diff --git a/Languages/ChineseSimplified/Keyed/ModMenu.xml b/Languages/ChineseSimplified/Keyed/ModMenu.xml
index 5825f07034..d855cc7567 100644
--- a/Languages/ChineseSimplified/Keyed/ModMenu.xml
+++ b/Languages/ChineseSimplified/Keyed/ModMenu.xml
@@ -25,9 +25,9 @@
武器开火会显示弹壳掉落的效果。禁用以提高性能。
- 启用弹壳污秽
+ 启用弹壳污秽
- 在武器射击时会产生由抛壳产生的可清洗污渍。
+ 在武器射击时会产生由抛壳产生的可清洗污渍。
显示战斗嘲讽
diff --git a/Languages/English/Keyed/ModMenu.xml b/Languages/English/Keyed/ModMenu.xml
index 26db44cef2..41a3fc8c61 100644
--- a/Languages/English/Keyed/ModMenu.xml
+++ b/Languages/English/Keyed/ModMenu.xml
@@ -17,8 +17,8 @@
Show shell casings
Firing weapons will display a dropped casing effect.
- Create shell casing filth
- Firing weapons will create cleanable filth of dropped casings.
+ Create shell casing filth
+ Firing weapons will create cleanable filth of dropped casings.
Show combat taunts
Pawns will display text-based taunts during combat.
diff --git a/Languages/PortugueseBrazilian/Keyed/ModMenu.xml b/Languages/PortugueseBrazilian/Keyed/ModMenu.xml
index 218a99e9df..5ca3c75ff0 100644
--- a/Languages/PortugueseBrazilian/Keyed/ModMenu.xml
+++ b/Languages/PortugueseBrazilian/Keyed/ModMenu.xml
@@ -17,8 +17,8 @@
Mostrar estojos de munição
Disparar armas exibirá um efeito de estojo caído.
- Criar sujeira de estojos
- Disparar armas criará sujeira limpável de estojos caídos.
+ Criar sujeira de estojos
+ Disparar armas criará sujeira limpável de estojos caídos.
Mostrar provocação de combate
Os personagens exibirão provocações baseadas em texto durante o combate.
diff --git a/Languages/Russian/Keyed/ModMenu.xml b/Languages/Russian/Keyed/ModMenu.xml
index a7f31fc181..4e6f63b348 100644
--- a/Languages/Russian/Keyed/ModMenu.xml
+++ b/Languages/Russian/Keyed/ModMenu.xml
@@ -11,8 +11,8 @@
Показывать гильзы снарядов
Показывать гильзы при стрельбе. Отключение повысит производительность.
- Создавать гильзы на земле
- Стрельба из оружия создаёт грязь в виде брошенных гильз.
+ Создавать гильзы на земле
+ Стрельба из оружия создаёт грязь в виде брошенных гильз.
Показать боевые насмешки
В ходе боя у пешек будут отображаться текстовые насмешки.
diff --git a/Source/CombatExtended/CombatExtended/Settings.cs b/Source/CombatExtended/CombatExtended/Settings.cs
index 0a4af90b73..3e032cc06c 100644
--- a/Source/CombatExtended/CombatExtended/Settings.cs
+++ b/Source/CombatExtended/CombatExtended/Settings.cs
@@ -216,7 +216,7 @@ public void DoWindowContents(Listing_Standard list)
list.Gap();
list.CheckboxLabeled("CE_Settings_PartialStats_Title".Translate(), ref partialstats, "CE_Settings_PartialStats_Desc".Translate());
list.CheckboxLabeled("CE_Settings_ShowCasings_Title".Translate(), ref showCasings, "CE_Settings_ShowCasings_Desc".Translate());
- list.CheckboxLabeled("CE_Settings_СreateCasingsFilth_Title".Translate(), ref createCasingsFilth, "CE_Settings_СreateCasingsFilth_Desc".Translate());
+ list.CheckboxLabeled("CE_Settings_CreateCasingsFilth_Title".Translate(), ref createCasingsFilth, "CE_Settings_CreateCasingsFilth_Desc".Translate());
list.CheckboxLabeled("CE_Settings_RecoilAnim_Title".Translate(), ref recoilAnim, "CE_Settings_RecoilAnim_Desc".Translate());
list.CheckboxLabeled("CE_Settings_ShowTaunts_Title".Translate(), ref showTaunts, "CE_Settings_ShowTaunts_Desc".Translate());
list.CheckboxLabeled("CE_Settings_AllowMeleeHunting_Title".Translate(), ref allowMeleeHunting, "CE_Settings_AllowMeleeHunting_Desc".Translate());