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Why does it continuosly add to the blur every fps update? #83

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behelit opened this issue Oct 21, 2021 · 1 comment
Open

Why does it continuosly add to the blur every fps update? #83

behelit opened this issue Oct 21, 2021 · 1 comment

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@behelit
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behelit commented Oct 21, 2021

I'm using the defaults form the examples but the blur appends to itself every update.
If I set the fps to 0, every redraw of the fragment will add additional blur on top of the existing blur.

@marticztn
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That is one of the "problem" of this library. If you want to pause the update, just call blurLayout.pauseBlur();, that seems to be the only way to stop the blur from updating.

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