 0000000..f803e08
--- /dev/null
+++ b/src/CactusPie.FastHealing/OverrideHealingTimePatch.cs
@@ -0,0 +1,238 @@
+using System;
+using System.Linq;
+using System.Reflection;
+using Aki.Reflection.Patching;
+using CactusPie.FastHealing.Enums;
+using Comfort.Common;
+using EFT;
+using EFT.HealthSystem;
+using EFT.InventoryLogic;
+using HarmonyLib;
+
+namespace CactusPie.FastHealing
+{
+ public class OverrideHealingTimePatch : ModulePatch
+ {
+ private static readonly Type LightBleedingType = AccessTools.FirstInner(typeof(ActiveHealthController), x => x.Name == "LightBleeding");
+ private static readonly Type HeavyBleedingType = AccessTools.FirstInner(typeof(ActiveHealthController), x => x.Name == "HeavyBleeding");
+ private static readonly Type FractureType = AccessTools.FirstInner(typeof(ActiveHealthController), x => x.Name == "Fracture");
+ private static readonly Type MedEffectType = AccessTools.FirstInner(typeof(ActiveHealthController), x => x.Name == "MedEffect");
+
+ private static readonly MethodInfo InitEffectMethod = AccessTools.Method(MedEffectType, "Init", new[] { typeof(Item), typeof(float) });
+ private static readonly MethodInfo AddEffectMethod = AccessTools.Method(typeof(ActiveHealthController), "AddEffect").MakeGenericMethod(MedEffectType);
+ private static readonly MethodInfo TryGetBodyPartToApplyMethod = AccessTools.Method(typeof(ActiveHealthController), "TryGetBodyPartToApply");
+
+ protected override MethodBase GetTargetMethod()
+ {
+ MethodInfo method = typeof(ActiveHealthController).GetMethod("DoMedEffect", BindingFlags.Public | BindingFlags.Instance);
+ return method;
+ }
+
+ [PatchPrefix]
+ public static bool PatchPrefix(
+ ref IEffect __result,
+ ActiveHealthController __instance,
+ Item item,
+ EBodyPart bodyPart,
+ float? amount = null)
+ {
+ if (!(item is MedsClass medsItem))
+ {
+ return true;
+ }
+
+ float delay;
+
+ switch (item)
+ {
+ case GClass2537 _:
+ delay = Singleton.Instance.Health.Effects.MedEffect.MedKitStartDelay;
+ break;
+ case GClass2540 _:
+ delay = Singleton.Instance.Health.Effects.MedEffect.MedicalStartDelay;
+ break;
+ default:
+ return true;
+ }
+
+ Player player = Singleton.Instance.MainPlayer;
+
+ var getBodyPartToApplyArguments = new object[]
+ {
+ item,
+ bodyPart,
+ null,
+ };
+
+ bool tryGetBodyPartToApplyResult = (bool)TryGetBodyPartToApplyMethod
+ .Invoke(__instance, getBodyPartToApplyArguments);
+
+ if (!tryGetBodyPartToApplyResult)
+ {
+ return true;
+ }
+
+ var damagedBodyPart = (EBodyPart?)getBodyPartToApplyArguments[2];
+
+ if (!damagedBodyPart.HasValue)
+ {
+ return true;
+ }
+
+ EBodyPart damagedBodyPartValue = damagedBodyPart.Value;
+
+ MedsItemType medsItemType = GetItemType(medsItem);
+
+ delay = GetModifiedDelay(player, delay, medsItemType, damagedBodyPartValue);
+
+ bool isBodyPartDestroyed = player.HealthController.IsBodyPartDestroyed(damagedBodyPartValue);
+
+ float healingTime = medsItem.HealthEffectsComponent.UseTimeFor(damagedBodyPartValue);
+ if (isBodyPartDestroyed && medsItem.HealthEffectsComponent.AffectsAny(EDamageEffectType.DestroyedPart))
+ {
+ healingTime /= 1f + (float)player.Skills.SurgerySpeed;
+ }
+
+ healingTime = GetModifiedHealingTime(player, healingTime, medsItemType, damagedBodyPartValue);
+
+ Action