-
Notifications
You must be signed in to change notification settings - Fork 3
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
some roads have bad textures #6
Comments
From Albero
|
Oh my, I'm crashing twice from disabling crossing too quickly. That might be a problem too, lol. |
Can you please drop |
Excellent I will look into it. |
Have you looked into it yet? I experience another crash which might not be related. Something tries to call Bonjour dll, that Apple garbage app, After uninstalling it, the problem seems to go away for now. |
@Xphine Sorry I am a bit overloaded with some stuff I am doing to TMPE. I will come back to this ... promise. |
You're also in TMPE dev team eh? I'm also waiting for more stable than this 11 "stable" version lol. No problem, thanks for all you have done. |
what is the problem with 11 "stable" |
There was that missing simulation accuracy setting that probably broke half of my junctions. Cars seem to reluctant to stop at red lights with a noticeable delay on timed traffic junction. Not sure if it's related to TMPE but sims were parking in a massive amount to catch trams as well. There're probably some crashes which I can't duplicate. At the moment, I'm experiencing multiple crashes to the point I'm not too sure anymore what causes it. Might be my rubbish 5700XT. Does that Bonjour relate to TMPE? |
I created exemption list and added that road to it. It will be in version 3.0 (can't push it to version 2 because it would be FPS intensive and version 2 does not cache exempt list). |
as for the crash I did not managed to reproduce it but this line catched my attention:
@Xphine Can you please tell me:
|
@Xphine Are you happy with #6 (comment) |
From what task manager showed me, I have about 2GB of RAM left out of 16, 8GB VRAM was on full load and I have about 2800 assets. CPU and GPU hovered around 30% load. The game file is installed on M.2 SSD. I don't have a vanilla city maybe I will grab someone else save later to test. I'm testing TMPE 11.1.1 at the moment and there's still issue with the timed traffic light. As for your #6 (comment) , that should be good to go unless you could ask the original author to fix his part. |
thanks @Xphine its really helpful! |
the tunnel markings is caused by exception caused by null texture in the first segment info. I now get second segment info to resolve this problem. |
I also added toll roads. |
Fix in V3.0:
Won't fix:
The text was updated successfully, but these errors were encountered: