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You don't need a xml file for Apollo. Just set the Adapter Name to your iGPU in Apollo, and launch games with dGPU, which I suppose you already know how. |
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My 2 cents, using iGPU for encoding and playing on dGPU is possible, but performance could be low in higher res/refresh rate. Uncompressed frame is copied from dGPU to iGPU before encoding, which could add significant latency. I tried this with 2x dGPU (RTX 3080 and A380), couldn't get more than 60 frames in 3440x1440, if target was higher, it was able to stream but with 300 ms++ latency which was unusable. Even within operational framerate there was at least 20+ more ms latency in AV1 on A380 compared to pure RTX 3080 in HEVC. |
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I have an Intel iGPU that's capable of AV1 encoding, but my RTX 3090 isn't. Sunshine's docs say that the display the GPU is connected to must support the codec in use (AV1 in this case). I know that the virtual display driver supports a config file for GPU selection; where should I put the vdd_settings.xml file?
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