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Try the pre-release version of Artemis and enable I'm not sure if your problem is the same I'm facing as well on multiple devices(I have a Y700 2025, but also on other devices). Currently known effective fix is disconnect your physical monitor physically (pull the cable off), but that's obviously not ideal. |
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I'm really liking the simplicity and functionality of virtual displays in Apollo and Artemis together, this feels like what streaming should be. Great work on the features and enhancements to both.
I am trying to get all of my devices working well on Apollo, but my y700 seems to be behaving oddly. No matter the game, I can get 120fps at native resolution, but it will occasionally crash to ~80fps across the board on incoming stream fps, decoding frame rate and rendering frame rate. After 10 to 20 seconds, it will climb back to 120fps. I show zero lost frames during the stream.
Reboots don't seem to fix it, nor do changing frame pacing settings or performance modes. The stream is stable when tried on a Samsung galaxy fold. When reverting to sunshine and moonlight with a dummy plug, the stream is once again stable on all devices.
Is there anything unique about the y700 and background tasks or settings that I may be missing?
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