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when turning hidden keywords and other stuff into static abilities to make them more rules conform and also more flexible
it is important that (some) effects like "creature can't regenerate until end of turn" need to continue to exist even if the owner of the ability left the game
While Trigger may not be added to the Stack (if the controller doesn't exist anymore)
for this we probably need a special "CommandZone" or "EffectZone" to keep the effects
Maybe move them from their players command zone, when the player leaves the game? (except for Emblems?)
That probably could cause some gui problems
The text was updated successfully, but these errors were encountered:
somehow related to this: #3307 kinda
when turning hidden keywords and other stuff into static abilities to make them more rules conform and also more flexible
it is important that (some) effects like "creature can't regenerate until end of turn" need to continue to exist even if the owner of the ability left the game
While Trigger may not be added to the Stack (if the controller doesn't exist anymore)
for this we probably need a special "CommandZone" or "EffectZone" to keep the effects
Maybe move them from their players command zone, when the player leaves the game? (except for Emblems?)
That probably could cause some gui problems
The text was updated successfully, but these errors were encountered: