Releases: CleverRaven/Cataclysm-DDA
Cataclysm-DDA experimental build 2024-11-19-1224
What's Changed
- fix incorrect variable migration by @GuardianDll in #77992
Full Changelog: cdda-experimental-2024-11-19-1133...cdda-experimental-2024-11-19-1224
Cataclysm-DDA experimental build 2024-11-19-1133
What's Changed
- Label palette changes as mapgen by @Milopetilo in #77975
- Parametrize all walls: Part 3 by @Milopetilo in #77976
Full Changelog: cdda-experimental-2024-11-18-1457...cdda-experimental-2024-11-19-1133
Cataclysm-DDA experimental build 2024-11-18-1457
What's Changed
- Cache item info for crafting GUI full-text search by @Brambor in #77914
- [Xedra Evolved] Dont extract fake spells/stuff for translation by @Uwuewsky in #77940
Full Changelog: cdda-experimental-2024-11-18-1225...cdda-experimental-2024-11-18-1457
Cataclysm-DDA experimental build 2024-11-18-1225
What's Changed
- Fix military base battery issues by @xcdxbaxa9 in #77942
- Aftershock: Nerf spawn % of broken cyborg in basement_bionic by @themaster567 in #77897
- Sanity pass on the fungal acidic zombie by @Karol1223 in #77880
- Improve f_consume_item_sum and f_has_items_sum, use it more by @GuardianDll in #77791
- [Magiclysm] Update proficiency families and weakpoints for Magiclysm monsters by @jpfalk1 in #77766
- Add alarmed houses by @Milopetilo in #77488
- input_context.h: make registered_manual_keys private by @sonphantrung in #77476
- Increase helicopter autotravel speed by @johannes-graner in #77765
Full Changelog: cdda-experimental-2024-11-18-0946...cdda-experimental-2024-11-18-1225
Cataclysm-DDA experimental build 2024-11-18-0946
What's Changed
- Weekly Changelog 2024-11-11 to 2024-11-18 by @kevingranade in #77965
Full Changelog: cdda-experimental-2024-11-18-0627...cdda-experimental-2024-11-18-0946
Cataclysm-DDA experimental build 2024-11-18-0627
What's Changed
- [Xedra Evolved] More Ierde powers by @Standing-Storm in #77930
- Add graffiti to parametrized wall palette by @Milopetilo in #77952
- Add trait property to supress traits being granted at random in chargen by @kevingranade in #77953
- Severely up rock volume from mined tiles, add limestone to digging results by @NetSysFire in #77951
- Enable Multiple Anvils for Isherwood Mission by @TheMurderUnicorn in #77931
- Fix example json in WEATHER_TYPE.md by @ampersand55 in #77933
- Revert the horizontal separator color back to dark-gray by @moxian in #77935
- shorten
memorize
hint in crafting GUI search by @Brambor in #77916 - Fix mining using a pickaxe always causes an error by @osuphobia in #77906
- github/workflows: move macOS job to the end of the list by @andrei8l in #77934
- Make rural church not spawn water heaters in walls by @Milopetilo in #77900
- No Hope: Nerf spawn % of broken cyborg in basement_bionic by @themaster567 in #77898
- [XE] More Lilin traits and features by @SariusSkelrets in #77883
- More fix duplicate words typos by @ampersand55 in #77859
- Add more colored walls to parametrized palettes + adjust ratios by @Milopetilo in #77828
- Parametrize all walls: Palettes part 2 by @Milopetilo in #77822
- Resolve Milling Issues/Errors by @TheMurderUnicorn in #76999
- replace garlic with wild garlic during foraging by @NetSysFire in #77937
- NECC mapgen wrong symbol fix by @ShnitzelX2 in #77966
- Food price scales with freshness by @RenechCDDA in #77960
Full Changelog: cdda-experimental-2024-11-18-0406...cdda-experimental-2024-11-18-0627
Cataclysm-DDA experimental build 2024-11-18-0406
What's Changed
- [Xedra Evolved] Gracken can't learn dream magick either by @Standing-Storm in #77943
- Sidebar widget to show faction territory by @RenechCDDA in #77956
- Fix typo, add comma for Lisa Isherwood by @TheMurderUnicorn in #77926
Full Changelog: cdda-experimental-2024-11-18-0136...cdda-experimental-2024-11-18-0406
Cataclysm-DDA experimental build 2024-11-18-0136
What's Changed
- Add missing longest_side by @xcdxbaxa9 in #77850
Full Changelog: cdda-experimental-2024-11-17-2026...cdda-experimental-2024-11-18-0136
Cataclysm-DDA experimental build 2024-11-17-2026
What's Changed
- Remove leftovers of "ident" by @RenechCDDA in #77796
Full Changelog: cdda-experimental-2024-11-17-0712...cdda-experimental-2024-11-17-2026
Cataclysm-DDA experimental build 2024-11-17-0712
What's Changed
- Remove debug message in add_profession_items() causing basic build failure by @ShnitzelX2 in #77922
- Lead Acid Battery breaks_into Audit by @TheMurderUnicorn in #77921
- Aftershock: Disable portal storms in Exoplanet by @John-Candlebury in #77924
- Fix nunez bullet trailer appearing out of nowhere by @Procyonae in #77879
- Fleeing NPCs will now attack player that got too close by @Night-Pryanik in #77622
- u_/npc_forget_recipe can use categories and subcategories in place of individual ids by @Procyonae in #77705
- get rid of npctalk_var_ prefix for eoc variables by @GuardianDll in #77515
- Martial Mastery: Defensive Perks by @John-Candlebury in #77405
- Obsolete OM_MOVE by @GuardianDll in #77917
- [Magiclysm] Fix demonic possession causing starvation penalties by @SariusSkelrets in #77927
- remove buckwheat from foraging, add to seed group by @NetSysFire in #77912
- Transformation use action can pick random item from itemgroups by @GuardianDll in #77893
Full Changelog: cdda-experimental-2024-11-17-0450...cdda-experimental-2024-11-17-0712