diff --git a/Languages/ChineseSimplified/Keyed/ModMenu.xml b/Languages/ChineseSimplified/Keyed/ModMenu.xml index 5825f07034..d855cc7567 100644 --- a/Languages/ChineseSimplified/Keyed/ModMenu.xml +++ b/Languages/ChineseSimplified/Keyed/ModMenu.xml @@ -25,9 +25,9 @@ 武器开火会显示弹壳掉落的效果。禁用以提高性能。 - 启用弹壳污秽 + 启用弹壳污秽 - 在武器射击时会产生由抛壳产生的可清洗污渍。 + 在武器射击时会产生由抛壳产生的可清洗污渍。 显示战斗嘲讽 diff --git a/Languages/English/Keyed/ModMenu.xml b/Languages/English/Keyed/ModMenu.xml index 26db44cef2..41a3fc8c61 100644 --- a/Languages/English/Keyed/ModMenu.xml +++ b/Languages/English/Keyed/ModMenu.xml @@ -17,8 +17,8 @@ Show shell casings Firing weapons will display a dropped casing effect. - Create shell casing filth - Firing weapons will create cleanable filth of dropped casings. + Create shell casing filth + Firing weapons will create cleanable filth of dropped casings. Show combat taunts Pawns will display text-based taunts during combat. diff --git a/Languages/PortugueseBrazilian/Keyed/ModMenu.xml b/Languages/PortugueseBrazilian/Keyed/ModMenu.xml index 218a99e9df..5ca3c75ff0 100644 --- a/Languages/PortugueseBrazilian/Keyed/ModMenu.xml +++ b/Languages/PortugueseBrazilian/Keyed/ModMenu.xml @@ -17,8 +17,8 @@ Mostrar estojos de munição Disparar armas exibirá um efeito de estojo caído. - Criar sujeira de estojos - Disparar armas criará sujeira limpável de estojos caídos. + Criar sujeira de estojos + Disparar armas criará sujeira limpável de estojos caídos. Mostrar provocação de combate Os personagens exibirão provocações baseadas em texto durante o combate. diff --git a/Languages/Russian/Keyed/ModMenu.xml b/Languages/Russian/Keyed/ModMenu.xml index a7f31fc181..4e6f63b348 100644 --- a/Languages/Russian/Keyed/ModMenu.xml +++ b/Languages/Russian/Keyed/ModMenu.xml @@ -11,8 +11,8 @@ Показывать гильзы снарядов Показывать гильзы при стрельбе. Отключение повысит производительность. - Создавать гильзы на земле - Стрельба из оружия создаёт грязь в виде брошенных гильз. + Создавать гильзы на земле + Стрельба из оружия создаёт грязь в виде брошенных гильз. Показать боевые насмешки В ходе боя у пешек будут отображаться текстовые насмешки. diff --git a/Source/CombatExtended/CombatExtended/Settings.cs b/Source/CombatExtended/CombatExtended/Settings.cs index 0a4af90b73..3e032cc06c 100644 --- a/Source/CombatExtended/CombatExtended/Settings.cs +++ b/Source/CombatExtended/CombatExtended/Settings.cs @@ -216,7 +216,7 @@ public void DoWindowContents(Listing_Standard list) list.Gap(); list.CheckboxLabeled("CE_Settings_PartialStats_Title".Translate(), ref partialstats, "CE_Settings_PartialStats_Desc".Translate()); list.CheckboxLabeled("CE_Settings_ShowCasings_Title".Translate(), ref showCasings, "CE_Settings_ShowCasings_Desc".Translate()); - list.CheckboxLabeled("CE_Settings_СreateCasingsFilth_Title".Translate(), ref createCasingsFilth, "CE_Settings_СreateCasingsFilth_Desc".Translate()); + list.CheckboxLabeled("CE_Settings_CreateCasingsFilth_Title".Translate(), ref createCasingsFilth, "CE_Settings_CreateCasingsFilth_Desc".Translate()); list.CheckboxLabeled("CE_Settings_RecoilAnim_Title".Translate(), ref recoilAnim, "CE_Settings_RecoilAnim_Desc".Translate()); list.CheckboxLabeled("CE_Settings_ShowTaunts_Title".Translate(), ref showTaunts, "CE_Settings_ShowTaunts_Desc".Translate()); list.CheckboxLabeled("CE_Settings_AllowMeleeHunting_Title".Translate(), ref allowMeleeHunting, "CE_Settings_AllowMeleeHunting_Desc".Translate());