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Don't know if this should be a github issue. I can post to e.g. modmail and close this if you prefer.
Add fertilizers to sugarcane and cactus, to make farms a bit more complex and interesting. The final growth with full fertilizer should stay the same as before, it would then only grow slower without the soil.
I tested locally, and propose the following:
column:
...# four layerssoil_max_layers: 4soil_bonus_per_layer: 0.5# include the block directly below the plant, unlike crops which require farmland:soil_layer_offset: 1CACTUS:
inherit: columnpersistent_growth_period: <3 times the previous value># this is red sand, regular sand would be too easy for deserts:soil_material: SAND:1biomes:
...SUGAR_CANE_BLOCK:
inherit: columnpersistent_growth_period: <3 times the previous value># sand, because historically when sugarcane was introduced it only grew on sand (and lets not use clay again):soil_material: SANDbiomes:
...
The text was updated successfully, but these errors were encountered:
Don't know if this should be a github issue. I can post to e.g. modmail and close this if you prefer.
Add fertilizers to sugarcane and cactus, to make farms a bit more complex and interesting. The final growth with full fertilizer should stay the same as before, it would then only grow slower without the soil.
I tested locally, and propose the following:
The text was updated successfully, but these errors were encountered: