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MonoGame.Framework.Ouya.sln
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MonoGame.Framework.Ouya.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Framework.Ouya", "MonoGame.Framework\MonoGame.Framework.Ouya.csproj", "{8BEA875D-66D2-4A5F-B137-83D262A3851D}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lidgren.Network.Android", "ThirdParty\Lidgren.Network\Lidgren.Network.Android.csproj", "{565129E0-4EE5-4F6F-B403-C3484C9740BE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{8BEA875D-66D2-4A5F-B137-83D262A3851D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{8BEA875D-66D2-4A5F-B137-83D262A3851D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8BEA875D-66D2-4A5F-B137-83D262A3851D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8BEA875D-66D2-4A5F-B137-83D262A3851D}.Release|Any CPU.Build.0 = Release|Any CPU
{565129E0-4EE5-4F6F-B403-C3484C9740BE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{565129E0-4EE5-4F6F-B403-C3484C9740BE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{565129E0-4EE5-4F6F-B403-C3484C9740BE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{565129E0-4EE5-4F6F-B403-C3484C9740BE}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal