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Complete the template below. Reports that do not follow the template will be deleted. Title should be: [Bug]: (Short description of bug)
Specifications
Please provide the following.
Rimworld version: 1.5.4297
Combat Extended version: workshop latest
Combat Extended source (Steam, GitHub, etc.): steam
Your operating system: windows 10
Your mod list:
Initializing new game with mods:
- brrainz.harmony
- Ludeon.RimWorld
- Ludeon.RimWorld.Royalty
- Ludeon.RimWorld.Ideology
- Ludeon.RimWorld.Biotech
- Ludeon.RimWorld.Anomaly
- CETeam.CombatExtended
Description
Provide a concise description of the issue or concern. What happened?
when riposte attack kills its opponent, game always throws a NRE in Verse.Verb.TryCastNextBurstShot Expected behavior
What did you expect to happen?
No error, of course To reproduce
Provide clear steps to reproduce the behavior. How do we make this happen?
Have enemies on map
Spawn or find a pawn with high melee
Give him/her a good weapon so that riposte has a good probability to kill its opponent
Wait
Screenshots & log dumps
I'll just post the whole log here. It's not that long. Also trimmed lines that has nothing to do with this error
RimWorld 1.5.4297 rev1079
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 5 Unused Serialized files (Serialized files now loaded: 4)
UnloadTime: 0.315000 ms
Unloading 969 unused Assets to reduce memory usage. Loaded Objects now: 26588.
Total: 278.024400 ms (FindLiveObjects: 0.992500 ms CreateObjectMapping: 0.603400 ms MarkObjects: 275.539000 ms DeleteObjects: 0.889100 ms)
Initializing new game with mods:
- brrainz.harmony
- Ludeon.RimWorld
- Ludeon.RimWorld.Royalty
- Ludeon.RimWorld.Ideology
- Ludeon.RimWorld.Biotech
- Ludeon.RimWorld.Anomaly
- CETeam.CombatExtended
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception in JobDriver tick for pawn Megascarab9587 driver=JobDriver_AttackMelee (toilIndex=2)
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 4B2E07C]
at Verse.Verb.TryCastNextBurstShot () [0x002d0] in <69945a8ed6c540cf90b578de735e0605>:0
- TRANSPILER CombatExtended.HarmonyCE: IEnumerable`1 CombatExtended.HarmonyCE.Harmony_Verb_TryCastNextBurstShot:Transpiler(IEnumerable`1 instructions, ILGenerator generator)
at Verse.Verb.WarmupComplete () [0x00013] in <69945a8ed6c540cf90b578de735e0605>:0
at CombatExtended.Verb_MeleeAttackCE.WarmupComplete () [0x00008] in <d4f808b7eac94548b83685e1520170fc>:0
at Verse.Verb.TryStartCastOn (Verse.LocalTargetInfo castTarg, Verse.LocalTargetInfo destTarg, System.Boolean surpriseAttack, System.Boolean canHitNonTargetPawns, System.Boolean preventFriendlyFire, System.Boolean nonInterruptingSelfCast) [0x001c8] in <69945a8ed6c540cf90b578de735e0605>:0
- TRANSPILER CombatExtended.HarmonyCE: IEnumerable`1 CombatExtended.HarmonyCE.Harmony_Verb_TryStartCastOn:Transpiler(IEnumerable`1 instructions, ILGenerator generator)
at Verse.Verb.TryStartCastOn (Verse.LocalTargetInfo castTarg, System.Boolean surpriseAttack, System.Boolean canHitNonTargetPawns, System.Boolean preventFriendlyFire, System.Boolean nonInterruptingSelfCast) [0x00007] in <69945a8ed6c540cf90b578de735e0605>:0
at RimWorld.Pawn_MeleeVerbs.TryMeleeAttack (Verse.Thing target, Verse.Verb verbToUse, System.Boolean surpriseAttack) [0x0009f] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.AI.JobDriver_AttackMelee.<MakeNewToils>b__4_2 () [0x0003d] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.AI.Toils_Combat+<>c__DisplayClass6_0.<FollowAndMeleeAttack>b__0 () [0x00118] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.AI.JobDriver.DriverTick () [0x00163] in <69945a8ed6c540cf90b578de735e0605>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Complete the following checklist
I hereby verify that I have done the following:
Confirmed that my game version and load order are correct.
Confirmed that I am running the appropriate and most updated version of Combat Extended and required compatibility patches.
Confirmed I am not running any mods with known incompatibilities with Combat Extended.
Disabled Combat Extended and attempted to reproduce the behavior without success. (vanilla doesn't have riposte mechanic at all, what else could I expect?)
The text was updated successfully, but these errors were encountered:
Complete the template below. Reports that do not follow the template will be deleted.
Title should be: [Bug]: (Short description of bug)
Specifications
Please provide the following.
Rimworld version: 1.5.4297
Combat Extended version: workshop latest
Combat Extended source (Steam, GitHub, etc.): steam
Your operating system: windows 10
Your mod list:
Description
Provide a concise description of the issue or concern. What happened?
when riposte attack kills its opponent, game always throws a NRE in
Verse.Verb.TryCastNextBurstShot
Expected behavior
What did you expect to happen?
No error, of course
To reproduce
Provide clear steps to reproduce the behavior. How do we make this happen?
Screenshots & log dumps
I'll just post the whole log here. It's not that long. Also trimmed lines that has nothing to do with this error
Complete the following checklist
I hereby verify that I have done the following:
The text was updated successfully, but these errors were encountered: