-
Notifications
You must be signed in to change notification settings - Fork 131
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Results giving weird look after using your shader. #30
Comments
turn on _ProjectionAngleDiscardEnable |
Thank you for the response, I've turned on _ProjectionAngleDiscardEnable, below is the result after setting threshold value to 0.02, but the bottom is not projecting right. My expectation result should be something below. Is there any other settings do I need to apply? Kindly help me solve this issue. |
rotate the decal gameobject a bit |
@ColinLeung-NiloCat I am implementing FPS shooter game. If I shoot straight wall or ground alone it works well, but if I shoot corner of both straight wall or ground, then how can I detect that bullet is hitting at corner? in other words, when should I rotate if the bullet is hitting the corner? Is there any workaround for this? Kindly help me to solve this issue. Thanks, |
Results giving weird look after using your shader.
I have followed the instructions given in readme file, still giving weird looks.
Please see the below screenshot, for better understanding.
Kindly help me solve this issue.
Appreciate if anyone faced and help me for this issue.
The text was updated successfully, but these errors were encountered: