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I'm using the defaults form the examples but the blur appends to itself every update.
If I set the fps to 0, every redraw of the fragment will add additional blur on top of the existing blur.
The text was updated successfully, but these errors were encountered:
That is one of the "problem" of this library. If you want to pause the update, just call blurLayout.pauseBlur();, that seems to be the only way to stop the blur from updating.
I'm using the defaults form the examples but the blur appends to itself every update.
If I set the fps to 0, every redraw of the fragment will add additional blur on top of the existing blur.
The text was updated successfully, but these errors were encountered: