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Currently ItemNames uses Material and item name. Item name is rather useless, instead we would want to use Material and Lore. In particular I want:
If Item has lore, lookup based on lore. If no hit is found lookup without lore and return that as fallback
Special lore mappable to prefix/suffixes, which doesn't break other lookup. "Compacted Item" lore should prefix "Compacted" into the output (but that should be a config detail). Further a compacted Energizer (lored bastion component) should be recognized as such, both lore properties should be handled accordingly
The text was updated successfully, but these errors were encountered:
Very much happy to look into updating this. Are there any other use cases other than ignoring "Compacted Item"? Just wondering how extensive this system should be.
Just have a system of arbitrary prefixes and postifxes, which have their lore key removed during the main lookup for those.
It might also be nice to be able to define a fallback mechanic of "If any of the lore lines on the item matches the one defined in this config, match entries" to allow fallbacks for things that'd only have a few constant lines, like PrisonPearls.
Currently ItemNames uses Material and item name. Item name is rather useless, instead we would want to use Material and Lore. In particular I want:
If Item has lore, lookup based on lore. If no hit is found lookup without lore and return that as fallback
Special lore mappable to prefix/suffixes, which doesn't break other lookup. "Compacted Item" lore should prefix "Compacted" into the output (but that should be a config detail). Further a compacted Energizer (lored bastion component) should be recognized as such, both lore properties should be handled accordingly
The text was updated successfully, but these errors were encountered: