diff --git a/code/modules/jobs/job_types/roguetown/garrison/manorguard.dm b/code/modules/jobs/job_types/roguetown/garrison/manorguard.dm index f55a3f1d4..b771ca6a1 100644 --- a/code/modules/jobs/job_types/roguetown/garrison/manorguard.dm +++ b/code/modules/jobs/job_types/roguetown/garrison/manorguard.dm @@ -166,7 +166,7 @@ H.mind.adjust_skillrank(/datum/skill/combat/firearms, 1, TRUE) r_hand = /obj/item/gun/ballistic/arquebus beltr = /obj/item/powderflask - neck = /obj/item/ammo_holder/bullet/lead + l_hand = /obj/item/ammo_holder/bullet/lead backpack_contents = list(/obj/item/rogueweapon/huntingknife/idagger/steel/special = 1, /obj/item/rope/chain = 1) H.verbs |= /mob/proc/haltyell diff --git a/code/modules/jobs/job_types/roguetown/garrison/townguard.dm b/code/modules/jobs/job_types/roguetown/garrison/townguard.dm index 1be6296d8..a2d581e7a 100644 --- a/code/modules/jobs/job_types/roguetown/garrison/townguard.dm +++ b/code/modules/jobs/job_types/roguetown/garrison/townguard.dm @@ -158,7 +158,7 @@ Archer is basically a 'bounty-catcher' in function, less specialized at close-qu H.mind.adjust_skillrank(/datum/skill/combat/firearms, 1, TRUE) r_hand = /obj/item/gun/ballistic/arquebus beltr = /obj/item/powderflask - neck = /obj/item/ammo_holder/bullet/lead + l_hand = /obj/item/ammo_holder/bullet/lead // Added to baliff under assumption townguard.dm will not be enabled.