-
Notifications
You must be signed in to change notification settings - Fork 10
/
EngineWrapper.cs
367 lines (302 loc) · 11.2 KB
/
EngineWrapper.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Xml;
using System.Text;
using System.Diagnostics;
using Newtonsoft.Json;
using FyreVM;
namespace Zifmia.FyreVM.Service
{
/// <summary>
/// The EngineWrapper is a state machine around the FyreVM Engine. It needs to be able handle the following
/// scenarios:
///
/// 1. Start Game: start engine, load game, store output, save, return stored output, add output to saved-data
/// 2. Send Command: execute command, store output, save, return stored output, add output to saved-data
/// 3. Save: save, report saved
/// 4. Restore: load game, return output
/// 5.
/// </summary>
public class EngineWrapper
{
private Engine vm;
string entry = "";
string saveCommand;
Stream saveFileData;
//string outputXML;
Dictionary<string, string> outputHash;
string outputJSON;
byte[] outSaveFile;
MemoryStream saveStream;
MemoryStream restoreStream;
// The default is to load a game and return with any prologue data...
VMWrapperState wrapperState = VMWrapperState.LoadGame;
VMRequestType requestType = VMRequestType.StartGame;
//
// Operation 1 (engine is not loaded, start game) Load the game file, store output, save game, store save file, stop vm.
// Operation 2 (engine is loaded, execute command) Set command to execute, start vm, set line input to command, store output, save game, store save file, stop vm.
// Operation 3 (engine is loaded, restore game) Set loadstream, start vm, store output, stop vm.
// Operation 4 (engine is not loaded, execute command) Load the game file, set loadstream, restore game, store output, stop vm.
//
public enum VMRequestType
{
StartGame,
StartExistingGame,
ExecuteCommand,
NoCommand
}
public enum VMWrapperState
{
LoadGame,
RunCommand,
RequestRestore,
RequestSave,
Completed
}
public EngineWrapper() { }
/// <summary>
/// Assume we're running a command and have save game data.
/// </summary>
/// <param name="gameFile"></param>
/// <param name="saveFile"></param>
/// <param name="command"></param>
///
Boolean _isCurrentRestore = false;
public EngineWrapper(byte[] gameFile, byte[] saveFile)
{
if (gameFile == null)
throw new Exception("Missing game data.");
if (saveFile == null)
throw new Exception("Missing required save file.");
MemoryStream gameData = new MemoryStream(gameFile);
saveFileData = new MemoryStream(saveFile);
vm = new Engine(gameData);
}
/// <summary>
/// Load the game and return data.
/// </summary>
/// <param name="gameFile"></param>
public EngineWrapper(byte[] gameFile)
{
if (gameFile == null)
throw new Exception("Missing game file.");
MemoryStream gameData = new MemoryStream(gameFile);
vm = new Engine(gameData);
requestType = VMRequestType.StartGame;
wrapperState = VMWrapperState.LoadGame;
Run();
}
public void SendCommand(string command)
{
wrapperState = VMWrapperState.RunCommand;
requestType = VMRequestType.ExecuteCommand;
saveCommand = command;
vm.Continue();
}
public void Restore(byte[] restoreData)
{
restoreStream = new MemoryStream(restoreData);
wrapperState = VMWrapperState.RequestRestore;
requestType = VMRequestType.ExecuteCommand;
needLine = true;
vm.Continue();
}
private void Run()
{
vm.OutputReady += new OutputReadyEventHandler(vm_OutputReady);
vm.LineWanted += new LineWantedEventHandler(vm_LineWanted);
vm.KeyWanted += new KeyWantedEventHandler(vm_KeyWanted);
vm.SaveRequested += new SaveRestoreEventHandler(vm_SaveRequested);
vm.LoadRequested += new SaveRestoreEventHandler(vm_LoadRequested);
vm._IsCurrentRestore = _isCurrentRestore;
vm.Run();
}
/// <summary>
/// Starting game
/// - retrieves output (startup)
/// - ignore output (save)
///
/// Entering a command
/// - ignore output (startup and load)
/// - retrieves output (command)
/// - ignore output (save)
///
/// </summary>
/// <param name="package"></param>
private void HandleOutput(Dictionary<string, string> package)
{
// Reset hashtable
outputHash = package;
//XmlWriterSettings settings = new XmlWriterSettings();
//settings.OmitXmlDeclaration = true;
StringWriter sWriter = new StringWriter();
