diff --git a/README.md b/README.md
index edeed89d..a3a75063 100644
--- a/README.md
+++ b/README.md
@@ -1,10 +1,16 @@
# kruise-game
## Introduction
-`Kruise-Game` is an open source project based on OpenKruise, to solve the problem of game server landing in Kubernetes.
+Kruise-Game is a subproject of OpenKruise, to solve the problem of game server landing in Kubernetes.
+Kruise-Game utilizes the features of [Kruise](https://github.com/openkruise/kruise), including:
+- In-Place Update
+- Update sequence
+- Ordinals reserve(skip)
+- Pod probe marker
+- …
## Why is Kruise-Game?
Game servers are stateful services, and there are differences in the operation and maintenance of each game server, which also increases with time. In Kubernetes, general workloads manages a batch of game servers according to pod templates, which cannot take into account the differences in game server status. Batch management and directional management are in conflict in k8s. **Kruise-Game** was born to resolve that. Kruise-Game contains two CRDs, GameServer and GameServerSet:
diff --git a/docs/getting_started/introduction.md b/docs/getting_started/introduction.md
index 6e8850e5..05959b11 100644
--- a/docs/getting_started/introduction.md
+++ b/docs/getting_started/introduction.md
@@ -1,7 +1,16 @@
# Introduction
## What is Kruise-Game?
-Kruise-Game is an open source project based on OpenKruise, to solve the problem of game server landing in Kubernetes.
+Kruise-Game is a subproject of OpenKruise, to solve the problem of game server landing in Kubernetes.
+
+
+
+Kruise-Game utilizes the features of [Kruise](https://github.com/openkruise/kruise), including:
+- In-Place Update
+- Update sequence
+- Ordinals reserve(skip)
+- Pod probe marker
+- …
## Why is Kruise-Game?
Game servers are stateful services, and there are differences in the operation and maintenance of each game server, which also increases with time. In Kubernetes, general workloads manages a batch of game servers according to pod templates, which cannot take into account the differences in game server status. Batch management and directional management are in conflict in k8s. **Kruise-Game** was born to resolve that. Kruise-Game contains two CRDs, GameServer and GameServerSet: