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If the plugin is reloaded or disabled, mobs in unloaded chunks wont be killed and they will no longer be tracked internally. Any control over them is lost. Either safe the uuids in a db or find a way to kill everything.
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You could probably hook OnChunkLoad and then call chunk.getEntities() and that should help with this problem. That along with enumerating all entities on plugin load/enable should be able to alleviate this.
But what I am saying is, the entities that aren't loaded will not have an impact until they are loaded. So hooking them as the chunk loads will give you the opportunity to either track or clear them as needed.
If the plugin is reloaded or disabled, mobs in unloaded chunks wont be killed and they will no longer be tracked internally. Any control over them is lost. Either safe the uuids in a db or find a way to kill everything.
The text was updated successfully, but these errors were encountered: