Cataclysm-DDA experimental build 2024-11-21-1756
Pre-release
Pre-release
What's Changed
- Fix Tacoma ranch silo having solar panels by @Milopetilo in #78027
- Add a storage unit palette by @Milopetilo in #78022
- Fix archery_damage_test CI occasional failure by @ShnitzelX2 in #77970
- Add std::string wrappers for ImGui::InputText* methods by @mqrause in #77979
- Reign in carbide craft quantity by @kevingranade in #77964
- Fix
bio_blindfold
not working correctly after a save & load cycle by @osuphobia in #78035 - Add a 'guide to the development process' doc by @I-am-Erk in #74028
copy-from
chain fungal zombies by @Karol1223 in #77321- move ax(wood axe) from "real_axes" to "real_great_axes" in melee.json by @terribleperson in #78019
- Add MELEE_TO_HIT enchantment by @Procyonae in #78023
- Don't run item::on_pickup when the item is wielded by @mqrause in #78048
- Allow Custom Variables in Widgets by @phi2dao in #78042
- Dangerous field distractions factor in in_vehicle immunity by @Procyonae in #78055
Full Changelog: cdda-experimental-2024-11-21-1525...cdda-experimental-2024-11-21-1756