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Refactor Scale Functionality #19

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SE2Dev opened this issue Jan 15, 2019 · 1 comment
Open

Refactor Scale Functionality #19

SE2Dev opened this issue Jan 15, 2019 · 1 comment
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todo To be completed in the future

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@SE2Dev
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SE2Dev commented Jan 15, 2019

For future versions, import scale should probably be less destructive to better allow for interaction with scaled scenes. I believe the best way to implement this would be to apply the scale directly to the imported model's skeleton object, which would in-turn allow the scale to be inherited by the mesh. Additional code may need to be required for the dynamic positioning resolution however...

@SE2Dev SE2Dev changed the title Refactor Scaling Functionality Refactor Scale Functionality Jan 15, 2019
@SE2Dev SE2Dev self-assigned this Jan 15, 2019
@SE2Dev SE2Dev added the todo To be completed in the future label Jan 15, 2019
@Faithfullfaun
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Is this about the issue we had when we imported models and applied an anim to it where the face got all screwed?

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