Releases: CleverRaven/Cataclysm-DDA
Releases · CleverRaven/Cataclysm-DDA
Cataclysm-DDA 0.H release candidate 2024-11-23-1857
cdda-0.H-2024-11-23-1857 Backport credits for 0.H
Cataclysm-DDA 0.H release candidate 2024-11-23-1714
cdda-0.H-2024-11-23-1714 Fix release name
Cataclysm-DDA 0.H release candidate 2024-11-23-0637
cdda-0.H-2024-11-23-0637 Update changelog.txt to bump build.
Cataclysm-DDA experimental build 2024-11-22-1510
What's Changed
- typified vehicle stuff by @PatrikLundell in #77764
Full Changelog: cdda-experimental-2024-11-22-0525...cdda-experimental-2024-11-22-1510
Cataclysm-DDA experimental build 2024-11-22-0525
What's Changed
- national weather transcripts grammar fix by @Certified-Air-Breather in #78062
- Even less items around streams by @Milopetilo in #78065
- Update cramped space effect messages by @oosyrag in #78059
- [Xedra Evolved] Add Lilit ruach gauge using custom variable functionality by @Standing-Storm in #78063
- Fix format mismatches in tripoint item vars by @mqrause in #78054
- Make creature overlay icons optional by @Procyonae in #78053
New Contributors
- @Certified-Air-Breather made their first contribution in #78062
Full Changelog: cdda-experimental-2024-11-22-0239...cdda-experimental-2024-11-22-0525
Cataclysm-DDA experimental build 2024-11-22-0239
What's Changed
- Add open crates to farm supply store by @Milopetilo in #78060
Full Changelog: cdda-experimental-2024-11-21-2122...cdda-experimental-2024-11-22-0239
Cataclysm-DDA 0.H release candidate 2024-11-22-2227
Merge pull request #78082 from CleverRaven/fix-map-iteration-UB Stash mission ids and remove after loop for 0.H
Cataclysm-DDA 0.H release candidate 2024-11-22-0429
Merge pull request #78067 from CleverRaven/grab-break-RaR-0.H Fix reference after removal error in grab break code
Cataclysm-DDA experimental build 2024-11-21-2122
What's Changed
- Better margin of error for test shot_custom_damage_type by @ShnitzelX2 in #77989
- Items salvaged from cutting will now be placed in vehicle, if you're cutting them in vehicle by @Night-Pryanik in #77910
Full Changelog: cdda-experimental-2024-11-21-1756...cdda-experimental-2024-11-21-2122
Cataclysm-DDA experimental build 2024-11-21-1756
What's Changed
- Fix Tacoma ranch silo having solar panels by @Milopetilo in #78027
- Add a storage unit palette by @Milopetilo in #78022
- Fix archery_damage_test CI occasional failure by @ShnitzelX2 in #77970
- Add std::string wrappers for ImGui::InputText* methods by @mqrause in #77979
- Reign in carbide craft quantity by @kevingranade in #77964
- Fix
bio_blindfold
not working correctly after a save & load cycle by @osuphobia in #78035 - Add a 'guide to the development process' doc by @I-am-Erk in #74028
copy-from
chain fungal zombies by @Karol1223 in #77321- move ax(wood axe) from "real_axes" to "real_great_axes" in melee.json by @terribleperson in #78019
- Add MELEE_TO_HIT enchantment by @Procyonae in #78023
- Don't run item::on_pickup when the item is wielded by @mqrause in #78048
- Allow Custom Variables in Widgets by @phi2dao in #78042
- Dangerous field distractions factor in in_vehicle immunity by @Procyonae in #78055
Full Changelog: cdda-experimental-2024-11-21-1525...cdda-experimental-2024-11-21-1756