//using (XmlWriter writer = XmlWriter.Create(sWriter, settings))
//{
// // Open XML stream
// writer.WriteStartDocument();
// writer.WriteStartElement("fyrevm");
// writer.WriteStartElement("channels");
// // loop through results and output to xml
// foreach (string channel in package.Keys)
// {
// SetChannelData(channel, package, writer);
// }
// writer.WriteEndElement();
// writer.WriteEndElement();
// writer.WriteEndDocument();
// writer.Flush();
// outputXML = sWriter.ToString();
//}
StringBuilder data = sWriter.GetStringBuilder();
// Open JSON stream
sWriter = new StringWriter();
JsonTextWriter jWriter = new JsonTextWriter(sWriter);
jWriter.WriteStartObject();
jWriter.WritePropertyName("channels");
jWriter.WriteStartArray();
foreach (string channel in package.Keys)
{
jWriter.WriteStartObject();
SetChannelDataJSON(channel, package, jWriter);
jWriter.WriteEndObject();
}
jWriter.WriteEndArray();
jWriter.WriteEndObject();
jWriter.Close();
data = sWriter.GetStringBuilder();
outputJSON = data.ToString();
}
//private void SetChannelData(string channel, Dictionary<string, string> package, XmlWriter writer)
//{
// string text = "";
// string channelName = channel;
// if (package.TryGetValue(channel, out text))
// {
// WriteElementCDATA(writer, channelName, text.Trim());
// }
// else
// {
// WriteElementCDATA(writer, channelName, "");
// }
//}
private void SetChannelDataJSON(string channel, Dictionary<string, string> package, JsonTextWriter writer)
{
string text = "";
string channelName = channel;
if (package.TryGetValue(channel, out text))
{
writer.WritePropertyName(channel);
writer.WriteValue(text);
}
else
{
writer.WritePropertyName(channel);
writer.WriteValue("");
}
}
//private void WriteElementCDATA(XmlWriter xWriter, string elementName, string text)
//{
// xWriter.WriteStartElement(elementName);
// xWriter.WriteCData(text);
// xWriter.WriteEndElement();
//}
private bool needLine = true;
private void vm_OutputReady(object sender, OutputReadyEventArgs e)
{
// ----------- DECIDE TO STORE OUTPUT --------------
if (!needLine || wrapperState == VMWrapperState.LoadGame)
{
if ((wrapperState == VMWrapperState.LoadGame && requestType == VMRequestType.StartGame) || wrapperState == VMWrapperState.RunCommand)
{
HandleOutput((Dictionary<string, string>)e.Package);
}
// ----------- DETERMINE STATE -------------
if (wrapperState == VMWrapperState.RequestSave)
{
outSaveFile = saveStream.ToArray();
wrapperState = VMWrapperState.Completed;
vm.Stop();
}
if (wrapperState == VMWrapperState.RunCommand || (wrapperState == VMWrapperState.LoadGame && requestType == VMRequestType.StartGame))
wrapperState = VMWrapperState.RequestSave;
if (wrapperState == VMWrapperState.RequestRestore && requestType == VMRequestType.ExecuteCommand)
wrapperState = VMWrapperState.RunCommand;
if (wrapperState == VMWrapperState.LoadGame && requestType == VMRequestType.ExecuteCommand)
wrapperState = VMWrapperState.RequestRestore;
needLine = true;
}
}
private void vm_LineWanted(object sender, LineWantedEventArgs e)
{
if (wrapperState == VMWrapperState.RequestRestore)
entry = "restore";
if (wrapperState == VMWrapperState.RunCommand)
entry = saveCommand;
if (wrapperState == VMWrapperState.RequestSave)
entry = "save";
if (wrapperState == VMWrapperState.Completed)
entry = null;
needLine = false;
e.Line = entry;
}
private void vm_KeyWanted(object sender, KeyWantedEventArgs e)
{
e.Char = entry[0];
}
private void vm_SaveRequested(object sender, SaveRestoreEventArgs e)
{
saveStream = new MemoryStream();
e.Stream = saveStream;
}
private void vm_LoadRequested(object sender, SaveRestoreEventArgs e)
{
e.Stream = restoreStream;
}
public string ToJSON
{
get
{
return outputJSON;
}
}
//public string ToXML
//{
// get
// {
// return outputXML;
// }
//}
public string FromHash(string channelName)
{
if (outputHash.ContainsKey(channelName))
return (string)outputHash[channelName];
else
return "";
}
public Dictionary<string, string> FromHash()
{
return outputHash;
}
public byte[] SaveFile
{
get
{
return outSaveFile;
}
}
public MemoryStream SaveStream {
get {
return saveStream;
}
}
private VMWrapperState WrapperState
{
get
{
return wrapperState;
}
}
}
}